Androids are said to have unlimited energy and eternal life. Due to their inorganic nature, they also have no aura or ki to sense. There are three types of supply, those that need a constant intake of energy usually stolen from victims to keep their power reservoir from draining and causing the android to malfunction, and the third kind are bio-androids which seem to have modified abilities of both aforementioned versions.

With nearly limitless possibilities and boundless power, androids are extremely commanding warriors. Powerful constructs built and shaped for battle, never slowing down, never giving up. Able to take extreme damage and dish out, even more, androids are deadly and impressive characters on the battlefield.

Personality. Due to the variety of android types, their personalities can be rather diverse. While all Androids struggle with matters of morality and ethics they typically focus on a singular goal or their continued survival than more complex emotions such as passion or love.

Artificial constructs are purely mechanical in nature and tend to be very calculated, logical and precise. They are prone to action more than conversation and often seem aggressive or assertive. For their allies, they are furiously loyal and committed. With the utmost confidence in their design, technological skills and intellect Artificial constructs can appear overly arrogant. While being completely mechanical with an artificially created mind constructs can still harbor basic human-like feelings and emotions such as fear, anger, and pride.

Cybernetic organisms are part human and part machine also known as cyborgs or artificial humans. However, despite being known as Androids they are modified and reprogrammed humans. Their personalities are almost the same as they were before becoming cyborgs. Although, the reprogramming process can weaken their morality and compassion to a degree. Most cyborgs are still capable of recovering their passion over long periods of time.

Bio-Engineered is a type of android grown artificially in a laboratory from the cells of multiple individuals. Their personalities are a result of all the individual’s cells that make up their composition. This can lead to wild personality traits however most bio-androids seemingly have quite sophisticated mannerisms. Bio-androids seems to suffer from some sort of hunger, it is unknown rather it is their nature or a side effect of their creation. This hunger might be for more power, conquest, perfection or hunger for substance. At times this can lead to single-minded goals or pursuits, even in the opposition of friends and allies.

 Physical Description. Most android types resemble humans and typically are hard to tell apart from a real human. Androids blend in rather well among the human society because of their looks and features. An exception to this rule is bio-androids which can appear very monstrous depending on the different types of cells and the number of cells that make up their composition.

Artificial constructs typically wear some sort of formal clothing or uniform that allows them to blend in but also remain unique in appearance. Somewhat proud of their technological advancements and superiority they want to be admired but retain anonymity. Constructs can range from 4’0” tall to 7’0” tall depending on their design and can weigh from 250lb to nearly 400lb because of their mechanical nature. They look nearly indistinguishable from humans aside a few odd features, pale color skin, and bold blue eyes.

A cyborg is completely indicial to a human or whatever race they were created from. Cyborgs are a modified version of a species with powerful mechanical and bio enhancements. They will appear physically the same as their counterparts with the expectation of bold blue eyes. Cyborgs can be 5’0” to 7’0” tall and typically weight only slightly more than the average human at roughly 180lbs to 220lbs. Even if a cyborg is physically the same size as its counterpart species, they will still weight slightly more than them due to their augmentations.

Bio-Androids are mavericks and appear to look more like some sort of alien or monster than humans or other races. They can vary wildly on their skin color and looks. A combination of the cells that make up their composition causes a myriad of different appearances. However, most bio-androids are earthly colors such as brown, green and black. There have also been bio-androids of royal colors also such as purple, blue and red. Some bio-androids have more human-like features and others have more monstrous features. Regardless, of their features or skin color, bio-androids are rather hard to miss when with mixed company and they largely stand out in a crowd.

 Society. Androids don’t have a society instead they integrate with the society of their counterpart race. Since they share a lot of the same personality traits and physical appearance it is easy for them to blend in and even participate in those societies. Most androids go through a reprogramming process that changes the way they think or function. This can cause problems when trying to integrate into society and sometimes draw unwanted attention.

Bio-Androids have a difficult time integrating into society due to their appearance and are general reclusiveness. They have a hard time finding acceptance in any species society save the Majin society, what little there is. Bio-Androids typically live alone and are generally happier than way. This isn’t because of personal preference, but because it is easier than attempting integration. Most people feel a general discomfort around Bio-Androids, it isn’t known why this feeling occurs. It might stem from their unnatural creation or simply their physical presence.

