Metamorphosis

Arcosian characters are so powerful, even at character creation, that they must suppress their powers to reduce the stress to their own bodies. The appearance of your various forms can range widely although they all share similar features and heights. Some forms have pointed horns, others have curved, and some have no horns. All forms have keratinous plating that covers your body to protect your vital areas. While the mutations of each form will vary, and your physical appearance might change drastically, you will still maintain traces of your personal appearance such as eye shape and skin tone. Regardless of what form you are in, your allies will typically be able to tell who you are, though others might not be able to identify you.

Limited Suppression

  • Race. Arcosian
  • Transformation. Alternate Form
  • Stage. -2
  • Stress Test. 14
  • Tier of Power Requirement. 1+
  • Aspects. Draining (Level 1), Dedicated Transformation, Power High (Level 1).
AGFOTESCINSPPE
+2+2+2

Meta Traits. Each stage of Metamorphosis gains one Meta Trait. Meta Traits possessed by lower stages are retained by higher stages.

Transforming Aspects. You may gain two of the following Aspects: Durable Form, High Speed Form or Raging. You may also choose to trade one of these Aspects to lower the level of the Power High Aspect by -1. For each time you select Durable Form or High Speed Form, you gain one level of that Aspect, up to Level 2.

For each different stage of Metamorphosis, select which Aspects you gain for that form. The Aspects selected through this trait do not carry over from stage to stage. The Partial Suppression stage can select three Aspects and the True Form stage can select four Aspects.

Transforming Physique. At Character Creation, you may choose to replace the benefit gained from Keratinous Plating with a different benefit for each stage of Metamorphosis while in that transformation.

Additionally, each stage of Metamorphosis can have a Size Category of Small, Medium or Large. While you are in that transformation, you are that Size Category. Choose which Size Category each stage has at Character Creation.

Fierce Aggression. When you enter a stage of Metamorphosis, your turn is at the top of Initiative Order during the next Combat Round. This does not give you Initiative Advantage, unless you’re already at the top of the Initiative Order when this trait activates.

Once per Combat Encounter, if you have entered a Combat Encounter while in a stage of Metamorphosis, you may activate the effects of Fierce Aggression at the start of a Combat Round if you are still in that stage of the transformation.

Restoration. Increase the effects of Legend Realized by +2d6(T). Transforming will also restore any lost limbs or organs. However, any losses while in your True Form are as permanent as they would be normally.

Partial Suppression

  • Race. Arcosian
  • Transformation. Alternate Form
  • Stage. -1
  • Stress Test. 20
  • Tier of Power Requirement. 1+
  • Aspects. Draining (Level 2), Dedicated Transformation, Power High (Level 2).
AGFOTESCINSPPE
+2+2+2

Death Strike. Once per Combat Round, when you declare you are making a basic attack option you can choose to activate Death Strike. The damage category for that attack is Lethal. You cannot Ki Wager on this attack.

True Terror. When you transform into a stage of Metamorphosis, all enemies within 6 squares of you must make a Morale Save, TN Medium. If they succeed, nothing happens. If they fail, they suffer from the Shaken Combat Condition until the start of your next turn. Increase the TN for this Morale Save to Hard if you are in the True Form stage of Metamorphosis.

Once per Combat Encounter, if you have entered a Combat Encounter while in a stage of Metamorphosis that has access to this trait, you may activate the effects of True Terror as an Instant Action during your turn if you are still in that stage of the transformation.

True Form

  • Race. Arcosian
  • Transformation. Alternate Form
  • Stage. 0
  • Stress Test. 26
  • Tier of Power Requirement. 1+
  • Aspects. Draining (Level 2), Exhausting, Dedicated Transformation, Power High (Level 3).
AGFOTESCINSPPE
+2+2+2

Bursting Power. When you use the Power Up maneuver, increase your Capacity Rate by 1/2 instead of 1/4th. Additionally, increase the bonus to Combat Rolls by +2(T) instead of +1(T), but you can only use the Power Up Maneuver once per Combat Round.

