Your Makaio character has the twisted and corrupted power to use contained dark energies to transform into the powerful Dark Demon form. Your appearance changes slightly, the most noticeable change being the energy aura around you, and your eyes. Your blood red aura, stained with black, whips around you, lashing out wildly, and your blood red eyes mirror the void inside your soul.
- Racial Requirement: Shinjin
- Transformation Type: Alternate Form
- Prerequisite(s): Makaio Subrace
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Morale), Scaling (LV2), Realization, High Speed (LV1), Draining (LV2), Difficult (LV2)
AG | FO | TE | SC | IN | MA | PE |
---|---|---|---|---|---|---|
+1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | – |
Dark Energy: You can gather and manipulate the corrupting and destructive energy of darkness and evil.
-[Automatic/Transform, Resource]: Gain a stack of Darkness (max. 3). For each Tier of Power you possess past the Tier of Power Requirement for this Transformation, gain an additional stack of Darkness.
-[Triggered, 2/Round]: If you defeat an Opponent, knock an Opponent through a Health Threshold, or apply the Impediment Combat Condition to an Opponent, gain a stack of Darkness.
-[Triggered, 1/Encounter]: When you use an Attacking Maneuver, gain a number of Energy Charges equal to your current Darkness.
Swelling Darkness: The dark energies at your disposal can be weaved into your offensive techniques, allowing you to manipulate your foes in ways they can’t foresee.
-[Triggered]: If you deal Damage to an Opponent with a Signature Technique, you may spend 1 Darkness to apply the Guard Down Combat Condition to that Opponent until the start of their turn, or until the end of your next Ally’s turn (whichever comes first).
-[Triggered, 1/Round]: If you pay Ki Points to enter an Aura or to maintain an existing Aura while an Opponent is within your Melee Range, you may spend 1 Darkness to spend the Ki Points of that Opponent instead for that Aura’s Ki Point Cost.
-[Triggered, 1/Round]: If you use a Magical Unique Ability, you may spend 1 Darkness. If you do, all Opponents within your Melee Range have their Life Points reduced by 1/2 of your Might.
Shadow Magic: Your demonic power lets you harness the darkness in the hearts of men; sometimes yours, and sometimes your opponents, allowing you to grow stronger through your dark magic specialty.
-[Triggered]: When you gain any number of Darkness stacks, increase your Combat Rolls by 1(T) until the start of your next turn.
-[Choice]: Depending on the Option effect you selected for Dark Magic, apply the following effect:
- Kiri Drain [Triggered]: When you gain Ki Points through the Energy Drain Unique Ability, gain 1 Darkness.
- Powerful Demon [Passive]: Increase the Attribute Modifier Bonus (FO/MA) of this Transformation by 1(T).
- Eternal Demon [Passive]: Increase your Soak Value by 1(T) for every Darkness you possess.
- Manipulative Demon [Triggered, 1/Round]: If you use the Hype Maneuver or the investigation effect of the Analysis Maneuver, gain 1 Darkness.
- Transforming Demon [Automatic/Transform]: Gain 1 Darkness and set your maximum amount of Darkness to 4.
- Elemental Demon [Triggered/Power, 1/Round]: Use the Basic Attack Maneuver as an Out-of-Sequence Maneuver to make an Attacking Maneuver of the Profile you chose for Elemental Demon.
- Commanding Demon [Triggered, 1/Round]: When your Minion uses the Empower Maneuver with you as the target, gain 1 Darkness.
Mastery Trait
Darkest Demon: You’ve immersed yourself into the heart of the darkness, granting you the ever-growing strength of the deepest forms of vile corruption.
-[Permanent]: Dark Demon loses the Draining Aspect.
-[Triggered, 1/Round]: If you would spend Darkness as part of an effect, gain 1 Darkness.
-[Triggered/Injured]: The third effect of Dark Energy gains +1/Encounter.