You’ve obtained a new form of power through a transformation device of some kind. Perhaps you found an ancient artifact that’s fused into your body, or maybe you’ve conjured it through magic and your very will! Maybe you even designed it yourself through nothing but cold hard science. No matter how you’ve done it, you now wield a weapon capable of accessing different Modes for different situations. No situation can stump you for long, you’ll always find a way to overcome it!
Form Change. Upon transforming into Mode Change, you may benefit from a Form of your choice (see below). You may change which Form you are currently benefiting from by spending One Action.
New Hero, New Legend. When you regain Life Points and/or Ki Points through any means, you gain Superiority on your next Combat Roll. If you gained this benefit due to the effects Legend Realized, you gain Superiority until the start of your next turn instead.
If a Combat Round ends in which you have not regained any Life Points or Ki Points, you may regain 2(T) Life Points or Ki Points at the start of your next turn.
Finishing Move. When using an Ultimate Signature Technique, you gain an additional Energy Charge Maneuver which does not count towards your limit.
Depending on your current Form when you use a Signature Technique, you may increase its Wound Roll by:
For each stage of Mode Change after the first, you can increase the bonus to your Wound Roll by +1(T).
Super Mode Change
Level Up. You gain additional effects while you are benefiting from your forms. Additionally, you gain access to the Hazard Form. The Hazard Form can be selected in the same way as your other Forms, but you cannot change Forms while you benefit from Hazard Form.
Extreme Dream. When you are below the Injured Health Threshold, reduce all penalties to your Combat Rolls to 1/2 (rounded up). This includes those gained from Combat Conditions and from being below Health Thresholds.
Once per Combat Encounter, when you fail a Saving Throw, you can instead automatically choose to pass it.
Ultimate Mode Change
Ultimate Rising Power. You gain the effects of two Forms (except Hazard Form) instead of one through the Form Change trait. When you change your form, you may change one or both of your current Forms. You can still change to the Hazard Form through this effect but Hazard Form counts as two Forms for the effects of Ultimate Rising Power. You can attempt to change from Hazard Form to two other Forms by making a Morale Saving Throw, TN Medium when you use an action to change Form. If you fail, you remain in Hazard Form. If you succeed, you may change Forms as usual.
When you first gain access to Ultimate Mode Change, you may choose to replace Hazard Form with Ultimate Form (Ultimate Form counts as one Form):
It’s Never Over. Once per Combat Encounter, when you receive damage that would reduce your Life Points to 0, you can spend 2 Karma Points to reduce the damage by 1/2 after all other calculations.
If your Life Points are not reduced to 0 after applying the effect of It’s Never Over, you may immediately regain Ki Points equal to how much damage you received. If the amount of Ki Points gained would make your current Ki Point Pool exceed your Maximum Ki Point Pool, increase all of your Combat Rolls by +1d4(T) until the end of your next turn.
Mastery. When you gain Mastery for a stage of the Mode Change transformation, that stage gains the following benefits: