
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Greater
- Awakening Origin: Mind
- Prerequisite(s): 2+ Skill Ranks in Stealth
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +2 | – | – | – | +2 | – | – |
Shinobi Arts: D
(1)-[Passive]: Increase the Skill Bonus of your Stealth Skill by 1 and your Speeds by 1(bT).
(2)-[Passive]: Upon gaining access to this Awakening, you may gain a Talent of the Weapon Talents or Skill Talents Categories.
(3)-[Passive]: You gain access to the Hidden Tools Special Maneuver.
(4)-[Passive]: When you create a Basic Item that records your Scholarship Modifier through its effects, you may record your Agility Modifier instead.
(5)-[Adventurous]: You may craft Ninja Items. An Ally may instead craft the Ninja Items if you also spend the Time Cost of the Create Maneuver to instruct them.
(6)-[Passive]: While Hidden or occupying a Square with the Obscured Environmental Quality, increase your Combat Rolls by 1(T). Additionally, ignore the effects of the Obscured Environmental Quality.
(7)-[Triggered, 1/Round]: If you use the Hidden Tools Special Maneuver, you may make a Clash (Stealth vs Perception/Stealth) against all adjacent Opponents. If you do, that use of the Hidden Tools Special Maneuver does not trigger the Exploit Maneuver.
(8)-[Triggered, 1/Round]: If you become Hidden to an Opponent, you may use the Movement Maneuver, Basic Attack Maneuver, Throw Maneuver, Signature Technique Maneuver, or Hidden Tools Special Maneuver as an Out-of-Sequence Maneuver. If you use an Attacking Maneuver through this effect, it must target an Opponent that is Oblivious to you.
(9)-[Triggered, 1/Encounter]: If you hit an Oblivious Opponent with an Attacking Maneuver, set the Damage Category of that Attacking Maneuver to Lethal. This Damage Category cannot be reduced by any effects.
Hidden Tools Special Maneuver
Hidden Tools [1/Round]: You pull the perfect tool seemingly out of nowhere, right when you need it!
–Maneuver Type: Standard Maneuver
–Action Cost: 1 Action
–Minions: Free
–KP Cost: N/A
–Exploitable: All adjacent Opponents.
–Effect: Create and gain one of the following Items: a Weapon with a Craftsmanship Grade of 5 (including any Qualities), Caltrops, Communicator, Flash Bang, Grenade, Net, Poison Vial, Smoke Bomb, or any Ninja Item.
You can only create each Item through this Special Maneuver once per Combat Encounter, and any Item created through this Special Maneuver ceases to exist at the end of the Combat Encounter.
Ninja Items
Ninja Items are a collection of Basic Items exclusive to the Ninja Awakening.
Camouflage Cover:
–Craft DC: Qualified
–Effects: You may use this Basic Item by spending 1 Action while adjacent to a Feature while Hidden from at least 1 Opponent. While you remain adjacent to that Feature, you cannot be found if you end your turn within the Melee Range of an Oblivious Opponent and you increase the Dice Score of your Stealth Checks by 2.
Upon creating this Item, roll a 1d10. If the result is a 1, you instead make Faulty Camouflage. When using Faulty Camouflage, roll a 1d4. On a result of 2 or less, the effects are not applied.
Tatami Mat:
–Craft DC: Qualified
–Effects: When you use the Parry or Guard options of the Defend Maneuver, you may destroy this Item to increase your Strike Rolls for duration of the Parry option by 1(T) and reduce the Ki Point Cost of the Guard option by 2(T) for this use of the Maneuver.
Elemental Jutsu:
–Craft DC: Expert
–Effects: As an Instant Maneuver, you may use this Item to select a Profile with ‘Elemental’ in the name. That Profile becomes your Favored Element until the end of the turn. It does not count as a Favored Element for any of your Prerequisites or the effects of Transformation Traits.
Ninja Accessories
These Ninja Items are Accessories.
Ninja Snorkel:
–Craft DC: Qualified
–Effects: Do not lose stacks of Held Breath at the end of each Combat Round while in the Underwater Environment.
Ninja Striders:
–Craft DC: Expert
–Effects: Ignore the effects of the Aflame, Electrified, Frozen, and Poisonous Battle Environments.
Ninja Garb: A dark outfit overtop your usual clothes that serves as nighttime camouflage.
–Craft DC: Master
–Effects: Increase your Combat Rolls by 1(T) while you are Hidden from all Opponents.
Animal Disguise:
–Craft DC: Master
–Effects: While Hidden, this Character cannot be targeted by the Search Maneuver from a Character oblivious to them. If you take Damage from an Attacking Maneuver, or stop being Hidden from a Character, immediately unequip this Accessory. This Accessory cannot be equipped during a Combat Encounter.
While outside of a Combat Encounter, if not sensed, this Character should be treated as if they were common wildlife by those around them, unless they act in a way outside of the norm.