Arcosian characters are so powerful, even at character creation, that they must suppress their powers to reduce the stress to their own bodies. The appearance of your various forms can range widely although they all share similar features and heights. Some forms have pointed horns, others have curved, and some have no horns. All forms have keratinous plating that covers your body to protect your vital areas. While the mutations of each form will vary, and your physical appearance might change drastically, you will still maintain traces of your personal appearance such as eye shape and skin tone. Regardless of what form you are in, your allies will typically be able to tell who you are, though others might not be able to identify you.
Meta Traits. Each stage of Metamorphosis gains a number of Meta Traits equal to its Stage. Meta Traits must be chosen independently for each stage of Metamorphosis and do not carry from one stage to another.
Choose which Meta Traits each stage of Metamorphosis has when you gain access to this Transformation.
Twisted Ambition. The first time in a Combat Encounter you use a Transformation Maneuver to enter a stage of Metamorphosis, your turn is at the top of Initiative Order during the next Combat Round. This effect does not give you Initiative Advantage, unless you’re already at the top of the Initiative Order when this trait activates, at which point you benefit from Initiative Advantage for this Combat Round if you did not already.
Transforming Physique. When you gain access to this Transformation, you may choose to replace the benefit gained from Keratinous Plating with a different benefit for each stage of Metamorphosis while in that Transformation. If you had chosen the Enhanced Plating option of Keratinous Plating at Character Creation, you must use the effect of Transforming Physique to select a different option.
Additionally, each stage of Metamorphosis can have a Size Category of Small, Medium or Large. While you are in that Transformation, your base Size Category becomes that Size Category. Choose which Size Category each stage has when you gain access to this Transformation.
Restrictive Transformation. Each stage of Metamorphosis has a Tier of Power Requirement of 1, but you treat the Tier of Power Requirement for each Stage of Metamorphosis as if it was equal to its Stage for all Traits, Aspects, Advantages and other effects. While you can transform into any stage of Metamorphosis at Tier of Power 1 if you meet the Stress Test Requirement, if your base Tier of Power is not equal to or higher than the Stage of that Transformation, halve the Attribute Modifier Bonuses of that stage and increase the Draining Aspect by +1 level.
Only the True Form Stage of Metamorphosis can be used as the Maximized Transformation for the 100% Power Rule. The Tier of Power Requirement for the Full Power Transformation is the same as that of your True Form.
You cannot benefit from the New Level of Power rule on any stage of Metamorphosis.
Weakest State. This stage of Metamorphosis does not benefit from the Ki Multiplier or Legend Realized rules for Alternate Forms. When you gain access to this Transformation, this stage of Metamorphosis is considered Mastered but gains none of the benefits for Mastery detailed below.
This trait is not gained by higher stages of Metamorphosis through the Stacking Power rules.
Restoration. Increase the amount of Life Points you regain through Legend Realized by +2d6(T) when you transform into a stage of Metamorphosis. Transforming will also restore any lost limbs or organs as long as they were lost in the first three stages of Metamorphosis, any lasting injuries from the True Form stage of Metamorphosis will not be healed through transformation.
Death Strike. Once per Combat Round, when you make a Basic Attack you may choose to increase the Damage Category to Lethal. You cannot Ki Wager on this attack.
True Terror. When you benefit from Legend Realized, all enemies within 6 squares of you must make a Morale Save, TN Hard. If they succeed, nothing happens. If they fail, they suffer from the Shaken Combat Condition until the start of your next turn.
Bursting Power. When you use the Power Up Maneuver, increase your Capacity Rate by 1/2 instead of 1/4. Additionally, increase the bonus to Combat Rolls from Power Up to +2(T) instead of +1(T), but you can only use the Power Up Maneuver once per Combat Round and the benefits from Power Up cannot stack.
Coup de Grace. Once per Combat Round, you may remove 2 stacks of Cruelty to make a Basic Attack as an Instant Action.
Unfettered Power. When selecting the Meta Traits for the stages of Metamorphosis, you can only select 1 Meta Trait for this Transformation but you gain the Bio Suit (as if it was selected twice) Meta Trait and 2 Meta Traits of your choice from this list: Unrelenting, Furious Onslaught, Last Resource or Redirected Energy.
Once per Combat Encounter, if you would use the Power Up Maneuver, you may apply the effects of True Terror as if you benefited from Legend Realized.
Unending Cruelty. Depending on the number of Cruelty Stacks you currently possess, gain the following benefits:
If you successfully deal damage to your Opponent with the Basic Attack Maneuver used through the Coup de Grace Trait, gain an additional +1 Cruelty from that Attacking Maneuver.
True State. This stage of Metamorphosis does not possess the Transforming Physique trait and has the same Size Category as what you chose in Character Creation.
