
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): Brawler Talent
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1 | – | – | +1 | +1 | – |
Dangerous Grab: Y.
(1)-[Passive]: Increase your Grapple Checks by 1(T).
(2)-[Passive]: While in a Grapple, increase your Soak Value and Wound Rolls by 1(T).
(3)-[Passive]: Your use of the Grapple Maneuver through the 2nd effect of Brawler does not count towards and ignores the Maneuver’s [1/Round] limitation.
(4)-[Passive]: You may use the Grapple Maneuver instead of the Basic Attack Maneuver through the effects of the Exploit Maneuver.
(5)-[Triggered, 1/Round]: If you successfully enter a Grapple as the Grappler, you may either:
- Use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must target a Grappled Character in that Grapple with this Attacking Maneuver.
- Use the Launch Maneuver as an Out-of-Sequence Maneuver.
- Make a Might Clash against the Grappled Character(s) of this Grapple. If you win, they gain a stack of the Broken and the Impaired Combat Conditions.
(6)-[Triggered, 1/Encounter]: While the Grappler in a Grapple, if you use the Signature Technique Maneuver to use a Signature Technique with the Powerbomb Advantage, double your Might for the effects of the Powerbomb Advantage.