Training

You will always want to improve and although an ARCs will provide lots of chances and opportunities to earn experience points, there might be down time that can be filled with training. If you have free time and permission, you can choose to train to earn extra character perks. Follow the steps below to complete a training session.

  • Step One. You will select a condition ranging from one (1) to six (6), this is called your condition range. Each condition range is directly related to a target number difficulty.
  • Step Two. Select a intensity level, this can be any value. The value of your intensity level is the number of training check rolls you will make.
  • Step Three. Roll a number of training checks equal to your intensity level and compare your dice score to your condition’s target number. Consult the rewards section below.
Target Number DifficultyCondition Range Character Perk Bonus
Very Easy 1
Easy 2 +1
Medium 3 +2
Hard 4 +3
Very Hard 5 +4
Nearly Impossible 6 +5
See target number section in the core rules for TN values.

Training Check. Make a training dice roll against your condition target number. To make a training check roll 1d10, add your saving throw modifiers (ignoring steadfast) and then divided by two (2), the result is your dice score. Compare your dice score to the condition range target number, to determine if you pass the roll or fail the roll.

Reward. If you pass all your a training check, you will gain an amount of experience points equal to your intensity level multiplied by your Power Level. You will also gain bonus character perks based on your selected condition range.

  • Partial Failure. If you pass half or more of you training checks, but fail the rest, you will gain an amount of experience points equal to your intensity level multiplied by your Power Level divided by two.
  • Complete Failure. If you fail more than half or all of your training checks you do not gain any experience points.