
You push ‘mastering Super Saiyan’ beyond its logical conclusion, creating a perfect version of the original Super Saiyan. You don’t need mutated genes, the power of a god, or even the primal power of the Mighty Oozaru. The classic legend is what you strived for, and now that you’ve become a Super Saiyan, you won’t let that fall out of fashion.
- Evolved Stage Type: Unique (Super Saiyan 1)
- Transformation Type: Form
- Form Type: Alternate
- Prerequisite(s): Mastered Super Saiyan 1
- Stress Test Requirement: +4
- Tier of Power Requirement: 3+
- Aspects: Scaling (LV2), Realization, Peaked
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | – | +1(T) | – |
Greater Golden Power: You have no need for those inefficient evolutions of the Super Saiyan form; when properly mastered, the basic Super Saiyan far outclasses them.
(1)-[Passive]: Increase your Tier of Power Extra Dice by 1 Dice Category.
(2)-[Passive]: While you are in the Raging and/or Superior State, increase your Combat Rolls by 1(T).
(3)-[Passive]: Your Signature Techniques that possess a Ki Wager equal to or exceeding 1/4 of your Max Capacity gain an Energy Charge.
(4)-[Passive]: Depending on the Original Form for this Evolved Stage, apply one of the following effects:
- Super Saiyan 1 [Passive]: While you have 6+ stacks of Battle Born, double the bonuses from the 1st effect of S-Cells.
- Future Super Saiyan [Passive]: While you are below the Injured Health Threshold, increase your Defense Value and Soak Value by 1(T).
- Superior Super Saiyan [Passive]: Apply your full Surgency through the 5th effect of Crazed Battle Lust instead of 1/2.
- Xeno Super Saiyan [Passive]: While you have 6+ stacks of Battle Born, double the bonuses from the 2nd effect of Class Selection (see — Class Up).
- Ancestral Super Saiyan [Passive]: While you have 6+ stacks of Battle Born and are in the Undying State, increase your Combat Rolls by 1(T).
- Descended Super Saiyan [Passive]: While you have 2+ stacks of Warrior’s Blood and are below the Injured Health Threshold, double the bonuses from the 3rd effect of Awoken Saiya Power.