As an Android, your body contains more advanced technology than the entire Capsule Corporation headquarters. More importantly, you control all of that technology with your own mind. As such, you can force the computer-assisted technology in your body to work at even faster rates than usual, and provide even greater strength. By pushing your body into Overdrive, you can go beyond the specs you were designed with and become something greater, temporarily, but overclocking like that comes at a cost.

  • Race. Android
  • Transformation. Enhancement Power
  • Stress Test. 16
  • Tier of Power Requirement. 2+
  • Aspects: Temporary Form (Level 3), Enhanced Save (Impulsive), Dedicated Transformation

Overclock. For each Health Threshold you are currently below, reduce your Critical Target by -1 (min. 7) for all Combat Rolls. Once per Combat Round, while you are below the Injured Health Threshold, you may use the Energy Charge Maneuver as an Instant Action.

At the start of each of your turns, reduce your Life Points by -6(T) and gain +1 Charge. When you use the Power Up Maneuver or the Energy Charge Maneuver, you may reduce your Life Points by -6(T) to gain +1 Charge.

Over Productive. When your Life Points would be reduced by any of your Traits, Signature Techniques or any other effect, you gain Ki Points equal to 1/2 of the amount of Life Points you lost.

You may spend 4(T) Life Points to use your chosen effect from Functional Purpose once per Combat Round, in addition to its typical usage.

Full Power Engine. When you would leave the Overdrive Transformation for any reason, you may use a Signature Technique as an Out-of-Sequence Maneuver before you would leave this Transformation. If you do, it gains +1 Energy Charge for every Charge you possess.

If you have 6+ Charges, you may make that Signature Technique an Ultimate Signature Technique (if it was not already) and if your chosen Signature Technique is an Ultimate Signature (either due to the previous effect or otherwise), you must spend all of your remaining Life Points to increase the Wound Roll of that Attacking Maneuver by 1/2 of the Life Points you spent. If you have any effects such as Traits, Talents or otherwise that would activate when you would be Defeated or are Defeated, they do not activate if your Life Points are reduced to 0 through the effects of Full Power Engine.

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