
The Hero of Justice has arrived! With your cool demeanor, your iconic outfit, and your mission to rid the world of evil, you have become a costumed vigilante, protecting the innocent at the cost of the praise you have rightfully earned.
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: 8
- Tier of Power Requirement. 1+
- Aspects: Transcendent, Enhanced Save (Morale), Battle Uniform, Natural (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | – | – | – | – | – | +1(T) |
Unmitigated Champion of Justice: You are indisputably a hero, working in the name of the greater good.
(1)-[Passive]: You gain access to the Hype Maneuver.
(2)-[Passive]: While you are Hyped, increase your Combat Rolls and Soak Value by 1(T).
(3)-[Passive]: While you have an Ally who is below the Injured Health Threshold, increase the Attribute Modifier Bonus (AG/FO/TE/MA/PE) of Hero by 1(T).
(4)-[Triggered, 1/Encounter]: If you use the Hype Maneuver, after concluding that Maneuver, you may use the Basic Attack or Signature Technique Maneuver as an Out-of-Sequence Maneuver. If you do, you may use your Personality Modifier as the Damage Attribute for that Attacking Maneuver.
Zero Tolerance for Evil: Your mission to protect the innocent means that you must stamp out villains wherever you find them.
(1)-[Triggered, Resource]: When you use the Hype Maneuver, gain a Justice Point (max. 3).
(2)-[Passive]: For each Justice Point you possess, gain 1(T) Damage Reduction.
(3)-[Triggered, 1/Round]: When using the Signature Technique Maneuver, you may spend up to 3 Justice Points to shout its name heroically! If you do, apply an Energy Charge to that Attacking Maneuver for each Justice Point spent.
(4)-[Triggered/Power, 1/Round]: Spend a Justice Point to gain an additional stack of Power through this use of the Power Up Maneuver.
Burst Limit
Transformation Pose: Your transformation sequence ends with a pose, role call, maybe sparks or explosions… It’s just really cool.
(1)-[Triggered/Transform]: Use the Hype Maneuver as an Out-of-Sequence Maneuver. If you do, maximize your Justice Points.
Mastery Trait
Defender of Truth, Protector of the Innocent!: With true heroic spirit and a charismatic smile, you defend the innocent with the power of truth and justice!!!
(1)-[Passive]: While you are Hyped, increase the Dice Score of your Steadfast Checks by 1.
(2)-[Passive]: While you are Hyped, increase the Wound Rolls of your Signature Techniques by 1(T).
(3)-[1/Round]: You may convert 2 Justice Points into a Counter Action. This can be done at any point during the Combat Round, even during other Maneuvers.
(4)-[Triggered/Start of Turn]: Regain x(bT) Ki Points for each Justice Point you possess.
(5)-[Triggered/Defeated]: Spend any number of Justice Points. If you do, regain Life Points equal to your Personality Modifier for each Justice Point spent, and then you may use the Power Up Maneuver or Transformation Maneuver as an Out-of-Sequence Maneuver.
Transcendent Trait
The Great Hero!: You have become the greatest hero alive, saving countless lives.
(1)-[Passive]: Increase Hero’s Attribute Modifier Bonus (PE) by 1(T).
(2)-[Passive]: Increase your maximum number of Justice Points to 6.
(3)-[Passive]: Double the amount of Justice Points you gain through the 1st effect of Zero Tolerance for Evil.
(4)-[Triggered/Power, 1/Round]: Make a Stress Test, ignoring the Natural Aspect, but reduce the Dice Score of your Stress Test by 4. If you succeed, you enter the Heroic Mindset Special State until you leave this Transformation. If you fail, you do not suffer from Stress Exhaustion, but gain the Impediment Combat Condition until the start of your next turn.
Heroic Mindset Special State
Heroic Mindset
(1)-[Passive]: Increase the Attribute Modifier Bonus (AG/FO/TE/MA) of Hero by 1(T).
(2)-[Passive]: Increase Hero’s Stress Test by 4 and Hero loses the Natural (LV1) Aspect.
(3)-[Passive]: Hero’s Battle Uniform has its Craftsmanship Grade become 5.
(4)-[Triggered, 1/Round]: If you use the Hype Maneuver, all Opponents within a Huge Sphere AoE (centered on you) lose Life Points equal to your Personality Modifier.
(5)-[Triggered, 1/Round]: If you use the Hype Maneuver, all Allies within a Huge Sphere AoE (centered on you) regain Ki Points equal to your Personality Modifier.
(6)-[Triggered, 1/Encounter]: If you apply 3 Justice Points to an Ultimate Signature Technique through the 3rd effect of Zero Tolerance For Evil, you may apply the Complete Annihilation Super Profile to that Attacking Maneuver.
Battle Uniform
Category: Combat Clothing
Craftsmanship Grade: 4
Accessories: Flowing Fashion; your choice between Helmet, Sunglasses, or Champion Belt (decide upon gaining this Enhancement Power – you can change which option you pick by spending an hour out of a Combat Encounter choosing a different option)
Enough Games: You’re done holding back, and have decided to show your enemy your full power.
–Effects: When you leave the Hero Enhancement Power, you can retain this piece of Apparel until you un-equip it or it is destroyed (this does not include the Accessories). If you do, it can be destroyed like any normal piece of Apparel.
Combat Ready: This set of clothing gives you such wonderful freedom of movement, it’s like you’re wearing nothing at all.
–Apparel Category: All (Except Weights)
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Increase your Strike and Dodge Rolls by 1/2 (rounded up) of your Apparel Bonus.