Ultra Ego

Every force you create leaves an echo. Where there is Instinct, there must be Ego. While the Gods of Destruction may struggle to master the power of angels, they have created their own ultimate force to rival it. A limitless transformation that can rival Ultra Instinct, known only to the Gods that decide the fate of all life in their universe. Warriors who tap into it become wild with their desires, their minds focused solely on destruction as they grow stronger with every attempt the opponent makes to defeat them. Ultra Ego is another absolute, another peak of power within the universe.

In order to surpass all known limits and achieve this transformation, you must possess a transformation with the God Ki Aspect, and have received special training from a God of Destruction. Additionally, you must meet one of the following requirements:

  • 1) You receive damage equal to or greater than 50% of your Life Points in a single attack while facing an opponent whose Tier of Power exceeds yours.
  • 2) You would fail to enter the Rage Combat Condition while facing an opponent whose Tier of Power is at least 2 greater than yours by a result of 9+.

Upon meeting all of the conditions, you gain access to and transform into this Legendary Form. You cannot willingly enter Ultra Ego unless you are below the Injured Health Threshold. Your ARC may allow you to lift this restriction through Mastery or further training under a God of Destruction.

  • Race. Any
  • Transformation. Legendary Form
  • Stress Test. 40
  • Tier of Power Requirement. 6+
  • Aspects. Enhanced Save (All), God Ki, High Speed Form (Level 3), Durable Form (Level 5), Exhausting, Temporary Form (Level 1)
+6(T) +8(T)+2(T) +8(T)

Egotistical Combat. If you are successfully struck (got hit) by an opponent, you may gain +1 stack of Ego. You can only gain up to +2 stacks of Ego each Combat Round. For each stack of Ego, you may gain the bonuses from a stack of Super Stack without suffering the penalties of Super Stack. You can have up to 1(T) stacks of Ego.

All combat maneuvers cost One Action and when you score a Critical Result, you may roll a solid 2d10 instead of a 1d10.

You have three Counter Actions per Combat Round while in this Legendary Form, instead of the usual one.

Rising Hype. You cannot suffer from any Negative Combat Condition other than the Guard Down Combat Condition and you ignore all penalties to your Strike or Wound Rolls. You suffer from the Guard Down Combat Condition until you pass through the Injured Health Threshold, at which point you cannot suffer from the Guard Down Combat Condition. For each Health Threshold you are under, you gain a bonus of +1(T) to your Combat Rolls, to a maximum of +3(T).

Once per Combat Round, you may make a basic attack as an Instant Action but you cannot Ki Wager on this attack.

Thoughts of Destruction. If you successfully hit a target with an attack that has the Destruction Advantage, upgrade the Damage Category to Lethal. If it was already Lethal, increase the amount of reduction to their Maximum Life Points by +1/2 of the Wound Roll.

Once per Combat Encounter, you may attempt a Transformation Maneuver to enter the Ultra Ego Legendary Form even if you are in Stress Exhaustion by paying 5(T) Ki Points.

Ultra Ego Mastery. Mastery for the Ultra Ego Legendary Form can be gained up to five times. When you gain Mastery for Ultra Ego, you gain one of the following bonuses (you choose):

  • Destroying the Self. Remove the Temporary Form Aspect.
  • Destruction before Creation. Remove the Exhausting Aspect and you cannot suffer from the Guard Down Combat Condition through Rising Hype, even if you’re above the Injured Health Threshold.
  • Ego of the Destroyer. Increase your Attribute Modifier Bonuses (FO/IN/SP) by +1(T). You can gain this bonus twice.
  • Surpassing the God of Destruction. If you have removed both the Temporary Form and Exhausting Aspects and you have gained the Ego of the Destroyer option twice, you may choose this bonus. Gain the Natural Form Aspect.

Legendary Trait

Rampant Ultra Ego. When you successfully strike (hit) an opponent, you can spend 6 Ki Points to avoid rolling dice for your Wound Roll. Instead, use your current Force Modifier and increase it by +5 for every additional dice you would have rolled, regardless of their Dice Category.

If you are in a transformation, reduce the Ki Point cost of Rampant Ultra Ego by the Tier of Power requirement of that transformation and increase the amount you add to your Wound Roll for every die you would have rolled by half the Tier of Power requirement (rounded down) of the transformation you are currently in.

Power of Destruction. During each Combat Encounter, you gain a number of Hakai Points equal to your current Tier of Power. Once per Combat Round, you may spend 1 Hakai Point before you make your Strike Roll to give any attacking maneuver the Destruction Advantage (seen below) and a free Ki Wager equal to 1/2 of your Power Level.

Destruction. If you successfully strike (hit) your opponent with this attack, reduce their Maximum Life Points by an amount equal to the Wound Roll. If you reduce their Maximum Life Points to 0 with this attack, they are erased from existence and cannot be revived by any means. At the end of a Combat Encounter, any affected characters have their Maximum Life Points returned to normal.

If you successfully hit a non-living object with a Called Shot such as a piece of terrain, a basic item or a piece of equipment with this attack, it is instantly destroyed (reducing the Break Value to 0 for equipment) and inflicts Lethal Damage equal to 3x the Lethal Damage that would be dealt by its Hardness Value to all opponents within a nxn square sphere, where n is equal to 2x the Hardness Value of the object.”

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