Androids treat each other with odd familiarly as if they have some sort of special bond regardless of their origins. It seems that Androids can recognize each other immediately and will give nearly instant trust to other Androids. It is unknown if this is because all Androids have an identification mechanism or that Androids have an ability to see the inner structure of creatures. Either way, Androids tend to trust each other more than they trust other species. The existence of Androids is known, but many would rather remain obscure.

Home World. Androids don’t have a homeworld in the same sense as a human’s homeworld is Earth. Instead, Androids have the planets which they were created on or the planet they currently inhabit. Many Androids claim the homeworld of their counterpart species as home. An Android that has a human design or appearance typically will claim Earth as their homeworld. Androids will also reference the planet where the laboratory they were created or enhanced at as their homeworld.

History. Android history is sparse, and their history typically pertains to only each individual Android rather, but the first creation of Androids can be traced back to two points – the Earthing and the Truffles.

At the climax of the Saiyan Truffle war using an advance machine, the Truffle King combined his body and DNA with a genetic experiment. The creation was then launched into deep space where it laid dormant for some time. Eventually, this creation landed on planet M-2 the homeworld of a highly advanced race of humanoids. It created the machine mutants and took over the world and from there began its plans to take revenge on the Saiyans. The creation amassed machine mutants and Android type constructs. It sent these constructs out into vast regions of space in search of the Saiyans and powerful technologies.

In Earth’s history Androids first appeared during the height of the Red Ribbon Army, a paramilitary-like criminal organization. At one point during is terrorizing of the planet the Red Ribbon Army was the largest and most powerful military force. The Army was led by a man of short stature named Commander Red. However, there were several highly intelligent scientists who helped create the organization. The head of these scientists was a man named Dr. Gero. The doctor was a cold-hearted, ruthless man who dreamed of a world filled and ruled by machines. Gero created dozens of Androids during his time with the organization. Once the Red Ribbon Army was defeat and broken up Gero continued to develop and create more Androids. He began his career creating Artificial constructs and slowly worked into cyborgs and bio-engineered Androids. Near the end of his life, Gero turned himself into an Artificial construct type of Android, however, this did not stop one of his own creation from dispatching him a few years later. It is unknown how more Androids keep appearing, some believe that both the Truffle creation and Dr. Gero built secret factories that have continued to design, create and produce Androids of all different types autonomously. There are also other individuals that have created Androids many of which worked under Dr. Gero while in the Red Ribbon Army. It is unsure how many or to what type of development some of these individuals were able to reach – regardless Androids keep appearing.

Names. Androids are given numeric denominations to identify them, this denomination is used as a name. Though, some Androids chose to name themselves more common names instead of using their identification numbers in an effort to blend in.

Example Identification Numbers: C24, VXT78, LHG102, XP347

Example Names: Bit, Clint, Flick, Mecha, Proto, Terra,

Android Aptitudes
Attribute Score Increase. Both your Potency and Tenacity scores increase by three (+3), your Agility or Strength score is increased by two (+2).

Age. Constructs don’t age and will continue to function up to roughly 300 years before malfunctioning. Cyborgs age like their counterpart species, however, the age rate is one to four. Bio-Androids age like other species and will tend to show signs of old age as their cells began to separate their bodies will break down.

Health Modifier. Artificial Construct & Cybernetic Organism Four (+4): Bio-Engineered five (+5)

Size. Various Android types have a height between 4’0” to 7’0” and weight from 180lb to 300lb.

Dexterity. Your base speed is two (2) squares or six (6) yards.

Z-Soul. Androids typically focus on a singular goal with unparalleled determination. Androids could have a z-soul related to vengeance, perfection, purpose, loyalty or discovery

Android Proficiencies
Saving Throw: Cognitive
Skills – Select two of the following: Acrobatics, Athletics, Concealment, Knowledge, Perception, Stealth

Android Racial Traits. As an Android, your character gains the following traits, and in addition, they must pick either an Artificial construct, a Cybernetic Organism or a Bio-Engineered – each subspecies has its own additional traits also.

