Mode Change

You’ve obtained a new form of power through a transformation device of some kind. Perhaps you found an ancient artifact that’s fused into your body, or maybe you’ve conjured it through magic and your very will! Maybe you even designed it yourself through nothing but cold hard science. No matter how you’ve done it, you now wield a weapon capable of accessing different Modes for different situations. No situation can stump you for long, you’ll always find a way to overcome it!

Mode Change

  • Race. Any
  • Transformation. Alternate Form
  • Stage. 1
  • Stress Test. 12
  • Tier of Power Requirement. 2+
  • Aspects. Battle Uniform, Durable Form (Level 1), High Speed Form (Level 1), Dedicated Transformation.
AGFOTESCINSPPE
+2+2+2+2

Form Change. Upon transforming into Mode Change, you may benefit from a Form of your choice (see below). You may change which Form you are currently benefiting from by spending One Action.

  • Speed Form. You gain +2(T) to Dodge Rolls, +1 level of the High Speed Form Aspect and the Enhanced Save (Impulsive) Aspect.
  • Battle Form. You gain +1d4(T) to Wound Rolls, +1 level of the Durable Form Aspect and the Enhanced Save (Corporeal) Aspect.
  • Focus Form. You gain +2(T) to Strike Rolls and +2 to all Skill Checks. Gain access to the Enhanced Save (Cognitive) Aspect.
  • Stylish Form. Once per Combat Round, you can use any Maneuver that costs One Action and is not an Attacking Maneuver as an Instant Action. Gain access to the Enhanced Save (Morale) Aspect.

New Hero, New Legend. When you regain Life Points and/or Ki Points through any means, you gain Superiority on your next Combat Roll. If you gained this benefit due to the effects Legend Realized, you gain Superiority until the start of your next turn instead.

If a Combat Round ends in which you have not regained any Life Points or Ki Points, you may regain 2(T) Life Points or Ki Points at the start of your next turn. Increase the amount of Life Points or Ki Points you regain by +1(T) for each stage of Mode Change after the first.

Finishing Move. When using an Ultimate Signature Technique, you gain +1 free Energy Charge which does not count towards your limit. Depending on your current Form when you use a Signature Technique, you may gain a free Ki Wager equal to:

  • Speed Form. Your Agility Modifier.
  • Battle Form. Your Force Modifier.
  • Focus Form. Your Insight Modifier.
  • Stylish Form. Your Personality Modifier.

Super Mode Change

  • Race. Any
  • Transformation. Alternate Form
  • Stage. 2
  • Stress Test. 17
  • Tier of Power Requirement. 3+
  • Aspects. Battle Uniform, Durable Form (Level 1), High Speed Form (Level 1), Long Transformation (Level 1), Dedicated Transformation.
AGFOTESCINSPPE
+2+2+2+2

Level Up. You gain additional effects while you are benefiting from your forms through the effects of Form Change. Additionally, you gain access to the Hazard Form. The Hazard Form can be selected in the same way as your other Forms, but you cannot change Forms while you benefit from Hazard Form.

  • Speed Form. Once per Combat Round, you may use the Movement Maneuver as an Instant Action. If you use this effect, you must use Rapid Movement.
  • Battle Form. Once per Combat Round, when you use any Maneuver that costs a Counter Action, you may immediately afterwards make a Basic Attack Maneuver against any opponents within your Melee Range as an Out-of-Sequence Action.
  • Focus Form. At the start of each Combat Round, you may spend 5(T) Ki Points to remove an additional action your opponent has gained by Initiative Advantage for this Combat Round. If no opponent has Initiative Advantage, you may gain Initiative Advantage for this Combat Round through this effect instead.
  • Stylish Form. At the start of each Combat Round, you may choose to regain Life Points and Ki Points equal to your Personality Modifier. All allies within 4 squares of you regain the same number of Life Points and Ki Points.
  • Hazard Form. Gain the effects of Battle Form, Speed Form and Focus Form, excluding the Enhanced Save Aspect(s). Gain the Rampaging (Level 2) Aspect and increase the Stress Test Requirement of this Transformation by +2 at the start of each Combat Round you are in Hazard Form. You must make a Stress Test at the start of each of your turns while in Hazard Form.

