From the rabbits and wolves to the dinosaurs and even dragons, the Dragon Ball Universe is teeming with all sorts of animal life. Be they predators or prey, even the animal life of the universe can have an impact on events of a universal scale.
While most Animals are so weak from the perspective of a typical DBU character that they can do nothing to stop them, there are some Animals that have obtained greater power or are from a special heritage.
To make an Animal who falls into the latter category, follow the typical rules for Character Creation but instead of choosing a Race, their Race is Animal, as seen below. Animals are typically weaker than the other races and mostly serve as a tool for the ARC to play any threatening wildlife quickly or present the chance for a player to obtain a pet or another ally in the form of a friendly animal companion.
Attribute Score Increase. Your Force, Insight, and either Tenacity or Agility Score are increased by +1. Racial Life Modifier. +1 Saving Throw: Impulsive Minion Size: At Character Creation, Animals can have any Size Category. |
Primary Racial Traits
Beast of a Kind (Mind): Some animals in the Dragon Ball Universe are able to talk and even use special abilities, but most are mindless beasts.
-[Option]: At Character Creation, choose one of the following effects:
- Savage [Passive]: Reduce your Scholarship Score to 0 and increase your Force Score by 1. Additionally, increase the Wound Rolls of any Attacking Maneuvers used through the Basic Attack Maneuver by 1d4(T) and reduce their Ki Point Cost by 2(T).
You cannot use any Unique Abilities, the Energy or Magic Profiles, the Signature Technique Maneuver, or the Aura Maneuver. - Pack Animal [Passive]: You gain the Flexible Flanker Talent and if 2+ Allies are within the Melee Range of an Opponent, increase your Wound Rolls against them by an additional 1(T).
- Adaptive [Passive]: Gain an additional Skill Improvement at Character Creation and increase the amount of Technique Points gained from each Skill Improvement by 5.
- Clever [Passive]: At Character Creation; gain an additional Skill Improvement and increase the Skill Ranks of 2 Skills of your choice by 1 rank.
- Mystical [Passive]: Gain an additional Skill Improvement at Character Creation and reduce the Ki Point Cost of all Unique Abilities by 2(T).
-[Passive]: You may add your Force Modifier instead of your Magic Modifier to the Wound Roll of any Magic Attacks. You can use Magic Attacks even if you do not meet the Score Prerequisite (unless your Scholarship Score is 0) and when calculating your maximum number of Energy Charges for a Magic Attack, you may use your Force Score instead of your Magic Score.
Fight or Flight (Mind): Reacting on pure instinct, when adrenaline flows, animals do not think about their next move, but simply act.
-[Passive]: For each Health Threshold you are below, increase your Speed by 1(T).
-[Triggered/Threshold]: If you succeed at your Steadfast Check for this Health Threshold, enter the Superior State until the end of your next turn. If you fail, you gain the Shaken Combat Condition against the Opponent whose Attacking Maneuver knocked you through this Health Threshold instead.
Secondary Racial Traits
Instead of Secondary Racial Traits, Animals gain 3 Bestial Traits.