
The main denizens of Otherworld, Oni serve as the tireless management of the afterlife, ensuring that the cycle of the afterlife continues without disruption. These hardworking souls do everything from guiding souls to their respective afterlives and purifying the evil from those who are to reincarnate to keeping denizens from escaping the respective realms where they reside. Even the King of the Ogres isn’t exempt from participation, overseeing judgment of the souls of the departed, acting as part of the great managerial balance of the universe. Even in death, you can’t escape bureaucracy.
| Attribute Score Increase. Your Agility, Tenacity, and either Force or Magic Scores are increased by +1. Racial Life Modifier. +2 Saving Throw: Corporeal Skill Ranks: 3 Minion Size: At Character Creation, Oni can have any Size Category between Small and Enormous. |
Primary Racial Traits
Afterlife Officials (Body): As a native of the Afterlife, you help to maintain order and efficiency, helping the souls of the departed move through the celestial red tape.
(1)-[Ruling]: All Squares within a Sphere AoE (centered on you) are within your ‘Area of Rule’.
(2)-[Passive]: While you have an Ally (except a Minion) within your Area of Rule, increase your Soak Value by 1(T).
(3)-[Option]: At Character Creation, choose one of the following effects:
- Employed for Strength [Passive]: Increase your Force Modifier by 1(T).
- Employed for Speed [Passive]: Increase your Agility Modifier by 1(T).
- Employed for Skill [Passive]: Increase the amount of Technique Points you gain from Skill Improvement by 3.
- Employed for Size [Passive]: Your Size Category is Gigantic.
- Employed for Smarts [Passive]: While your Scholarship Score has the highest Attribute Score among your Attributes, increase all of your Combat Rolls and Initiative by 1(bT).
(4)-[Choice]: Depending on your choice for the Option effect of this Trait, gain the following effect:
- Employed for Strength [Triggered/Start of Turn]: Make a Might Clash against all Opponents within your Area of Rule. If you win, they have their Life Points reduced by your Force Modifier.
- Employed for Speed [Triggered/Start of Turn]: You may move to any unoccupied Square within your Area of Rule. This movement does not trigger the Exploit Maneuver.
- Employed for Skill [Triggered]: When you use the Signature Technique Maneuver, you may either: remove up to 2 Advantages (or ranks of Advantages) from that Signature Technique to increase its Wound Roll by 2(T) for each Advantage removed, or remove up to 2 Disadvantages (or ranks of Disadvantages) with a TP Cost of 6 or less from that Signature Technique but increase its Ki Point Cost by 1(T) for each Disadvantage removed.
- Employed for Size [Passive]: For calculating the bonus/penalty to your Defense Value from your Size Category, and for the effects of Punching Up, you are considered to be of the Large Size Category if your Size Category is Enormous or larger. Additionally, increase the Magnitude of your Area of Rule by 1 Magnitude.
- Employed for Smarts [Triggered, 1/Round]: When you use the Analysis Maneuver, all Allies within your Area of Rule regain Ki Points equal to 1/2 of your Scholarship Modifier. Then, you may select one willing Ally to use the Power Up Maneuver as an Out-of-Sequence Maneuver.
Life Among the Dead (Body): Being a native of the Afterlife, your body is more resilient and less likely to fail.
(1)-[Passive]: Ignore the third effect of the Undying State.
(2)-[Passive]: Increase the Dice Score of your Steadfast Checks by 1.
(3)-[Passive]: Increase the Soak Value of all Allies in your Area of Rule by 1(T).
(4)-[Triggered/Defeated]: Make a Steadfast Check with your Dice Score reduced by 3. If you succeed at that Steadfast Check, enter the Undying State until the end of your next turn.
Secondary Racial Traits
Skilled Ogre (Mind): You’ve trained for bureaucratic service in the afterlife, and have the skill and near-immortality to wrangle even the rowdiest of souls.
(1)-[Passive]: At Character Creation, or upon gaining this Racial Trait, select an Attribute (except Force or Tenacity). Increase the Skill Bonus of all Skills that use that Attribute by 1.
(2)-[Passive]: Increase your Surgency by 1(T) while you have an Ally in your Area of Rule.
(3)-[Triggered, 1/Round]: If an Ally within your Area of Rule makes a Skill Clash, they may use your Skill Bonus for the relevant Skill instead of their own.
(4)-[Triggered/Undying, 1/Encounter]: Use a Healing Surge as an Out-of-Sequence Maneuver.
Bureaucratic Beatdown (Mind): Under your mild manners and your calm office worker persona lies the heart of a man willing to fight for his cause.
(1)-[Passive]: While your Life Points are below the Injured Health Threshold, you and all Allies within your Area of Rule have your/their Wound Rolls increased by 2(T).
(2)-[Passive]: While your Life Points are below the Injured Health Threshold, you and all Allies within your Area of Rule have your/their Soak Value and Defense Value increased by 1(T).
(3)-[Triggered, 1/Encounter]: If you target an Opponent with an Attacking Maneuver while in the Undying State, you may apply 2 Energy Charges to that Attacking Maneuver. These Energy Charges do not count towards your maximum. If you do, after completing the Attacking Maneuver, you leave the Undying State and have your Life Points reduced to 1 (if they’re above 0) or you are Defeated (if they’re at or below 0).