Concealed Power (Android Trait). You can almost entirely hide your life force from outside sources. Whenever another character or outside forces attempt to use any kind of ability to scan or search for potential life forces, they will be unable to locate your character – this includes mechanical devices such as scouters.

Bio-Engineered Androids can still be detected by outside sources, however, they gain five (+5) to concealment rolls and when making a roll they score a critical on results seven (7) or better.

Cybernetic Upgrades (Android Trait).  All five of your senses have been cybernetically enhanced giving you powerful perceptions. While making a skill (perception) check you’ll score a critical when rolling a natural result of eight (8) or better.

You gain the ability lock-on which allows you to select a target and track their movements through combat – this ability doesn’t function outside of combat. Select a target you are in combat with and declare you are locking on to them – you must do this at the start of your turn before any other actions are taken. When you’re locked on to a target increase your strike rolls against them by three (+3). This bonus increases by three (+3) for each tier of power reached. You can only lock on to a new target every two (2) rounds.

You also are unaffected by any type of physical impairing substances such as poisons, paralyzers, or contagions. You don’t require any type of sleep or normal rest. Nor do you require any food or drink, although you can eat for presentation.

Damage Inhibitor (Android Trait). Tough, durable and built for battle Androids can take large amounts of damage. Reduce all damage you suffer by three (-3), you cannot reduce lethal damage or damage from an effect such as sustain abilities, environmental or damage over time. Increase this effect by two (+2) for each tier of power reached. Damage reductions are applied before soak therefore this effect cannot be modified by abilities that affect soak.

Overdrive (Android Trait).  You can overcharge your character to push their abilities and power beyond their normal ranges. For constructs this is pushing their mechanical parts beyond their default settings, Cyborgs force their enhancements into critical mode and for bio-androids their cells going into hypermetabolism.

Reduce your critical roll requirements by one (-1) for each tier of power reached – to a minimum of seven (7). Increase all dice scores by two (+2), increase this effect by two (+2) for each tier of power reached. This effect will last a number of rounds equal to the current tier of power reached plus one (+1).

Once overdrive’s effects stop, at the end of your turn, you will suffer from stress exhaustion. (Transformation Rules) You can use an instant maneuver to voluntarily end the effects at the start of your turn – you will still suffer from stress exhaustion for one round by ending the effect yourself. When you suffer from stress exhaustion reduce your dodge and soak by two (-2). Increase this reduction by two (+2) for each tier of power reached.

Android Subspecies Traits. There are three Android subspecies you can choose from – Artificial constructs, Cybernetic Organism or Bio-Engineered. All Androids have the traits, concealed power, cybernetic upgrades, damage inhibitor, and overdrive. As an Artificial Construct, you gain the trait power absorption and power core, as a Cybernetic Organism you get unlimited power, and as a Bio-Engineered you get organic consumption and cellular structure.

Artificial Construct Traits

Power Core (Artificial Construct Trait).  Artificial Constructs are powered by energy stored in a power core. This core allows you to recover, store and steal energy at greater values than other characters. At power level one (1) increase your capacity rate by eight (+8) and you total ki points by twelve (+12). Each time you gain a power level add two (+2) to your capacity rate and four (+4) to your total ki points, this is in addition to any other increases you are entitled too. Notably, the nature of your power core you cannot to use the maneuvers combat recovery or power surge. You are still effected by instant, short, long and extended recovery as normal. It is assumed you are able to “charge” or restore ki in a fitting matter.

Power Absorption (Artificial Construct Trait).  Since constructs have moving mechanical components, you need to absorb energy to replenish your power reserves. This can be accomplished in two different ways, one by stealing it from someone else or by charging at a source of energy. When outside combat you can replenish your energy reserves by simply “plugging” into a power source. During combat, you can attempt to steal energy from targets during a grapple. If your total ki points are reduced to zero (0) you will suffer negative three (-3) to all you rolls until your energy is restored. Increase this effect by three (+3) for each tier of power reached.