    This option is treated as both the Battle Form and Speed Form for the sake of the Finishing Move trait.

Extreme Dream. Once per Combat Encounter, you may use an Instant Action to ignore the effects of all Negative Combat Conditions affecting you and all penalties to your Combat Rolls until the end of your next turn.

While you are below the Bloodied Health Threshold, increase all of your Saving Throws by +1(T).

Ultimate Mode Change

  • Race. Any
  • Transformation. Alternate Form
  • Stage. 3
  • Stress Test. 22
  • Tier of Power Requirement. 4+
  • Aspects. Armored Form, Battle Uniform, Durable Form (Level 2), High Speed Form (Level 2), Long Transformation (Level 1), Dedicated Transformation.
AGFOTESCINSPPE
+2+2+2+2

Ultimate Rising Power. You gain the effects of two Forms (except Hazard Form) instead of one through Form Change. When you change your form, you may change one or both of your current Forms. You can still change to the Hazard Form through this effect but Hazard Form counts as two Forms for the effects of Ultimate Rising Power.

When you first gain access to Ultimate Mode Change, you may choose to replace Hazard Form with Ultimate Form (Ultimate Form counts as One Form for Ultimate Rising Power):

  • Ultimate Form. Increase all Combat Rolls by +1(T) and reduce all Standard and Direct Damage you suffer by -2(T). When used in conjunction with the Stylish Form through Ultimate Rising Power, increase all Combat Rolls by +2(T) instead.

It’s Never Over. Once per Combat Encounter, when you receive damage that would reduce your Life Points to 0 (after applying your Soak Value), you can reduce the damage by 1/2. If your Life Points are not reduced to 0 after applying the effect of It’s Never Over, you may immediately regain Ki Points equal to how much damage you received and make any Maneuver that is not an Attacking Maneuver and only costs One Action as an Out-of-Sequence Action.

Mode Change Mastery. When you gain Mastery for a stage of the Mode Change Transformation, that stage gains the following benefits:

  • Wake Up. Increase the Attribute Modifier Bonus (AG/FO/SP/PE) of this stage of the Transformation by +2 and increase the Attribute Modifier Bonus (IN) of this stage of the Transformation by +1. If this transformation has the Long Transformation Aspect, remove it.
  • Climax Jump. Once per Combat Round, while in this stage of Mode Change, you may use the effects of Form Change as an Instant Action.
  • Cosmic Mind. If you master Super Mode Change, reduce the level of the Rampaging Aspect gained through the Hazard Form by -1 and only increase this Transformation’s Stress Test Requirement by +1 at the start of each Combat Round (instead of +2).

Battle Uniform

Category. Armor
Grade. Standard

Evolving Apparel (Apparel Quality). Increase X by +3 for every stage of this Transformation after the first.

Modular Apparel (Apparel Quality). This piece of Apparel gains different benefits depending on your current Mode(s) activated through Form Change:

  • Speed Form. Increase your Agility Modifier by 1/3 of X.
  • Battle Form. Increase your Force Modifier by 1/3 of X.
  • Focus Form. Increase your Insight Modifier by 1/3 of X.
  • Stylish Form. Increase your Personality Modifier by 1/3 of X.
  • Hazard Form. Reduce the Damage Reduction gained from X to 0, increase your Strike and Dodge Rolls by 1/3 of X and increase your Wound Rolls by 2/3 of X.
  • Ultimate Form. Increase the Wound Roll from Finishing Move by +3(X).

Gain and equip the Helmet Accessory while in this Transformation. If you are already wearing two Accessories, replace one of them with the Helmet Accessory.

If you are knocked through the Injured Health Threshold, you may choose to lose the benefits of the Modular Apparel Quality and, if you do, you may increase all of your Combat Rolls by +2/3 of X for the remainder of the Combat Encounter or until you leave this Transformation.

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