
Demons are known for seeking great power, with some even ascending to the ranks of the gods. You, however, have risen above all that, and are now the pinnacle of power yourself. Even amongst the gods, you reign supreme. You are no longer just a demon, or even a god; you are a Dark King.
- Racial Requirement: Any
- Transformation Type: Form
- Form Type: Legendary
- Prerequisite(s): Dark Factor
- Stress Test Requirement: 25
- Tier of Power Requirement. 4+
- Aspects: Enhanced Save (All), Innate State (Superior), God Ki, Battle Uniform, Power High (LV3), Difficult (LV2)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +4(T) | +4(T) | +4(T) | – | +2(T) | +4(T) | – |
Ruler of the Demon Realm: You have awakened the royal blood of demonic divinity, granting you unassailable power.
(1)-[Passive]: Increase the Damage Category of your Attacking Maneuvers that target an Opponent suffering from a Combat Condition by 1 Category.
(2)-[Passive]: While an Opponent is suffering from a Combat Condition, increase your Combat Rolls and Soak Value by 1(T).
(3)-[Passive]: Opponents within a Large Sphere AoE (centered on you) cannot use their effects to remove Combat Conditions that you have inflicted.
(4)-[Triggered]: If you hit an Opponent with an Attacking Maneuver, reduce their Life Points by 1(bT) for each Health Threshold they are below.
(5)-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver that is below the Injured Health Threshold or is suffering from a Combat Condition, apply an Energy Charge to that Attacking Manevuer.
(6)-[Triggered, 1/Round]: If you knock an Opponent through a Health Threshold with an Attacking Maneuver, they gain a stack of the Broken Combat Condition until the start of your next turn.
(7)-[1/Encounter]: As a Standard Maneuver with a variable Action Cost of 1~3 Actions, target an Opponent. That Opponent gains a stack of the Broken Combat Condition for each Action spent until the start of your next turn.
Fountain of Dark Power: The eternal wellspring of power within you grants you supreme might over all creation.
(1)-[Permanent, Passive]: Upon gaining access to Dark King, select and gain access to 2 God Maneuvers while you are in this Transformation.
(2)-[Triggered]: If you gain a stack of Dark Power, regain Divine Ki Points equal to 1/2 of your Might.
(3)-[Triggered]: If you would use a God Maneuver, you may spend a stack of Dark Lifeforce to not pay its Divine Ki Point Cost. If you do, regain 3(bT) Divine Ki Points.
(4)-[Triggered, 1/Round]: If you use the Dark Power Up Modifier Maneuver, you may spend a stack of Dark Lifeforce to increase your Dice Score for the Clash from its effects by 2(T).
(5)-[1/Encounter]: Spend a stack of Dark Lifeforce to use the Energy Charge Maneuver as an Instant Maneuver. If you do, double the amount of Energy Charges gained from this use of the Energy Charge Maneuver.
(6)-[1/Round, 3/Encounter]: Spend a stack of Dark Lifeforce to use a Unique Ability you do not have access to, but meet the Prerequisites for.
Mastery Trait
Dark Factor Control (1): Your mastery over the unique power flowing through you makes you the most fearsome demon alive.
(1)-[Permanent]: Dark King loses the Power High Aspect and gains M levels of the Scaling Aspect.
(2)-[Permanent, Passive]: Each time you gain a Mastery for Dark King, select a God Maneuver. You gain access to that God Maneuver while in this Transformation.
(3)-[Passive]: Increase your Might by 1(T).
(4)-[Passive]: Increase the Dice Category of your Greater Dice by M Categories.
(5)-[M/Encounter]: Spend a stack of Dark Lifeforce to use a Surge of your choice as an Instant Maneuver.
Dark Power Rising (2): You rule over all other demons through your sheer might and terrifying willpower.
(1)-[Permanent]: Dark King gains the Armored Aspect.
(2)-[Passive]: Increase your Cognitive Saves by 1(T).
(3)-[Passive]: The 5th effect of Ruler of the Demon Realm loses the [1/Round] Keyword and gains the [M/Round] Keyword.
(4)-[Passive]: The 7th effect of Ruler of the Demon Realm loses the [1/Encounter] Keyword and gains the [M/Encounter] Keyword.
(5)-[Passive]: The 5th effect of Fountain of Dark Power loses the [1/Encounter] Keyword and gains the [M/Encounter] Keyword.
(6)-[Triggered, 1/Round]: If you Defeat an Opponent with an Attacking Maneuver, gain a stack of Dark Power. This effect triggers even if the Opponent uses a [Triggered/Defeated] effect to prevent themselves from being Defeated.
All-Consuming Dark Power (3): You have not even begun to show your true strength yet, but soon all will see your divine demonic might.
(1)-[Permanent]: Dark King gains the Perfect Ki Control Aspect.
(2)-[Passive]: While you have access to the Grand Awakening of Dark Factor, increase the Attribute Modifier Bonus (AG/FO/TE/IN/MA) of Dark King by 1(T).
Legendary Trait
Lord of Darkness: All those who oppose you feel the weight of your crushing power.
(1)-[Passive]: You gain access to the Dark Power Up Modifier Maneuver.
(2)-[Triggered, Resource]: While in a Legendary Form, if you win the Clash through the effects of Dark Power Up against an Opponent, gain a stack of Dark Power (max. 1). You may spend your stack of Dark Power as if it was a stack of Dark Lifeforce.
(3)-[Automatic]: You lose all stacks of Dark Power if you are not in a Legendary Form.
Dark Power Up Modifier Maneuver
Dark Power Up [1/Round]: Your demonic presence weakens all who stand opposed to you.
–Action Cost: N/A
–Base Maneuver: Power Up Maneuver
–KP Cost: 3(T)
–Effect: Make a Clash (Cognitive vs Cognitive/Morale) against all Opponents within a Large Sphere AoE (centered on you). If you win, that Opponent gains a stack of the Broken Combat Condition.
Battle Uniform
Category: Combat Clothing
Craftsmanship Grade: 5
Accessories: N/A
Divine Apparel: This article of clothing is empowered by a divine entity.
–Apparel Category: All
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Increase your Apparel Bonus by 1(bT).
Enchanted: Protected by magic, this item offers you greater defense.
–Apparel Category: All (except Weights)
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Increase your Soak Value by the Apparel Bonus.
Dark King’s Robe: Your royal regalia weakens the vulnerable while in your presence.
–Apparel Category: All (Except Weights)
–Prerequisites: N/A
–Quality Slots: 2
–Effects: Increase your Wound Rolls and Surgency by the Apparel Bonus. Additionally, increase your maximum amount of Divine Ki Points by twice the Apparel Bonus.