Rules. It costs Two Actions to enter a Vehicle during combat. When you first enter a Vehicle, you must pass a Piloting Skill Check, TN Medium. If you fail, you are unable to pilot it. If you succeed, you can control it. Each time you are successfully dealt damage, you must make the Piloting Skill Check again. If you fail, you lose Two Actions during your next turn. If you pass, nothing happens. Increase the TN to Hard if you are piloting a Battle Jacket.
When piloting a vehicle, you do not use your own Attributes. Each Vehicle/Battle Jacket has its own Agility Modifier and Force Modifier, which are mainly used for rolls. You cannot make any of your normal attacks while piloting a Vehicle or Battle Jacket and you do not receive any damage from attacks aimed at you either, unless they are from a Called Shot Maneuver aimed at you. If a Vehicle you are piloting is destroyed, you are violently ejected and must make an Impulsive Saving Throw, TN Hard. If you pass, you receive 2d10(T) Lethal Damage. If you fail, you receive 4d10(T) Lethal Damage. This damage can not be reduced by any means.
When attempting to Dodge or Strike, you will roll using the Agility Modifier of the Vehicle/Battle Jacket as the complete roll. For each Proficiency rank you have in Piloting, increase the roll by +2.
While piloting a Vehicle, the only Attacking Maneuver (other than using Ranged Weapons) you can use is the Blitz Maneuver. Whenever you do so, inflict damage to your Vehicle equal to 1/4 (rounded up) of the damage your opponent suffers from this attack. When dealing damage with a Blitz Maneuver, use the Vehicle’s Force Modifier.
While piloting a Battle Jacket, you are able to use any type of Attacking Maneuver, including grapples, Blitz and standard Physical Attacks. The only exception to this is that you cannot use Energy Attacks and you cannot use Signature Techniques. When making any type of Wound Roll, other than with a Ranged Weapon, use the Battle Jacket’s Force Modifier. You cannot Ki Wager when piloting a vehicle or Battle Jacket.
Although you do not use your own statistics when piloting a Vehicle/Battle Jacket, and traits gained via transformations and your Racial Traits do not apply to any actions taken with a Vehicle/Battle Jacket, any relevant talents still apply.
When a Battle Jacket is required to roll any Saving Throws, they use your Saving Throws.
Creation. When you attempt to create a vehicle or Battle Jacket, you must follow the Crafting System but you select your TN. Depending on the TN selected, you gain a number of Creation Points (CP) that can be used to create Vehicles or Battle Jackets.
Step One. You need to decide if you’re making a Vehicle or a Battle Jacket.
Step Two. As the next step for creating Vehicles/Battle Jackets, you must select their size. Their size correlates to a few factors, but the most important thing to note is that each size has a Size Category Equivalent. When interacting between characters of different sizes, this is the Size Category your vehicle or Battle Jacket is regarded as. The capacity shown represents the maximum number of characters who can be inside of it comfortably at any given time. Your Size also represents the amount of Life Points your Vehicle or Battle Jacket has.
Only characters whose Size Category is lower than that of a Vehicle/Battle Jacket can ride it.
|Size||Size Category Equivalent||Capacity||Life Points||CP Cost|
Step Three. Pick an option from the table below to represent the output of your Vehicle and how fast it is. Battle Jackets also gain their Force Modifier through this.
|Output||Squares of Movement||Agility Modifier||Force Modifier||CP Cost|
Step Four. You can spend any remaining CP to gain the below traits. You cannot gain a trait more than once unless it specifies that you can.
Battle Jacket Traits. The same as above but these traits can only be purchased for Battle Jackets.