You will always want to improve and although an ARCs will provide lots of chances and opportunities to earn experience points, there might be down time that can be filled with training. If you have free time and permission, you can choose to train to earn extra character perks. Follow the steps below to complete a training session.
- Step One. You will select a condition ranging from one (1) to six (6), this is called your condition range.
- Step Two. Select a intensity level. Make training rolls equal to the number of your selected intensity and compare you dice scores to your condition range’s target number.
- Step Three. Roll a number of training checks equal to your intensity level and compare your dice score to your condition range’s target number. Consult the rewards section below.
|DIFFICULTY||CONDITION RANGE||CHARACTER PERK BONUS|
Training Check. Make a training dice roll against your condition range target number. To make a training check roll 1d10, add your saving throw modifiers (ignoring steadfast) and then divided by two (2), the result is your dice score. Compare your dice score to the condition range target number, to determine if you pass the roll or fail the roll.
Intensity level. This is the number of times you make training checks. The number of intensity level you select increases the amount of experience points you receive from training. Your intensity level can not exceed your current power level divided by two (2), minimum one (1).
Reward. If you pass all your a training check, you will gain an amount of experience points equal to your intensity level multiplied by your Power Level.
- Partial Failure. If you pass half or more of you training checks, but fail the rest, you will gain an amount of experience points equal to your intensity level multiplied by your Power Level divided by two.
- Complete Failure. If you fail more than half or all of your training checks you do not gain any experience points.