Metamorphosis

Arcosian characters are so powerful, even at character creation, that they must suppress their powers to reduce the stress to their own bodies. The appearance of your various forms can range widely although they all share similar features and heights. Some forms have pointed horns, others have curved, and some have no horns. All forms have keratinous plating that covers your body to protect your vital areas. While the mutations of each form will vary, and your physical appearance might change drastically, you will still maintain traces of your personal appearance such as eye shape and skin tone. Regardless of what form you are in, your allies will typically be able to tell who you are, though others might not be able to identify you.

Limited Suppression

  • Race. Arcosian
  • Transformation. Alternate Form
  • Stage. -2
  • Stress Test. 14
  • Tier of Power Requirement. 1+
  • Aspects. Draining (Level 1), Dedicated Transformation
AGFOTESCINSPPE
+2+2+2

Meta Traits. Each stage of Metamorphosis gains one Meta Trait. Meta Traits possessed by lower stages are retained by higher stages.

Additionally, each stage of Metamorphosis can have a Size Category of Small, Medium or Large. You enter that Size Category when you enter that stage.

Fierce Aggression. When you enter a stage of Metamorphosis, your turn is at the top of Initiative Order during the next Combat Round. This does not give you Initiative Advantage, unless you’re already at the top of the Initiative Order when this trait activates.

Restoration. Increase the effects of Legend Realized by +2d6(T). Transforming will also restore any lost limbs or organs. However, any losses while in your True Form are as permanent as they would be normally.

Partial Suppression

  • Race. Arcosian
  • Transformation. Alternate Form
  • Stage. -1
  • Stress Test. 20
  • Tier of Power Requirement. 1+
  • Aspects. Draining (Level 2), Dedicated Transformation
AGFOTESCINSPPE
+2+2+2

Death Strike. Once per Combat Round, when you declare you are making a basic attack option you can choose to activate Death Strike. The damage category for that attack is Lethal. You cannot Ki Wager on this attack.

True Terror. When you transform into a stage of Metamorphosis, all enemies within 6 squares of you must make a Morale Save, TN Medium. If they succeed, nothing happens. If they fail, they suffer from the Shaken Combat Condition until the start of your next turn.

Increase the TN rank by one tier for each stage of Metamorphosis you’re in past this one.

True Form

  • Race. Arcosian
  • Transformation. Alternate Form
  • Stage. 0
  • Stress Test. 26
  • Tier of Power Requirement. 1+
  • Aspects. Draining (Level 2), Exhausting, Dedicated Transformation
AGFOTESCINSPPE
+2+2+2

Bursting Power. When you use the Power Up maneuver, increase your Capacity Rate by 1/2 instead of 1/4th. Additionally, increase the bonus to Combat Rolls by +2(T) instead of +1(T), but you can only use the Power Up Maneuver once per Combat Round.

When you use a Transformation Maneuver to transform into your True Form for the first time in a Combat Encounter, you may use a Power Up Maneuver as an Instant Action by spending 3(T) Ki Points.

Mutations. The Limited Suppression and Partial Suppression stages of Metamorphosis are optional. You may choose to either:

  • Remove the Limited Suppression stage of Metamorphosis, increasing your Partial Suppression and True Form’s Attribute Modifier Bonus by +1, True Form gets one additional Meta Trait, the True Terror trait is added to Partial Suppression, and the Death Strike trait is added to True Form.
  • Remove both the Limited Suppression and Partial Suppression stages of Metamorphosis. Increase your True Form’s Attribute Modifier Bonus by +4, it gains 2 additional Meta Traits and all the traits of the previous stages.

Mastery. Each stage of Metamorphosis can be mastered. Mastery comes naturally to arcosians, however, and each Tier of Power they ascend to increases the mastery progress by +20 to Limited Suppression, +15 to Partial Suppression, and +10 to True Form. An ARC not using the Downtime Mastery rules may simply give Mastery of these forms at appropriate times.

Once mastered, increase the Attribute Modifier Bonuses of the stage by +2, gain an Attribute Modifier Bonus of +1 to Insight, remove the Draining aspect of that stage, and the Exhausting Aspect if it has it, and gain the Natural Form Aspect for that stage. You can remain in any mastered stage of Metamorphosis permanently, not being knocked out of the transformation when your Life or Ki Points reach zero, when you fail a Stress Test or when you are defeated.

Mastery changes depending on if you choose to use the Mutations trait.

  • If you choose to remove Limited Suppression, increase the Attribute Modifier Bonuses (AG/FO/SP) of mastering Partial Suppression and True Form by an additional +1. Increase the Attribute Modifier Bonus to Insight for mastering True Form by +1.
  • If you choose to remove both Limited Suppression and Partial Suppression, increase the Attribute Modifier Bonus (AG/FO/SP) of mastering True Form by +4. Increase the Attribute Modifier Bonus to Insight for mastering True Form by +2.

Meta Traits

Burning Hatred. When you transform, select one combatant and declare Hatred against them. If that combatant is removed from the Combat Session, you may select another one on your turn. You can only target one combatant with Hatred at a time. When you are below the Bloodied Health Threshold increase your Wound Rolls against that specific target by +1d4. Increase the dice size by one category for every Health Threshold past Bloodied (d6 at Injured and d8 at Wounded).

Efficiency. Reduce the Ki Point cost of all maneuvers you make by 1/4 of your Force or Spirit Modifier (rounded up) after all other reductions.

Bio-Suit. You do not lose Soak Value from Survivor when being knocked through the Bloodied Health Threshold. Bio-Suit can be taken twice, in which case it prevents reducing your Soak Value when knocked through both the Bloodied and Injured Health Thresholds.

Unrelenting. When activating Brutal Assault, increase the Extra Dice to d8s. If you successfully manage to strike (hit) your opponent with an attack that gains bonus damage through Brutal Assault, they suffer from the Guard Down Combat Condition against your next attack during this Combat Round.

Gruesome Impalement. For One Action, while in a grapple, regardless of who started it, or during a Blitz maneuver, you can force your target to make an Impulsive Saving Throw, TN Hard. If they succeed, nothing happens. If they fail, they suffer 8(T) Lethal Damage using the higher of yours or their Tier of Power for scaling. Then, roll 1d8(T). The target suffers that much Lethal damage at the start of their turn for the next three Combat Rounds.

Pressure. Signature Techniques reduce the target(s) Dodge Value by -1(T) instead of -1 from Diminishing Defense. 

Furious Onslaught. Once per Combat Round, after you activate Brutal Assault, reach the cap on Cruel Intentions, or knock a combatant through a Health Threshold, you may make a basic attack as an Out-of-Sequence Action. You cannot Ki Wager on this attack.

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