
You’ve trained in using the enhanced eyesight of your evolved right eye to be able to properly target whomever you’re fighting or hunting, no matter the distance. You don’t just land your strikes, though; you find their weak points and target those in the hopes of putting down your target with efficient precision.
- Racial Requirement: Cerealian
- Transformation Type: Awakening
- Awakening Type: Greater
- Awakening Origin: Mind
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 2+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +2 | – | – | +2 | +2 | – |
Pressure Point Punisher: You’ve learned how to use your enhanced right eye to read the body of your enemies to find their pressure points, and then capitalize on them with ruthless efficiency.
(1)-[Passive]: Ignore the penalty for the effects of the Called Shot Maneuver while you are not suffering from any Combat Conditions.
(2)-[Passive]: Increase the Wound Rolls of your Called Shots by 2(T).
(3)-[Passive]: Increase your Combat Rolls by 1(T) against an Opponent suffering from the Impediment Combat Condition.
(4)-[Triggered]: If you knock that Opponent through a Health Threshold or deal Damage equal to or exceeding 1/5th of that target’s Maximum Life Points with a Called Shot, that Opponent’s Surgency becomes 0 until the start of your next turn.
(5)-[Triggered, 1/Round]: If you knock an Opponent through a Health Threshold with an Attacking Maneuver, they gain the Impediment Combat Condition until the start of your next turn.
(6)-[Triggered/Start of Combat Round]: If you are below the Injured Health Threshold, gain 1 Counter Action.
(7)-[Triggered, 1/Encounter]: If you use the Exploit Maneuver against an Opponent, that Attacking Maneuver becomes a Called Shot.