In the vastness of this universe, you seek perfection. Perfect beauty, perfect power… Perfect divinity. Whatever your ideal of perfection, you seek it not only for yourself, but for all others to behold. Such is the light of your Divine Halo, casting out the shadows of imperfection from your vision and blinding your enemies with your perfect vision and grace.
Circle of Light. Once per Combat Round, when you use any Signature Technique or Magical Ability, your Halo can copy the action you use and can target either the same target or another viable target. This second Signature Technique or Magical Ability does NOT cost an additional Action, but rather is “used” at the same time as your original action but you still pay the Ki Point cost. Your Halo’s action is identical to your original action, retaining any bonuses minus any Ki Wagers applied to it.
Restorative Light. While using Divine Halo you are swelling with godly energies. While you are unable to fully control this energy, each attack you make allows you to send it to your allies. When making any type of attack, if you successfully deal damage to a target, you can choose to release your godly energies. When you do so, you and all allies within the Melee Range of the target you damaged restores either 1d6(T) Life or Ki Points. Increase this effect by either your Spirit or Force Modifier, whichever is higher. Each time you use Restorative Light increase the Stress Test Requirement of Divine Halo by +1.
When attacking an opponent with a ranged attack, you can ignore the rules for Manipulation.