
Steeped in tradition, taught to discipline your mind even as you hone your body, you are the embodiment of technical prowess. With your training in the martial arts, you have begun the path of mastery over yourself.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | – | – | – | +1 | – | – |
Martial Arts Practitioner: With the foundations of combat and mental discipline, you are on the road to becoming a true warrior.
(1)-[Passive]: Gain access to the Stance Special Maneuver.
(2)-[Passive]: While you are below the Bruised Health Threshold, increase your Surgency by 1(T).
(3)-[Option]: Upon gaining access to this Awakening, select and gain access to one of the following effects:
- Offensive Style [Passive]: Increase your Strike Rolls by 1(T).
- Defensive Style [Passive]: Increase your Dodge Rolls by 1(T).
(4)-[Triggered, 1/Encounter]: Upon entering a Stance, apply one of the following effects depending on which Stance you entered:
- Flame Stance [Triggered]: Upon entering this Stance, use the Energy Charge Maneuver as an Out-of-Sequence Maneuver.
- Wind Stance [Triggered]: Upon entering this Stance, use the Movement Maneuver as an Out-of-Sequence Maneuver. This use of the Movement Maneuver does not have its Ki Point Cost increased by using Rapid Movement.
- Wave Stance [Triggered]: Upon entering this Stance, use the Basic Attack Maneuver as an Out-of-Sequence Maneuver.
- Stone Stance [Triggered]: Upon entering this Stance, gain 1 Counter Action.
(5)-[Triggered/Start of Combat Encounter]: Use the Stance Maneuver as an Out-of-Sequence Maneuver.
Stance Special Maneuver
Stance Maneuver [1/Round]: You shift your footing and center your body to take a combat stance.
–Maneuver Type: Standard Maneuver
–Action Cost: 1 Action
–KP Cost: N/A
–Exploitable: N/A
–Effect: Upon using this effect, enter a Stance. If you use this Maneuver while already in a Stance, you may leave a Stance or enter another Stance of your choice. Your maximum number of concurrent Stances is 1; to enter a Stance when at your maximum number of concurrent Stances you must replace one of those Stances with the new Stance you intend to enter. There are 4 Stances:
- Flame Stance. Increase your Wound Rolls and Might by 1(T), but reduce your Awareness by 1(T).
- Wind Stance. Increase your Defense Value and Speeds by 1(T), but reduce your Soak Value by 1(T).
- Wave Stance. Increase your Awareness and Saving Throws by 1(T), but reduce your Wound Rolls by 1(T).
- Stone Stance. Increase your Soak Value and Surgency by 1(T), but reduce your Defense Value by 1(T).