Energy Drain. During a successful grapple, you can choose to steal energy from the grappled target. Regardless of who started the grapple, you can spend one (1) action to perform the power absorption maneuver. Reduce your target’s total ki points by an amount equal to their potency modifier. You will then add that amount to your own total ki points. Multiply the number of ki points stolen by power absorption by one (x1) for each tier of power reached.

Energy Absorption. Also, when you are struck with an energy attack of any kind you can attempt to absorb the attack. When you use the maneuver parry to deflect an energy attack you can convert it into ki points. Carry out the attack normally as if it had struck you; however, instead of suffering any type of damage, you instead restore the intended damage to your ki points. This cannot cause your ki pool to exceed its maximum.

Siphon. You can absorb the energy your target extrudes when they attempt to dodge or are stuck by your attacks. If you successfully strike and deal, any, damage to a target you absorb some of their energy. When you strike and damage a target increase your current ki points by two (+2) plus your current power level.

Cybernetic Organism Traits

Unlimited Energy (Cybernetic Organism Trait).  Cyborgs have a much different type of enchantment that collects the energy exerted by your movements then amplifies that energy and returns it back to you. This cycle allows you to collect excess energy and effectively recycle it. During combat at the start of each round before any character takes a turn you automatically restore three (+3) ki points. Increase this effect by three (+3) for each power level reached. Additionally, when you use the surge maneuver power up roll 1d8 and add the result to the number of ki points restored by the ability. This effect increases by +1d8 for each tier of power reached.

On your turn, you can use one action to use the power surge maneuver. You can not use the maneuver more than once a turn.

Bio-Engineered Traits

Organic Consumption (Bio-Engineered Trait). Bio-Androids composition requires that you consume the cellular structures of other creatures to maintain and repair your cell’s cytoskeletons. You can perform consumption while in a grapple with another character. If your life points are five (5) or less you will suffer negative three (-3) to all you rolls until your health is restored. Increase this life point requirements by five (5) for each tier of power reached. Increase the negative effects by three (+3) for each tier of power reached.

Stamina Drain. During a successful grapple, you can choose to steal the essence from your grappled target. Regardless of who started the grapple, you can spend one (1) action to perform the organic consumption maneuver. Reduce your target’s total life points by an amount equal to their tenacity modifier. You will then add that amount to your own life points. Increase this effect by one-half (1/2) the target’s tenacity modifier for each tier of power reached.

Cellular Structure ( Bio-Engineered Trait).  The cellular bonds in your character are built is very specific ways that allow you to recover from small, minor damage quickly. However, recovery from large amounts of damage takes twice as long. During combat at the start of each round before any character takes a turn you automatically restore two (+2) life points. Increase this effect by one (+1) for each power level reached.

Quick Recovery. When you perform the maneuver Combat Recovery, roll one (1) additional +1d10, increase this effect by +1d10 for each tier of power reached. Increase your instant, short, long recovery affects by twenty-five percent (25%).

Android Starting Equipment. When creating an Android character, you can choose from the following gear and equipment, in addition to any items you purchase or are granted. You will select either item ‘1’ or ‘2’ from the list below.

  • (1) Regen Booster S or (2) Power Booster S
  • (1) Spiritualist kit or (2) Martial combat kit
  • 3d10 worth of staring wealth

Dynamic Statistics. You can use the following table to randomly determine your Android character’s features.

Random Starting Age. For Cybernetic Organism use the random starting age of your counterpart species, for Bio-Engineered use any specie’s random age and for Artificial Construct use the chart below.

1-199 years200-299 years300-399 years400+ years
Random Starting Age
TypeBase HeightHeight ModifierBase WeightWeight Modifier
Android4’0”+3d10 inches180lb.+5d10 lb.
Random Height and Weight

Random Attribute hierarchy. Using the same rules for primary, secondary, tertiary, you will roll a die and the natural result will correspond to an attribute from the chart below. Make three separate rolls, one for primary, secondary and tertiary. Re-roll any doubles, discard results of nine or ten and roll again. The remaining attributes start at two (2) like normal.

Natural ResultAttribute
1 Potency
2 Agility
3 Personality
4 Spirit
5 Insight
6 Scholarship
7 Strength
8 Tenacity

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