
Shadow Dragons are, like most creatures, limited. Although their being is composed of Negative Energy, that is still a finite resource they can expend and exhaust. However, be it through an outside force, or intensive growth, Shadow Dragons are able to break through this limitation! Negative Energy almost seems to flow forth from them endlessly, their body transforming to better take advantage of this surplus of power. They’ve become a cut above other Shadow Dragons, a Super Star Dragon!
- Racial Requirement: Shadow Dragon
- Transformation Type: Form
- Form Type: Legendary
- Prerequisite(s): N/A
- Stress Test Requirement: 25
- Tier of Power Requirement: 4+
- Aspects: Enhanced Save (All), Power High (LV3), Difficult (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +4(T) | +4(T) | +4(T) | – | +2(T) | +4(T) | – |
Super Shadow Dragon: Your Negative Energy is more potent than ever before.
(1)-[Passive]: Increase the maximum reduction to your Life Points through the 1st effect of Negative Ki by 2(bT).
(2)-[Passive]: Increase your Wound Rolls, Soak Value, and Surgency by 1(T) for each Health Threshold you are below.
(3)-[Passive]: Increase the Dice Category of your Greater Dice by 1 Category for each Health Threshold you are below.
(4)-[Passive]: Ignore Reduced Momentum.
(5)-[Triggered, 1/Round]: If you spend 6(bT)+ Life Points through the 1st effect of Negative Ki, you may use the Power Up Maneuver as an Out-of-Sequence Maneuver.
(6)-[Triggered, 1/Round]: If you spend 10(bT)+ Life Points through the 1st effect of Negative Ki, enter the Superior State until the end of the Combat Round.
(7)-[Choice]: Depending on your choice for the 6th effect of Personified Dragon Ball, gain access to one of the following effects:
- Sinister Dragon [Triggered, 1/Round]: If an Opponent makes a Combat Roll on an Attacking Maneuver that you targeted them with, or an Attacking Maneuver that they targeted you with, you may spend 2 stacks of Negative Energy to make that Combat Roll a Botch Result regardless of the Natural Result.
- Hazy Dragon [Passive]: Double the penalties from the Bog Environment for all of your Opponents, and reduce the Natural Result of their Combat Rolls by 1.
- Elemental Dragon [Triggered, 1/Round]: If you target an Opponent(s) with a Signature Technique that is of your Favored Element, they gain the Impaired Combat Condition for the duration of that Attacking Maneuver.
- Noble Dragon [Triggered, 1/Round]: If an Opponent with the Compelled Combat Condition makes a Combat Roll, you may spend 2 stacks of Negative Energy to make that Combat Roll a Botch Result regardless of the Natural Result.
- Regenerative Dragon [Triggered,1/Round]: If an Opponent scores a Botch Result, regain Life Points equal to your Surgency. Then, if that Opponent is occupying a Square adjacent to you, they lose Life Points equal to your Surgency.
- Ominous Dragon [Triggered, 1/Round]: If an Opponent with the Shaken Combat Condition makes a Combat Roll, you may spend 2 stacks of Negative Energy to make that Combat Roll a Botch Result regardless of the Natural Result.
- Natural Dragon [Triggered, 1/Round]: If you target an Opponent with the Absorb Maneuver, they score a Botch Result on the first Clash for its effects regardless of their Natural Result.
Shadows of Karma: You can tip the karmic balance to work in your favor, and against your enemies.
(1)-[Passive]: The 1st effect of Negative Spiral loses the [2/Round] Keyword, but you can only inflict a maximum of 2 stacks of Impaired to an Opponent through this effect per Combat Round.
(2)-[Passive]: Increase your Combat Rolls by 1(T) for the duration of any Attacking Maneuver you make that targets an Opponent suffering from the Impaired Combat Condition, or any Attacking Maneuver made by an Opponent suffering from the Impaired Combat Condition.
(3)-[Passive]: While an Opponent is suffering from the Impaired Combat Condition, reduce the Critical Target of your Wound Rolls by 1.
(4)-[Triggered]: If an Opponent scores a Botch Result, regain 2(bT) Life Points.
(5)-[Triggered, 1/Round]: If you use a Signature Technique to target at least 1 Opponent suffering from the Impaired Combat Condition, you may spend up to 6 stacks of Negative Energy. For every 2 stacks of Negative Energy spent, apply an Energy Charge to that Attacking Maneuver.
(6)-[Triggered, 1/Encounter]: If an Opponent scores a Botch Result, you may use a Healing Surge as an Out-of-Sequence Maneuver.
(7)-[Triggered, 1/Encounter]: Regain Life Points equal to double the amount of Life Points you lost through the 1st effect of Negative Ki.
Mastery Trait
Shadows of the Stars (1): You are a walking disaster for all those around you, and you bring misfortune to all who cross you.
(1)-[Permanent]: Super Star Dragon loses the Power High Aspect and gains the Scaling (LV2) Aspect.
(2)-[Passive]: Ignore any effects possessed by your Opponents that would prevent them from gaining the Impaired Combat Condition.
(3)-[Passive]: Increase the Dice Category of your Greater Dice by M Categories.
(4)-[Passive]: Increase the reduction to the Critical Target of your Wound Rolls through the 3rd effect of Shadows of Karma by M.
All-consuming Shadow (2): You have surpassed all other Shadow Dragons, becoming the strongest of your kind.
(1)-[Permanent]: Super Star Dragon gains the Armored and the Natural (LV1) Aspects.
(2)-[Passive]: The 7th effect of Shadows of Karma allows you to regain triple the amount of Life Points lost instead of double.
(3)-[Passive]: Double the increase to your Combat Rolls through the 2nd effect of Shadows of Karma.
(4)-[1/Encounter]: While you are below the Injured Health Threshold, you may use the 6th effect of Shadows of Karma without counting towards (or being limited by) its [1/Encounter] keyword.
Legendary Trait
Negative Spiral: You can turn reality itself against your opponents, making their goals impossible to reach.
(1)-[Triggered, 2/Round]: If an Opponent scores a Botch Result on a Combat Roll, you may spend a stack of Negative Energy to inflict a stack of the Impaired Combat Condition on that Opponent until the end of your next turn.
(2)-[Passive]: Increase your Soak Value by 1(T) against Attacking Maneuvers made by Opponents with the Impaired Combat Condition.
(3)-[Passive]: Double the penalty from scoring a Botch Result for your Opponents (this does not stack).