
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: 8
- Tier of Power Requirement. 1+
- Aspects: Glowing, Draining (LV2)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | – | – | – | +1(T) | – |
Energy-Infused Weapon:
(1)-[Permanent]: You cannot enter this Transformation unless you are wielding a Physical Weapon that is not Integrated or of the Shield Weapon Category and that does not possess the Transforming Weapon Weapon Quality. The Weapon may be broken, but if so, you must apply the Burst Limit of this Transformation and target that Weapon through its effects.
(2)-[Automatic/Transform, Ruling]: Select a Physical Weapon you are wielding that is not Integrated or of the Shield Weapon Category and does not possess the Transforming Weapon Weapon Quality. That Weapon becomes your ‘Infused Weapon’.
(3)-[Automatic]: If your Infused Weapon is destroyed or you stop wielding it for any reason, leave this Transformation.
(3)-[Passive]: Increase the Strike and Wound Rolls of Attacking Maneuvers made with your Infused Weapon by 1(T) and 2(T) respectively.
(4)-[1/Round]: As an Instant Maneuver, you can spend any number of Ki Points to have your Infused Weapon regain Life Points equal to double the amount of Ki Points spent.
(5)-[Triggered, 1/Round]: If your Infused Weapon would be destroyed, you may instead set its Life Points to 1.
(6)-[Triggered, 1/Encounter]: If you use a Signature Technique with your Infused Weapon, apply an Energy Charge to that Attacking Maneuver.
Weapon-Risking Assault:
(1)-[Triggered]: If you make an Attacking Maneuver with your Infused Weapon, you may reduce its Life Points by up to 6(bT) to increase the Wound Roll of that Attacking Maneuver by 1/2 of the reduction.
(2)-[Triggered, 1/Round]: If you reduce your Infused Weapon’s Life Points by 6(bT) or more through the 1st effect of Weapon-Risking Assault, you may apply an Energy Charge to that Attacking Maneuver.
(3)-[Triggered, 1/Round]: If you use a Physical Attack, you may apply the Charging Assault Advantage to that Attacking Maneuver.
(4)-[Triggered, 1/Encounter]: If you trigger the 2nd effect of Weapon-Risking Assault, you may increase the Dice Category of any Energy Charges applied to that Attacking Maneuver by 1 Category. If you do, destroy your Infused Weapon.
Burst Limit
Weapon Revival:
(1)-[Triggered/Transform]: Before applying the 2nd effect of Energy-Infused Weapon, target a Physical Weapon that is not Integrated or of the Shield Weapon Category and that does not possess the Transforming Weapon Weapon Quality. Set the Life Points of that Weapon to their maximum (fixing it if it was broken), but you must target that Weapon with the 2nd effect of Energy-Infused Weapon. After applying this effect, regain Life Points equal to 1/4 of your Maximum Life Points.
Mastery Trait
Weapon of Determination: B
(1)-[Permanent]: Light Blade loses the Draining Aspect.
(2)-[Passive]: Increase the maximum reduction to Life Points through the 1st effect of Weapon-Risking Assault to 8(bT).
(3)-[Triggered/Start of Turn]: Your Infused Weapon regains 4(bT) Life Points.
(4)-[Triggered/Transform]: You may apply the Dimension Blade Weapon Quality to your Ki Weapon without taking up a Quality Slot.