An outside power flows through you, filling you with greater strength. You cannot enter the Doping Enhancement Power freely. To use a Transformation Maneuver to enter the Doping Enhancement Power, you must first consume some kind of performance enhancing material such as a drug, an injection or a Fruit from the Tree of Might – discuss with your ARC what options are available.

  • Race. Any
  • Transformation. Enhancement Power
  • Stress Test. 0
  • Tier of Power Requirement. 1+
  • Aspects: Enhanced Save (Impulsive), Durable Form (Level 1), High-Speed Form (Level 1), Dedicated Transformation, Temporary Form (Level 3).

Enhanced Muscles. Your muscles swell in power, advancing both your speed and power. Increase all of your Combat Rolls by +1d4. Increase the Dice Category for this Extra Dice by +1 for every base Tier of Power reached after Tier of Power 1.

Once per Combat Round, if you successfully deal damage to an opponent with a Basic Attack Maneuver, you may pay 2(T) Ki Points to make an Opposed Force or Spirit (whichever is higher) Ability Check. If they win, nothing happens. If you win, they are knocked Prone.

Increase the Stress Test Requirement of this Transformation by +8 when used in conjunction with another Transformation.

Aggressive Mentality. With your surge in power, you race into conflict. Once per Combat Round, you may use the Movement Maneuver as an Instant Action but you must move directly towards an opponent of your choice with the shortest possible path. If you end this Movement Maneuver in the Melee Range of an opponent, you may use a Basic Attack Maneuver as an Out-of-Sequence Action against that opponent.

Increase the Wound Roll of all of your Attacking Maneuvers made against opponents with the Prone Combat Condition by +3(T).

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