
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: 8
- Tier of Power Requirement. 1+
- Aspects: Enhanced Save (Cognitive)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | – | – | +1(T) | +1(T) | – |
Poisoning Strike: W
(1)-[Passive]: Increase the Wound Rolls of Poisoned Weapons by 1(T).
(2)-[Passive]: Increase your Combat Rolls by 1(T) against targets with the Poisoned Combat Condition.
(3)-[Passive]: Reduce the Critical Target of your Attacking Maneuver’s Strike and Wound Rolls by 1 if all the targets of that Attacking Maneuver are suffering from the Poisoned Combat Condition.
(4)-[Triggered, Ruling, 1/Round]: If you use an Attacking Maneuver, you may declare it is ‘Venomous’. If a Venomous Attacking Maneuver deals Damage to an Opponent, it inflicts the Poisoned Combat Condition until the start of your next turn.
(5)-[Triggered, 1/Encounter]: If you use a Venomous Attacking Maneuver, you may make a Clash (Stealth/Bluff vs Intuition/Perception) against the target(s) of that Attacking Maneuver. If you win this Clash against an Opponent, they have the Impediment Combat Condition for the duration of this Attacking Maneuver.
Strong Poison: W
(1)-[Passive]: Increase the amount of Life Points your Opponents lose from the Poisoned Combat Condition (that you inflicted) by 1/2 of your Might.
(2)-[Triggered]: If an Opponent has their Life Points reduced by the Poisoned Combat Condition, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must target that Opponent with that Attacking Maneuver.
(3)-[Triggered, 1/Encounter]: If an Opponent has their Life Points reduced below a Health Threshold by the effects of the Poisoned Combat Condition (that you inflicted), they are knocked Prone.
Burst Limit
Surprise Poisoning: W
(1)-[Triggered/Transform]: Use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. This Attacking Maneuver cannot possess an AoE, but is Venomous. When you do, make a Clash (Stealth/Bluff vs Intuition/Perception) against the target of that Attacking Maneuver. If you win, you enter the Determined State for the duration of that Attacking Maneuver.
Mastery Trait
Lethal Dose: W
(1)-[Passive]: Increase the Wound Rolls of your Venomous Attacking Maneuvers by 1(T).
(2)-[Passive]: You cannot gain the Poisoned Combat Condition.
(3)-[Passive]: The 4th effect of Poisoning Strike loses the [1/Round] Keyword and gains the [2/Round] Keyword.
(4)-[Triggered, 1/Round]: If you use a Signature Technique as a Venomous Attacking Maneuver, apply an Energy Charge to that Attacking Maneuver.
(5)-[Triggered, 1/Encounter]: If you inflict the Poisoned Combat Condition on an Opponent, they gain the Impediment Combat Condition until the start of your next turn.