
In the vastness of this universe, you seek perfection. Perfect beauty, perfect power… Perfect divinity. Whatever your ideal of perfection, you seek it not only for yourself, but for all others to behold. Such is the light of your Divine Halo, casting out the shadows of imperfection from your vision and blinding your enemies with your perfect vision and grace.
- Racial Requirement: Shinjin
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Cognitive), Glowing, Light Dependent, Difficult (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +2(T) | – | – | +1(T) | +2(T) | – |
Circle of Light: Your divine energy manifests as a halo of light, granting you new powers.
(1)-[Triggered, 1/Round]: When using an Attacking Maneuver that does not possess an AoE, you may target an additional Character with that Attacking Maneuver or apply an AoE of your choice to that Attacking Maneuver.
(2)-[Triggered, 1/Round]: When using an Attacking Maneuver that possesses an AoE (except one gained through the 1st effect of Circle of Light), you may apply that AoE an additional time but targeting different Squares.
(3)-[1/Encounter]: Use a Unique Ability that is a Standard Maneuver with its Action Cost reduced by 1 Action. If this would reduce its Action Cost to 0, you may use that Unique Ability as an Instant Maneuver.
Holy Light: The blinding light of your divine radiance allows you to harm your foes or heal your allies.
(1)-[Permanent]: Upon gaining access to this Transformation, design and gain access to a Signature Technique with a TP Cost of up to 30. This Signature Technique must possess 2 Ranks of the Restriction – Transformation Disadvantage, with Divine Halo selected as the Transformation, which cannot be removed by any means.
(2)-[Passive]: Increase your Surgency by 1(T) for each Health Threshold you are below.
(3)-[Passive]: Increase the amount of Life and Ki Points regained through Combat Recovery by 1/4 (rounded up) of your Surgency.
(4)-[Triggered, 1/Round]: If you use Combat Recovery, and are not hit by an Attacking Maneuver made by the Exploit Maneuver in response to it, all Allies within a Large Sphere AoE (centered on you) regain Life and Ki Points equal to 1/2 of your Surgency.
(5)-[Triggered, 1/Round]: If you use the Signature Technique Maneuver, you may spend 4(bT) Ki Points to apply an Energy Charge to that Attacking Maneuver.
(6)-[Triggered, 1/Encounter]: As an Instant Maneuver, you may use Combat Recovery as if you spent 3 Actions.
Burst Limit
Brilliant Light: As your divine light builds and grows, your energy builds with it.
(1)-[Triggered/Transform]: Use Combat Recovery as an Out-of-Sequence Maneuver as if you spent 3 Actions. This use of Combat Recovery does not trigger the Exploit Maneuver.
Mastery Trait
Pristine Halo (1): The pure, untainted essence of your divine nature shines even brighter, casting out darkness.
(1)-[Permanent]: Divine Halo gains the Perfect Ki Control Aspect.
(2)-[Permanent]: Upon gaining access to this Mastery Trait, design and gain access to a Signature Technique with a TP Cost of up to 30. This Signature Technique must possess 2 Ranks of the Restriction – Transformation Disadvantage, with Divine Halo selected as the Transformation, which cannot be removed by any means.
(3)-[Passive]: Increase the AoE of the 4th effect of Holy Light by M Magnitudes.
(4)-[Ruling]: All Signature Techniques with 2 Ranks of the Restriction – Transformation Disadvantage, with Divine Halo selected the Transformation, are known as ‘Holy Techniques’.
(5)-[Triggered, 1/Encounter]: If you use a Holy Technique, you may apply your Damage Attribute an additional time for that Attacking Maneuver.
Manifestation of Divine Might (2): Every light must cast a shadow, and the shadows cast by your divine light answer to your divine authority.
(1)-[Permanent]: Divine Halo’s Stress Test Requirement is increased by 4, and its Attribute Modifier Bonuses (AG/FO/MA) are increased by 1(T).
(2)-[Passive]: You gain access to the Divine Shadow Special Maneuver.
(3)-[Passive]: The 3rd effect of Holy Light uses 1/2 of your Surgency, instead of 1/4 (rounded up).
(4)-[Passive]: If an Opponent enters your Melee Range due to any movement initiated by that Opponent, this triggers your Exploit Maneuver.
Divine Shadow Special Maneuver
Divine Shadow [1/Encounter]: You create a gigantic entity of Ki to serve as a guardian; a shadow cast by the holy light of your Divine Halo.
–Maneuver Type: Standard Maneuver
–Action Cost: 2 Actions
–KP Cost: 10(bT)
–Exploitable: N/A
–Effect: Create a ‘Ki Entity’ that exists until you leave this Transformation, end the Combat Encounter, or it is destroyed. While the Ki Entity exists, your Size Category is treated as Gigantic for the sake of Punching Down, for calculating your Melee Range, and for calculating your Soak Value.
When you use the Exploit Maneuver while you possess a Ki Entity, you may use the Signature Technique Maneuver to use a Holy Technique instead of the Basic Attack Maneuver through the Exploit Maneuver.
While the Ki Entity exists, you do not take Damage from Attacking Maneuvers. Instead, reduce the Life Points of the Ki Entity equal to the Damage you would have received. The Ki Entity has Life Points equal to 1/4 of your Maximum Life Points.
When the Ki Entity is destroyed, gain the Guard Down Combat Condition until the start of your next turn.