
You have taken in the power of others, all of whom are counting on you to protect them, and infused it into your weapon. With all the people who stand behind you, you have become determined not to let anyone crush your collective will to live, to protect your world and everyone in it.
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): You are not a Minion.
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Perfect Ki Control, Glowing, Peaked, Straining, Exhausting, Limited (LV3), Fading (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +2(T) | – | – | +1(T) | +2(T) | – |
Hope-Filled Weapon: The hopes, dreams, and fates of everyone rest on your shoulders.
(1)-[Permanent]: You cannot enter this Transformation unless you are wielding a Weapon that is not Integrated or of the Shield Weapon Category.
(2)-[Permanent]: You cannot enter this Transformation if you cannot trigger the Burst Limit and, upon entering this Transformation, you must activate the Burst Limit.
(3)-[Automatic/Transform, Ruling]: Select a Weapon you are wielding that is not Integrated or of the Shield Weapon Category. That Weapon becomes ‘Hope’.
(4)-[Automatic]: If your Hope is destroyed or you stop wielding it for any reason, leave this Transformation.
(5)-[Passive]: If you are below the Bruised Health Threshold, apply an Energy Charge to all Attacking Maneuvers you make with your Hope.
(6)-[Passive]: If you are below the Injured Health Threshold, increase the Damage Category of all Attacking Maneuvers made with your Hope by 1 Category.
Everyone’s Hope: With the energy entrusted to you by the people you represent, you become a powerful force to annihilate evil.
(1)-[Passive]: All of your Allies that are not Minions gain access to the Bestow Hope Special Maneuver.
(2)-[Passive]: For each stack of Burning Hope you possess, increase the Wound Rolls of your Attacking Maneuvers made with your Hope by 1(T).
(3)-[Passive]: While you possess 2+ stacks of Burning Hope, you cannot lose any Clashes that use your Saving Throws and are initiated by an Opponent.
(4)-[Passive]: While you possess 3+ stacks of Burning Hope, you may benefit from the 5th effect of Hope-Filled Weapon regardless of your Health Threshold. Additionally, if you are below the Bruised Health Threshold, increase your Wound Rolls with your Hope by 1(T).
(5)-[Passive]: While you possess 4+ stacks of Burning Hope, you may benefit from the 6th effect of Hope-Filled Weapon regardless of your Health Threshold. Additionally, if you are below the Injured Health Threshold, increase your Wound Rolls with your Hope by 1(T).
(6)-[Passive]: While you possess 5+ stacks of Burning Hope, you cannot gain Combat Conditions from the effects or Maneuvers of your Opponents.
(7)-[Triggered, 1/Encounter]: If you use an Attacking Maneuver with your Hope, apply an Energy Charge for every stack of Burning Hope you possess, ignoring the limit. If you apply 5+ Energy Charges through this effect, this Attacking Maneuver has the Complete Annihilation Super Profile applied to it. After using this Attacking Maneuver, you lose all stacks of Burning Hope and leave the Weapon of Hope Transformation.
Bestow Hope Special Maneuver
Bestow Hope [1/Round]: Reach out and transfer energy, along with your hopes and dreams, for an Ally to represent you in battle.
–Maneuver Type: Standard Maneuver
–Action Cost: 1 Action
–Minions: Non-Minion
–KP Cost: 4(bT)
–Exploitable: N/A
–Effect: Target an Ally in the Weapon of Hope Transformation. Spend 1 Karma Point. If you do, they gain a stack of Burning Hope and regain Life and Ki Points equal to 1/4 (rounded up) of your Surgency.
Burst Limit
For the Future: In order to secure a future for yourself and everyone around you, you turn your own life force energy into power.
(1)-[Triggered/Transform, Resource]: You may spend any number of Karma Points (min. 1). For each Karma Point spent, gain a stack of ‘Burning Hope’. If you spend 4+ Karma Points through this effect, Weapon of Hope gains the Innate State (Entrusted) Aspect until you leave the Transformation.