Genes from countless warriors build up your bio mass and yet it’s so hard to draw out the power of each one. If you could, however, wouldn’t you be the perfect warrior? Of course, this Manifested Power agrees. Each time you gain this Manifested Power, your body warps into a new stage of evolution as you draw out more and more of the latent power hidden within your genes! The appearance of each form differs from Bio-Android to Bio-Android and it’s up to you and your ARC to decide how big the change each time is…!

Perfection can be gained any number of ways and it is up to you and your ARC to discuss the method through which you enter these higher stages of evolution. Do you need to consume certain beings? Is training enough to satiate your need to evolve? Perhaps it is an emotional change, brought on by the loss of those important to you? Whatever the case, discuss these triggers during Character Creation and set down a rule for how you will gain this Manifested Power.

  • Race. Bio-Android
  • Transformation. Manifested Power
  • Maximum No of Stacks: 2
  • Tier of Power Requirement. 2+
+2 +2 +2 +2

Atavism. Each time you gain a stack of Perfection, choose one of the races you selected through the Genetic Splicing Racial Trait and gain the additional bonuses below:

  • Saiyan. Choose one Combat Roll. Increase the maximum number of Battle Born stacks you can have in that Combat Roll to 3.
  • Earthling. You can apply both effects of the Earthling option for Genetic Splicing when using a Signature Technique that is also an Attacking Maneuver. If you do, the bonus to your Wound Roll from this option becomes +2(T) instead of +3(T).

    If you do not use both effects and instead choose the additional Advantage effect, you may choose an Advantage that costs up to 10 TP.
  • Arcosian. Upon gaining your third stack of Cruelty, you may spend 2(T) Ki Points to increase your Wound Rolls by +1d4(T) until the end of the Combat Round.
  • Namekian. You no longer suffer from Impediment after using the effects of Sai-Sei.
  • Shinjin. When using an Attacking Maneuver that has a Ki Point Cost of 0 (after all reductions), increase your Wound Roll by +2(T).
  • Majin. You may gain an additional option from the Spellbound Racial Trait.
  • Android. Reduce all Direct and Lethal Damage you would take by -1(T).
  • Custom Species. If your chosen Custom Species Racial Trait has a benefit for taking a Flaw, gain access to the benefit as if you had gained a Flaw (you do not gain a Flaw).

Superior Being. When you successfully strike (hit) an opponent, successfully avoid (dodge) an attack or receive 0 damage from an attack that successfully struck (hit) you, you gain +1 Perfect Point. When you fail to successfully strike (hit) or fail to avoid (dodge) an attack in which you received damage past your Soak Value, you may spend any number of Perfect Points to add a bonus of +1d4 to the roll for each Perfect Point spent – this increase can allow you to succeed, even if you failed initially, if it exceeds the opposing Combat Roll of your opponent. Alternatively, you may spend any number of Perfect Points to increase your Soak Value by +1(T) for each one spent against an attack that has successfully struck (hit) you.

You do not gain any Perfect Points if you meet the conditions to gain a Perfect Point due to spending Perfect Points. You can only hold 2 Perfect Points for each stack of Perfection you possess at any one time.

Genetic Combination. Gain one trait from the Genepool Trait List for each instance of Perfection you have gained, as long as you have selected at least one of the races listed in brackets on that trait through Genetic Splicing. You cannot select a single Genepool Trait more than once.

Genepool Trait List

Potent Zenkai (Saiyan). Once per Combat Encounter, when you stop being defeated for any reason, you may use a Surge Maneuver as an Out-of-Sequence Action and increase your Tier of Power by +1 (see – Breakthrough) for the remainder of the Combat Encounter.

Perfect Signature (Earthling/Custom Species). Once per Combat Encounter, when using a Signature Technique, that Signature Technique gains +1 Energy Charge. Additionally, treat your Tier of Power as if it was +1 higher for the Wound Roll of this Attacking Maneuver.

Resilience (Arcosian/Android). Reduce all Damage you take from Attacking Maneuvers by -1(T) for each Health Threshold you are below.

Increase the Natural Result of all Steadfast rolls by +2.

Junior Creation (Namekian). Once per Combat Encounter, you can spend up to three actions. For each action you spend, create one Minion and spend 4(T) Ki Points. These minions are known as Juniors and are not created by the Minion Creation rules but are instead miniature replicas of you. They have your base Power Level, Attribute Modifiers, Talents, Transformations, Skills, Signature Techniques and Magical Abilities. They do not possess your Racial Traits. Reduce their Combat Rolls by -1(T) and treat them as -1 Tier of Power lower than you. They gain typical Minion Life/Ki Points. 

You can spend an additional 4(T) Ki Points when creating a Junior to treat them as the same Tier of Power as you. Juniors are the Small Size Category and cannot gain any Minion Traits through any means, except for the Phalanx Fighter Minion Trait which they possess automatically.

Karyon Core (Namekian/Majin). Once per Combat Encounter, if your Life Points are reduced to 0 by any attack that did not deal damage equal to at least 1/2 of your Maximum Life Points, you may regenerate at the start of your next turn. Immediately activate a Healing Surge Maneuver as an Out-of-Sequence Maneuver. This trait allows you to stop being Defeated.

Divine Power (Shinjin). All of your Attacking Maneuvers gain a free Ki Wager equal to 1/4 (rounded up) of your Force or Spirit Modifier (whichever is higher). If you use a Signature Technique, increase this bonus to +1/2 of the higher Modifier.

You gain the ability to sense God Ki.

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