
To face a threat greater than any you have known before, you have combined with many other members of your race to grow as powerful as possible. Now, you wield the entire power of your race against anyone who would threaten your home or your people. You’re unstoppable now, thanks to the power of Mass-Fusion.
- Racial Requirement: Namekian
- Transformation Type: Awakening
- Awakening Type: Super
- Awakening Origin: Body
- Prerequisite(s): Super Namekian Awakening, 3+ stacks of Unified Awakening
- Maximum No of Stacks: 1
- Tier of Power Requirement. 4+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | – | +1(T) | – |
Namekian Honor: As a proud representative of the Namekian people, you uphold your people’s honor and dignity.
(1)-[Ruling]: For all effects of Mass-Fusion, ‘Z’ is equal to your number of Unified stacks.
(2)-[Passive]: Increase your Stress Bonus by 1.
(3)-[Passive]: Increase your Racial Life Modifier by Z.
(4)-[Passive]: While you are in the Healthy Health Threshold, reduce the Damage Category of all Attacking Maneuvers by 1 Category for the sake of your Damage Calculation.
(5)-[Passive]: The 6th effect of Unified loses its [1/Encounter] Keyword, but you must spend 2Z(bT) Ki Points to use its effect.
(6)-[Passive]: Your first 2 stacks of Unified do not count towards your Awakening Limit.
(7)-[Triggered, 1/Encounter]: If you use a Healing Surge while below the Injured Health Threshold, you may apply your Surgency an additional time to this Healing Surge.
Grand Awakening
Awaken! The Super Namekian!: The full power of the many other Namekians you merged with finally fully awakens, making you even sturdier.
(1)-[Grand Trigger]: 6 Combat Rounds have passed in this Combat Encounter. Reduce the requirement by 1 Combat Round if you end a Combat Round in which you have taken Damage.
(2)-[Passive]: Increase your Combat Rolls and Soak Value by 1/2 of Z(bT).
(3)-[Passive]: Increase the amount of Life and Ki Points you regain through the Full Awakening Maneuver by your Surgency.
(5)-[Triggered, 1/Round]: If you use an Attacking Maneuver, you may spend Life Points up to your Surgency to increase the Wound Roll of that Attacking Maneuver by an equal amount.
(6)-[Triggered, 1/Encounter]: If you are targeted by an Attacking Maneuver, you may use the Direct Hit or Guard option of the Defend Maneuver without spending a Counter Action.
(7)-[Triggered, 1/Encounter]: If you are hit by an Attacking Maneuver, you may increase your Soak Value by your Surgency for the duration of that Attacking Maneuver.