In the vastness of this universe, you seek perfection. Perfect beauty, perfect power… Perfect divinity. Whatever your ideal of perfection, you seek it not only for yourself, but for all others to behold. Such is the light of your Divine Halo, casting out the shadows of imperfection from your vision and blinding your enemies with your perfect vision and grace.
Transformation. Enhancement Power
Stress Test. 16
Tier of Power Requirement. 3+
Aspects: Enhanced Save (Cognitive), Perfect Ki Control, Bright Aura.
Circle of Light. Once per Combat Round, when you would use any Signature Technique or Magical Ability, you can either:
After completing the use of your Signature Technique or Magical Ability, immediately use that same Signature Technique or Magical Ability again (even if you normally could only use them once per Combat Round) as an Out-of-Sequence Action. You do not have to select the same Target (if your chosen Signature Technique or Magical Ability would select a character as a Target).
You must announce you are using this effect when using the first Signature Technique or Magical Ability.
Pay 1/2 of the Ki Point Cost of a Magical Ability to apply the effects of an Advancement you do not currently possess for that Magical Ability, for this singular use of it. You may ignore all prerequisites, except those that require another Advancement.
Pay 1/2 of the Ki Point Cost of a Signature Technique to apply +2 Advantages to that Signature Technique. If the Signature Technique is an Attacking Maneuver, you may trade any number of these additional Advantages given by Circle of Light for Energy Charges that would be applied to this Attacking Maneuver.
Restorative Light. Once per Combat Round, if you successfully deal damage to your opponent with an Attacking Maneuver, you may roll dice with a Dice Category equal to your Tier of Power Extra Dice. Increase the Dice Score by either your Force or Spirit Modifier (whichever is higher) and then restore either the Life Points or Ki Points (you decide) of all Non-Opponent Characters within 3 Squares of the Opponent you dealt damage to.