
You’ve honed your draconic body to the peak of physical perfection, trained until your reality-warping powers have hit the ceiling. Now, with seemingly no further heights to achieve, you’ve pushed and pushed until you have become the ultimate Shadow Dragon. Few can measure up to the heights of true Draconic Ascension.
- Racial Requirement: Shadow Dragon
- Transformation Type: Awakening
- Awakening Type: Super
- Awakening Origin: Body
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 4+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | – | +1(T) | – |
Warrior of the Eternal Dragon: One of many aspects of the Eternal Dragon, you share some of its vast power.
(1)-[Passive]: Increase your Stress Bonus by 1.
(2)-[Passive]: Increase your Surgency by 2(T).
(3)-[Passive]: Ignore Reduced Momentum.
(4)-[Passive]: Increase the maximum reduction to your Life Points through the 1st effect of Negative Ki by 4(bT).
(5)-[Triggered]: If you score a Critical Result on a Wound Roll, increase its Dice Score by 2(T).
(6)-[Triggered, 1/Round]: If you gain Negative Energy, you may use the Power Up Maneuver as an Out-of-Sequence Maneuver.
(7)-[Triggered/Start of Combat Round, 1/Encounter]: If your Life Points are below the Injured Health Threshold, you may use a Healing Surge as an Out-of-Sequence Maneuver.
Grand Awakening
Rise of the Shadow Dragon: As your power grows, reality turns on its head as darkness falls upon your enemies, leaving them utterly at your mercy.
(1)-[Grand Trigger]: You possess 10+ Negative Energy, OR you are below the Injured Health Threshold.
(2)-[Passive]: Increase your Combat Rolls and Surgency by 1(T).
(3)-[Passive]: Increase the amount of Negative Energy you gain through all of your effects by 1.
(4)-[Triggered]: When rolling a Wound Roll, you may spend 2 stacks of Negative Energy to make that Wound Roll a Critical Result regardless of the Natural Result.
(5)-[Triggered, 1/Round]: If an Opponent scores a Critical Result on a Combat Roll, you may spend 4 stacks of Negative Energy to make it a Botch Result instead (regardless of the Natural Result).
(6)-[Triggered/Power, 1/Encounter]: Roll 1d8. Gain that many stacks of Negative Energy.
(7)-[Triggered, 1/Encounter]: When you use a Signature Technique, you may spend up to 6 Negative Energy. For every 2 stacks of Negative Energy spent, apply an Energy Charge to that Attacking Maneuver.