Majin Mark

Your inner evil arises, drawing out your power with it. A mark is placed on your body, representing the figure that drew out this latent power. To those who may look upon you, they can see a sinister turn in your ki and your expressions. You may be drawn to more violent outbursts and an easier inclination towards your wants and desires with less care for the consequences. Who knew being evil felt so good?

You can gain the Majin Mark through the Manipulation Sorcery Magical Ability or through your ARC’s blessing.

  • Race. Any
  • Transformation. Manifested Power
  • Maximum No of Stacks: One
  • Tier of Power Requirement. 1+
AGFOTESCINSPPE
+2 +2 +2 +2 +2 +2

Inner Power. When you first gain this Manifested Power, you must select one Alternate Form you have access to. You treat the first stage of that Alternate Form as if it’s a Manifested Power, remaining in it permanently. You do not benefit from any of that Alternate Form’s Aspects and you may still transform into the higher stages of that Alternate Form as normal. If you transform into a different Alternate Form, a higher stage of your chosen Alternate Form or any Legendary Form, the transformation you counted as a Manifested Power no longer counts as a Manifested Power until you leave your current Alternate Form or Legendary Form, at which point you regain access to the first stage of your selected Alternate Form as a Manifested Power.

If your Alternate Form would have its Stress Test changed by its own traits, you can choose to either ignore the increases to its Stress Test or stop treating the Alternate Form as a Manifested Power. If you choose to do the latter, you are counted as having already transformed into that stage of the Alternate Form.

If you do not have access to any Alternate Forms, increase the Attribute Modifier Bonus from Majin Mark by +2.

Dark Karma. Once per Combat Encounter, you may spend one Karma Point to use the Power Up Maneuver as an Instant Action.

If you possess a Good Z-Soul, you do not suffer the penalties from having low Karma Points. Once per Combat Encounter, if you have less than 5 Karma Points, you may use the effects of spending a Karma Point for free.

If you possess a Neutral or Evil Z-Soul, your maximum number of Karma Points is increased to 12. If you have 8 or more Karma Points, you may increase all Combat Rolls by +1(T).

Power Variance. This Manifested Power can be gained by Minions. Minions with this Manifested Power increase their Maximum Life Points Pool by +10(T). Their master may reduce their Life Points to zero at any time by spending One Action.

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