Once per Combat Encounter, you may use a Power Up Maneuver as an Instant Action by spending 3(T) Ki Points.

Natural Body. While this transformation has the Natural Form Aspect, if you would leave another transformation for any reason other than due to transforming into a different transformation, you may automatically enter the True Form transformation instead. You still suffer Stress Exhaustion if you would have otherwise.

Mutations. The Limited Suppression and Partial Suppression stages of Metamorphosis are optional. You may choose to either: 

  • Remove the Limited Suppression stage of Metamorphosis, increasing your Partial Suppression and True Form’s Attribute Modifier Bonus by +1. This gives Partial Suppression and True Form one additional Meta Trait, and grants Fierce Aggression and Restoration to Partial Suppression.
  • Remove both the Limited Suppression and Partial Suppression stages of Metamorphosis. Increase your True Form’s Attribute Modifier Bonus by +4, gain an additional three Meta Traits, and all traits of the previous stages.

Mastery. Once mastered, increase the Attribute Modifier Bonuses of that stage by +2, gain an Attribute Modifier Bonus of +1 to Insight, remove the Draining Aspect of that stage, the Power High Aspect and the Exhausting Aspect if it has it, and gain the Natural Form Aspect. You can remain in any mastered stage of Metamorphosis permanently, not being knocked out of the transformation when your Life or Ki Points reach zero, when you fail a Stress Test or when you are defeated.

Mastery changes depending on if you choose to use the Mutations trait.

  • If you choose to remove Limited Suppression, increase the Attribute Modifier Bonuses (AG/FO/SP) of mastering Partial Suppression and True Form by an additional +1. Increase the Attribute Modifier Bonus to Insight for mastering True Form by +1.
  • If you choose to remove both Limited Suppression and Partial Suppression, increase the Attribute Modifier Bonus (AG/FO/SP) of mastering True Form by +4. Increase the Attribute Modifier Bonus to Insight for mastering True Form by +2.

Meta Traits

Burning Hatred. When you transform, select one combatant and declare Hatred against them. If that combatant is removed from the Combat Session, you may select another one on your turn. You can only target one combatant with Hatred at a time. When you are below the Bloodied Health Threshold increase your Wound Rolls against that specific target by +1d4(T). Increase the dice size by one category for every Health Threshold past Bloodied (d6 at Injured and d8 at Wounded).

Efficiency. Reduce the Ki Point cost of all maneuvers you make by 1/4 of your Force or Spirit Modifier (rounded up) after all other reductions.

Bio-Suit. While you are above the Bloodied Health Threshold, reduce all Standard Damage you take by -2(T). Bio-Suit can be taken twice, in which case the effect lasts as long as you are above the Injured Health Threshold.

Unrelenting. When activating Brutal Assault, increase the Extra Dice to d8s. If you successfully manage to strike (hit) your opponent with an attack that gains bonus damage through Brutal Assault, they suffer from the Guard Down Combat Condition against your next attacking maneuver.

Gruesome Impalement. Once per Combat Round, while in a grapple, regardless of who started it, or during a Blitz maneuver, you can spend One Action to force your target to make an Opposed Impulsive Saving Throw against you. If they win, nothing happens. If you win, they suffer 8(T) Lethal Damage using the higher of yours or their Tier of Power for scaling. Then, roll 1d8(T). The target suffers that much Lethal damage at the start of their turn for the next three Combat Rounds.

Pressure. Signature Techniques reduce the target(s) Dodge Value by -1(T) instead of -1 from Diminishing Defense. 

Furious Onslaught. Once per Combat Round, after you activate Brutal Assault, reach the cap on Cruel Intentions, or knock a combatant through a Health Threshold, you may make a basic attack as an Out-of-Sequence Action. You cannot Ki Wager on this attack.

Spiked Plating. When you are struck by a Physical Attack, inflict Lethal Damage to the attacker equal to 1/4 of their Force Modifier (rounded up). If you are struck by an Energy or Magic Attack, reduce the damage you are dealt by an amount equal to 1/4 of your Tenacity Modifier (rounded up).

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