Metamorphosis

Arcosian characters are so powerful, even at character creation, you must suppress your powers to reduce the stress to your own body. The appearance of your various forms can range widely although they all share similar features and heights. Some forms have pointed horns, others have curved, and some have no horns. All forms have keratinous plating that covers your body to protect your vital areas. While the mutations of each form will variety and your physical appearance might change drastically you will still maintain traces of personal appearance such as eye shape and skin tone. Regardless of what form you are in your allies will typically be able to tell who you are, though others might not be able to identify you.

Suppression. Unlike other races, an Arcosian character start in an alternate form at character creation. This form is called your suppressed form, this helps reduce the stress to your body. Instead of going from stage one to higher levels, you actually start in stage three or suppression form, which gives no benefits. You can transform into higher forms to increase your power: from stage four or suppressed form to stage three, from three to stage two , and from two to stage one.

Charging Form (Assault Form)

  • Transformation. Alternate Form
  • Race: Arcosian
  • Stage: Three (3)
  • Stress Test. Ten (10)
AGSTTESCINSPPOPE
+3 +3 +3 +3
  • Frightful Presence. When you transform into any stage of Metamorphosis, all enemies within thirty (30) yards or ten (10) squares of you will make a morale check, TN medium. If successful, they can act as normal, if failed, you gain +1d6 to all roll against any enemy that failed.
  • Fierce Aggression. When you transform into a stage of metamorphosis, at the start of the next round you will go first, ignoring initiative order; you only have one turn for that round and will resume normal initiative the following round. This cannot occur more than once every three (3) rounds.
  • Tactical Keratinous. Increase the effects of your racial trait keratinous patting by one (+1). When decreasing the total direct damage from any source the amount is reduced by three (-3). This reduction increases by one (+1) for every tier of power reached.

Partial Suppression

  • Transformation. Alternate Form
  • Race: Arcosian
  • Stage: Two (2)
  • Stress Test. Twenty (20)
AGSTTESCINSPPOPE
+3 +3 +3 +3
  • Efficient. When using any maneuver, the ki point cost is lowered by one-fourth (1/4). This ability cannot lower or cause the maneuver’s ki point cost to be reduced beyond half its original cost.
  • Power Burst. Replace the maneuver power up with power burst. When you use power burst increase your capacity rate by one-half (1/2). This increase lasts until the end of your next turn.

True Form

  • Transformation. Alternate Form
  • Race: Arcosian
  • Stage: One (1)
  • Stress Test. Twenty-six (26)
AGSTTESCINSPPOPE
+3 +3 +3 +3
  • Bio Suit. Count all direct damage as standard damage. Count all lethal damage as direct damage. Any lethal damage you suffer that is inflicted upon you by your own ability, technique or otherwise not from an outside source is unaffected.
  • Death Strike. Once per every three (3) rounds, you can make a single non-signature attack, any damage afflicted counts as lethal damage.
  • Unrelenting. If you spend three (3) or more attack actions against a single target you gain one (+1) additional attack action to use against that specific target at the end of your turn.

Restoration. You can not gain this effect more than once per stage, during a combat encounter. The first time you transform into a stage of metamorphosis, roll 2d10+ plus power level and restore that many health and Ki points. If you are unlucky enough to have lost a limb during combat or some other sort of unfortunate situation. When you transform will also restore lost limbs or any other assorted body parts.

Bodily Fortitude. When reaching a new tier of power, reduce the stress test value for all stages of metamorphosis by two (-2), after all other reductions. This stacks with any other stress test modifier. This can lower your stress test requirements to zero. If the stress test is zero you can maintain that form for as long as you wish inside and outside combat. You will no longer lose the form if you reach zero (0) life points, you become unconscious or count as defeated.