
Your consumption of others’ energy has made one thing very clear to you: the creations of the gods are yours and yours alone to devour. As you greedily absorb more and more energy, your rising power steadily grows, increasing your capacity for the strength you’ve shamelessly stolen.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Super
- Awakening Origin: Mind
- Prerequisite(s): Energy Poacher Awakening, 5+ Skill Ranks in Use Magic, 2+ Skill Ranks in Clairvoyance
- Maximum No of Stacks: 1
- Tier of Power Requirement. 4+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | – | +1(T) | – |
Consuming Life: You consume the life force energy of other beings in order to empower yourself.
(1)-[1/Round, Resource]: As a Standard Maneuver with an Action Cost of 1 Action, you may convert a stack of Lifeforce into a stack of Consumed Lifeforce (max. 5).
(2)-[Passive]: Increase your Maximum Life Points and Maximum Ki Points by x for each Power Level reached, where x is equal to 1/2 (rounded up) of your number of Consumed Lifeforce stacks.
(3)-[Passive]: You do not lose any stacks of Consumed Lifeforce when you leave a Combat Encounter or a Combat Encounter ends.
(4)-[Passive]: Increase your Surgency and Cognitive Saving Throw by 1(T).
(5)-[Passive]: You gain access to the Planet Consumption, Fire and Flames, and Over-Empower Unique Abilities. Additionally, you gain access to the Spirit Consumer Enhancement Power.
(6)-[Triggered, 1/Round]: If you win the Clash for the effects of Energy Drain, instead of gaining Ki Points, you may gain a stack of Lifeforce.
(7)-[Triggered, 1/Round]: Upon gaining a stack of Consumed Lifeforce, regain Life and Ki Points equal to 1/2 of your Surgency.
(8)-[Automatic/Threshold]: If you fail the Steadfast Check, lose a stack of Consumed Lifeforce.
Unique Abilities
Planetary Consumption
You can steal life energy directly from the planet you are on, granting you great power.
–Ability Type: Magical
–Prerequisites: Energy Consumption Awakening
–TP Cost: N/A
–KP Cost: N/A
–Maneuver Type: Standard
–Action Cost: 3 Actions
–Minions: Non-Minion
–Passive Bonus: N/A
–Effect: Target a planet you are on or are close enough (by ARC decision). You may gain a number of stacks of Lifeforce from this planet up to your number of Skill Ranks in Clairvoyance.
You may then convert a number of Lifeforce stacks equal to 1/2 (rounded up) of your number of Skill Ranks in Clairvoyance into Consumed Lifeforce.
Fire and Flames
The power you have gathered grants you great destructive strength.
–Ability Type: Magical
–Prerequisites: Energy Consumption Awakening
–TP Cost: N/A
–KP Cost: N/A
–Maneuver Type: Standard
–Action Cost: 1 Action
–Minions: Non-Minion
–Passive Bonus: N/A
–Effect: Use an Attacking Maneuver of the Elemental (Fire) Profile (this may be a Signature Technique, but does not count towards your use of the Signature Technique Maneuver). Instead of spending Ki Points to pay the Ki Point Cost of this Attacking Maneuver, spend the Lifeforce of the planet you are on. Each point of Lifeforce counts as 6(bT) for paying the Ki Point Cost of this Attacking Maneuver.
When you use this Unique Ability, you may spend up to 3 additional Lifeforce from the planet to apply one of the following effects for each additional Lifeforce spent:
- Apply an Energy Charge to this Attacking Maneuver.
- Apply an AoE of your choice to this Attacking Maneuver. The Magnitude of this AoE may be any size up to Destructive.
- Apply 2 ranks of the Power Shot Advantage and the Compressed Element Disadvantage to this Attacking maneuver.
Over-Empower
You can use the energy you’ve gathered to push your Allies past the limits of their power.
–Ability Type: Magical
–Prerequisites: Energy Consumption Awakening
–TP Cost: N/A
–KP Cost: N/A
–Maneuver Type: Standard
–Action Cost: Varies (1~3 Actions)
–Minions: Non-Minion
–Passive Bonus: N/A
–Effect: Target an Ally and spend up to 3 stacks of Lifeforce or Consumed Lifeforce – the Action Cost of this Maneuver is a number of Actions equal to the amount of Lifeforce or Consumed Lifeforce spent.
For each stack spent, that Ally:
- Regains Ki Points equal to 1/2 of your Surgency.
- Gains a stack of Power until the start of your next turn (these stacks of Power may exceed their maximum).
- Has their Life Points reduced by 1/2 of your Surgency.
Grand Awakening
Power of the Consumed: With every morsel of life energy you consume, you grow stronger and stronger, becoming unstoppable.
(1)-[Grand Trigger]: You have 3+ stacks of Consumed Lifeforce.
(2)-[Passive]: Increase your Stress Bonus by 1.
(3)-[Passive]: Increase your maximum number of Consumed Lifeforce stacks by 2.
(4)-[Passive]: Increase your Strike Rolls and Dodge Rolls by 1(T).
(5)-[Passive]: Increase your Wound Rolls and Soak Value by x(T), where x is equal to 1/2 (rounded up) of your number of Consumed Lifeforce stacks.
(6)-[Triggered, 1/Encounter]: If you use the Full Awakening Maneuver, you may increase the amount of Life and Ki Points regained by 3(bT) for every stack of Consumed Lifeforce you possess.