
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: 8
- Tier of Power Requirement. 1+
- Aspects: Enhanced Save (Impulsive/Cognitive), Peaked
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | – | – | – | +1(T) | – |
Zzz: T
(1)-[Permanent]: You gain access to the Sleepy Time Special Maneuver.
(2)-[Constant]: If you gain the Sleeping Combat Condition, you may use the Transformation Maneuver as an Out-of-Sequence Maneuver to enter this Transformation (ignoring the effects of the Sleeping Combat Condition).
(3)-[Automatic]: If you stop suffering from the Sleeping Combat Condition, you immediately leave this Transformation.
(4)-[Passive]: While you are suffering from the Sleeping Combat Condition, you are not automatically hit by Attacking Maneuvers and may use Attacking Maneuvers, the Movement Maneuver, and Counter Maneuvers.
(5)-[Passive]: While you are suffering from the Sleeping Combat Condition, increase your Combat Rolls by 1(T).
(6)-[Triggered/Start of Turn]: You cannot stop suffering from the Sleeping Combat Condition except by the effects of the Sleeping Combat Condition until the start of your next turn.
Sleepy Time Special Maneuver
Sleepy Time Maneuver [1/Round]:
–Maneuver Type: Standard Maneuver
–Action Cost: 2 Actions
–Minions: Free
–KP Cost: N/A
–Exploitable: All adjacent Opponents.
–Effect: Gain the Sleeping Combat Condition. Then, you may regain 2d10(bT) Life and Ki Points.
Dangerous Sleeper: T
(1)-[Passive]: Reduce the Ki Point Cost of your Attacking Maneuvers by 1(T).
(2)-[Passive]: Any Attacking Maneuver that targets you triggers your Exploit Maneuver against the attacking Character.
(3)-[Passive]: If a Character ends their movement on a Square adjacent to you, this triggers your Exploit Maneuver against that Character.
(4)-[Automatic]: If a Character triggers your Exploit Maneuver, you must use the Exploit Maneuver if you are able, even if you must convert an Action into a Counter Action to do so.
(5)-[Automatic, 1/Encounter]: If you take Damage from an Attacking Maneuver, before you leave the Sleeping Combat Condition through its effects, you may use the Basic Attack Maneuver or Signature Technique Maneuver as an Out-of-Sequence Maneuver. If you do, apply an Energy Charge to that Attacking Maneuver, but you must target the Character that used the Attacking Maneuver that triggered this effect.
Burst Limit
Relaxing Nap: T
(1)-[Triggered/Transform]: If you entered this Transformation through the 2nd effect of Zzz triggered in response to your use of the Sleepy Time Special Maneuver, you may double the amount of Life and Ki Points you regain through the effects of the Sleepy Time Maneuver. Then, gain 2 stacks of Power until the start of your next turn.