Vehicles are tools for traveling across the Dragon World, as one would expect! The Vehicles depicted in this section, however, represent Vehicles usually representing individuals or very small groups. They aren’t on the scale of Frieza’s Battleship or even some of the larger ships that have more impressive functions, such as Goku’s Namek-bound spaceship and its Gravity Machine.
Piloting. When entering a Vehicle as the Pilot, you must pass a Piloting Skill Check, TN Medium. If you fail, you cannot figure out the controls for the Vehicle and therefore cannot pilot it. If you succeed, you may pilot the Vehicle.
While some Vehicles can carry multiple characters, there can only be one Pilot. The Pilot is the character who uses their Actions to control the Vehicle.
While any character can enter an unmanned Vehicle if they are adjacent to it, if there’s a Pilot present in the Vehicle, only allowed characters are able to enter. If a disallowed character attempts to enter a Vehicle, you can make an Opposed Skill Check – your Piloting against their Acrobatics, to dodge their attempts and prohibit them from entering the Vehicle.
Any character within a Vehicle can attempt to become the Pilot. If the Pilot is willing, they take over the position. If not, make an Opposed Physical Strike Roll against the Pilot. If the Pilot wins, you fail to take over the Pilot position. If you win, you take over the position of Pilot. In a Combat Encounter, this can only be done once per Combat Round and takes at least One Action.
Vehicles in Combat. Entering or leaving a Vehicle in a Combat Encounter costs One Action. While in a Vehicle, you use the Vehicle’s Speed (see: Vehicle Output, below) instead of your own for Movement Maneuvers. You cannot use any type of Attacking Maneuver while in a Vehicle against characters outside of that Vehicle, nor can you be chosen for an Attacking Maneuver by any character outside of that Vehicle – unless that Maneuver has the Penetration Advantage or is made as a Called Shot.
Vehicles are Terrain with a Hardness Level of 2 by default. If a character collides with a Vehicle, both the character and the Vehicle receive damage from the Hardness. You may use the Movement Maneuver to move into a Square occupied by another character, if you do, make a Physical Strike Roll opposed by that character’s Dodge Roll. If you successfully strike (hit) that Opponent, act as if that character was made to collide with the Vehicle and increase the amount of Damage that opponent suffers by +x(bT), where x is where x is the number in brackets shown after the Vehicle’s Output (see: Output Table below).
If a Vehicle is destroyed with any Character in the Vehicle, they must make an Impulsive Save, TN Very Hard. If they pass, they manage to escape from the Vehicle before it is destroyed and can place themselves on a Square in the Battle Map adjacent to the destroyed Vehicle. If they fail, they suffer Standard Damage equal to the full Life Points of that destroyed Vehicle and remain on their current Square on the Battle Map (the one previously also taken up by the Vehicle).
Vehicles take up Squares on the Battle Map, but characters may enter those Squares by spending One Action to enter the Vehicle while on a Square adjacent to it.
A Vehicle can be targeted for any Attacking Maneuver as if they were an Opponent.
Either through a Gear Kit, a gift from another character, or through Crafting – you have gained access to a Vehicle. The question is, what kind of Vehicle is it and what features does it have? For this, you follow Vehicle Creation.
Vehicle Creation is handled by CP – Creation Points. You spend a number of CP to gain certain benefits. The amount of CP you possess directly correlates with the Craft TN of a particular Vehicle, as seen below.
|Vehicle Craft TN||CP|
Vehicle Life Points. Each Vehicle has 20(bT) Life Points, using the Tier of Power for the creator at the time of creation. They cannot regain these Life Points except by repairing them through spending an hour outside of a Combat Encounter to make a Craft or Science (whichever is higher) Skill Check with a TN equal to the Vehicle’s Craft TN. If you fail, the Vehicle remains with its current Life Points. If you succeed, select a number of hours to spend fixing the Vehicle and if you are uninterrupted during that time, you restore 2d10(T) Life Points for every hour spent attempting to fix the Vehicle.
If a Vehicle is destroyed, it cannot be fixed and you must instead create a new Vehicle.
Vehicle Volume. First, you must choose a Volume for your Vehicle from Minor, Moderate or Major. Volume influences the Defense Value, Life Points and Square Occupancy of a Vehicle.
The Defense Value and Life Points modification adds onto the basic calculation shown above, while Square Occupancy refers to how many Squares the Vehicle occupies on a Battle Map and therefore how it can be filled by characters. For instance, a Moderate Vehicle which has a total of 4 Squares of occupancy can carry either 4 characters of the Large Size Category or lower or one character of the Enormous Size Category.
|Vehicle Volume||Defense Value||Life Points||Square Occupancy|
Vehicle Output. After determining Volume, you must determine the Output of your Vehicle. The Output of your Vehicle determines its Speed – Vehicles do not possess a Boosted Speed.
When making a Dodge Roll, you use the Vehicle’s Defense Value, which is by default 4 and is increased by the Vehicle Volume (shown above) and the Output (shown on the Output Table below).
|Output||Standard Speed||Defense Value||CP Cost|
|Very Low (1)||4sq||+0||2|
|Extremely High (5)||20sq||+4(bT)||6|
When you first create a Vehicle, you must select Vehicle Qualities. Qualities are how you design a particular Vehicle and make it unique. Some Vehicle Qualities may take up some Square Occupancy. Vehicle Qualities are listed below, with their CP Cost in brackets: