
Among the weak hordes of enemy fighters, you are a shark on the prowl. Your hunger for blood allows you to devour the weak and turn the tide of battle.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): This character is an Adversary
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +2 | – | – | +1 | +2 | – |
Superior Being: You stand atop the mountain of inferior fighters, exerting your might over them. Only through awakening a New Level of Power can your foes hope to stand up to you.
(1)-[Passive]: While you are above the Bruised Health Threshold and all of your Opponents have a lower Tier of Power than you, increase your Combat Rolls and Soak Value by 1(T).
(2)-[Passive]: Double the Damage that Minions suffer from your Attacking Maneuvers.
(3)-[Passive]: Increase the Damage Category of all of your Attacking Maneuvers that only target characters with a lower Tier of Power than you by 1 Category.
(4)-[Passive]: You gain access to the Villainous Boast Adversary Maneuver.
(5)-[Triggered/Start of Turn]: Use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. This Attacking Maneuver cannot possess an AoE and the target of this Attacking Maneuver must be within your Melee Range, but you may apply a Ki Wager equal to 1/4 (rounded up) of your Narrative Stamina to this Attacking Maneuver. After using this Maneuver, you lose all of your Narrative Stamina.
Villainous Boast Adversary Maneuver
Villainous Boast [1/Round]: You mock those weaker than you, forcing the weak to understand their own helplessness.
–Maneuver Type: Standard Maneuver
–Action Cost: 1 Action
–KP Cost: N/A
–Exploitable: All Adjacent Opponents. If you take Damage from an Attacking Maneuver made through the Exploit Maneuver in response to this Attacking Maneuver, the Maneuver fails.
–Effect: Make a Clash (Morale) against all Opponents that have a Tier of Power lower than yours. If you win, that Opponent suffers from the Shaken and Broken Combat Conditions until the start of your next turn. If you had knocked an Opponent through a Health Threshold during this Combat Round, they automatically lose this Clash.
If you had been knocked through a Health Threshold during this Combat Round, you cannot use this Adversary Maneuver.