
Genetic engineering has its limits… or does it? Due to some genetic modifications, you’ve been altered in such a way as to greatly increase your destructive power. Only time can tell what will become of you after achieving this new height, this Genetic Max.
- Racial Requirement: Bio-Android
- Transformation Type: Awakening
- Awakening Type: Super
- Awakening Origin: Body
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 4+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | – | +1(T) | – |
Artificial Max: Your biological design is flawless, having been revised for peak power and durability.
(1)-[Passive]: Increase your Stress Bonus by 1.
(2)-[Passive]: Increase your Surgency by 2(T).
(3)-[Passive]: Increase the Dice Category of any Energy Charges applied to your Signature Techniques by 1 Category.
(4)-[Passive]: Upon gaining this Awakening, you may change your base Size Category to Gigantic.
(5)-[Passive]: Upon gaining this Awakening, apply one of the following effects depending on if you have access to the Weapon of Mass Destruction Factor:
- Weapon of Mass Destruction: Regain access to the Uncanny Monster Racial Trait, or gain access to the Maximum Destruction Trait (shown below). Additionally, gain 25 Technique Points to immediately spend on your Signature Techniques (either to create a new Signature Technique or add Advantages/remove Disadvantages from your existing Signature Techniques).
- Not a Weapon of Mass Destruction: Gain access to the Weapon of Mass Destruction Factor.
Maximum Destruction Trait
Maximum Destruction: Tweaked for maximum combat potential, you are a walking catastrophe made manifest.
(1)-[Passive]: Increase the Dice Score of your Intimidation Skill Checks by 2.
(2)-[Passive]: Gain 2 Bestial Traits or a Monstrous Trait.
(3)-[Passive]: Every Adaptation Point spent through the 4th effect of Biological Weapon is counted as being spent on the Wound Roll of that Attacking Maneuver for your effects.
(4)-[1/Round]: If you have no Adaptation Points, you may use the Power Up Maneuver as an Instant Maneuver.
(5)-[Triggered, 1/Encounter]: If you add 2+ Energy Charges through the 4th effect of Biological Weapon, you may apply your Damage Attribute to that Attacking Maneuver an additional time.
Grand Awakening
Beyond the Max: The sheer damage you were created to dish out is nothing short of staggering.
(1)-[Grand Trigger]: You have your maximum number of Adaptation Points and are below the Injured Health Threshold.
(2)-[Passive]: Increase your maximum number of Adaptation Points by 2.
(3)-[Passive]: Increase your Combat Rolls and Soak Value by 1(T).
(4)-[Passive]: Double the amount of Adaptation Points you gain from the Power Up Maneuver while you have no Adaptation Points.
(5)-[Triggered]: If you spend all of your Adaptation Points on a Combat Roll, increase that Combat Roll by 1(T).
(6)-[Triggered, 1/Encounter]: If you use the 5th effect of Biological Weapon, enter the Superior State until the end of your next turn.