Metamorphosis Mutations. When you gain access to this Transformation, you may remove the Limited Suppression and/or Partial Suppression stage(s) from Metamorphosis. If you do, add their Attribute Modifier Bonuses and any traits the form(s) would possess onto the next stage of Metamorphosis (or to True Form if both are removed). The stage numbers of your remaining stages do not change.
For each form removed, you may Master True Form +1 additional time and must Master True Form the maximum amount of times to gain the Focused Fighter and Full Control benefits from Mastery. You still gain the effects of Completed Form each time you master True Form in this way.
Once per Combat Encounter, for each stage removed from Metamorphosis, you may spend One Action to gain the effects of Legend Realized while not currently transformed into the True Form stage of Metamorphosis.
Long-Awaited 100%. When you transform into the Full Power Transformation, you cannot choose the Forced Power State while using the Transformation Maneuver. To enter the Forced Power State, you must use the Power Up Maneuver and then immediately afterwards spend an Action to enter the Forced Power State while already in the Full Power Transformation.
The first time in a Combat Encounter you would enter the Forced Power State, increase all of your Combat Rolls by your Tier of Power Extra Dice until the end of your next turn.
Metamorphosis Mastery. When you gain Mastery for a stage of the Metamorphosis transformation, that stage gains the following benefits:
Burning Hatred. When you transform, select one Opponent and declare Hatred against them. If that Opponent is removed from the Combat Encounter for any reason (such as being defeated), you may select another combatant at the start of your next turn. You can only target one Opponent with Hatred at a time. When you are below the Bloodied Health Threshold increase your Wound Rolls against that specific target by +1d4(T). Increase the Dice Category by +1 for every Health Threshold past Bloodied (d6 at Injured and d8 at Wounded).
Redirected Energy. Once per Combat Round, you may gain a free Ki Wager equal to 1/3 of the Ki Points you lost this Combat Round through the Draining Aspect. If this Transformation does not have the Draining Aspect, the free Ki Wager is instead equal to x(T), where x is equal to the Stage of Metamorphosis.
Bio-Suit. Reduce all Standard Damage you take by -2(T). Bio-Suit can be taken twice, the second time also applies the reduction to Direct Damage.
Unrelenting. When activating Brutal Assault, increase the Extra Dice to d8s. If you successfully manage to strike (hit) your Opponent with an attack that gains bonus damage through Brutal Assault, they suffer from the Guard Down Combat Condition against your next Attacking Maneuver.
Pressure. Your Signature Techniques reduce the target’s Defense Value by 2x the amount of Diminishing Defence they would typically receive from an Attacking Maneuver.
Furious Onslaught. Once per Combat Round, after you activate Brutal Assault, reach the cap on Cruel Intentions, or knock a combatant through a Health Threshold, you may make a Basic Attack as an Out-of-Sequence Action.
Heavy Plating. If you are successfully struck (hit) by an attack, reduce the damage you are dealt by an amount equal to 1/4 of your Tenacity Modifier (rounded up). Reduce your level of the High Speed Form Aspect by -1.
King’s Stature. You may gain the Size Increasing (Level 2) Aspect or the Bulky Form Aspect. You may choose this Meta Trait twice, allowing you to gain the Aspect you didn’t choose the first time you gained this Meta Trait.
Ruler. Once per Combat Round, you may remove 2 stacks of Cruelty. If you do, all allies within 4 squares of you gain a bonus of +1d4 to their Combat Rolls until the end of your next turn. Increase the Combat Rolls by +1 Dice Category for every base Tier of Power reached after the first. The bonus Extra Dice gained from Ruler do not stack.
Aerodynamic. Increase the level of the High Speed Form Aspect by +1 and reduce the Ki Point Cost for each Square you move with your Boosted Speed by -2. Additionally, when you successfully knock an Opponent through a Health Threshold, you may immediately make a Movement Maneuver as an Out-of-Sequence Action.
Frozen Magician. Once per Combat Round, when using a Magical Ability or Magic Foundation Signature Technique, you may gain a stack of Cruel Intentions.
Last Resource. Once per Combat Encounter, when you declare an Attacking Maneuver while under the Injured Health Threshold, you may spend 4(T) Ki Points to apply +2 Energy Charges to that Attacking Maneuver.
Elongated Tail. When making a Tail Attack, treat your Melee Range as if it was +1 square larger. Additionally, if you can make a Tail Attack, you can make a Grapple Maneuver as an Instant Action instead. If you do so, you may treat your Melee Range for this Grapple Maneuver as if it was the same as your Melee Range when using a Tail Attack.
Bestial Weaponry. You may gain either the Claws, Impaling Horns or Treacherous Quills Beast-Man Traits. You can select this Meta Trait multiple times.