
Genes from countless warriors build up your bio mass and yet it’s so hard to draw out the power of each one. If you could, however, wouldn’t you be the perfect warrior? Of course, this Manifested Power agrees. Each time you gain this Manifested Power, your body warps into a new stage of evolution as you draw out more and more of the latent power hidden within your genes! The appearance of each form differs from Bio-Android to Bio-Android and it’s up to you and your ARC to decide how big the change each time is…!
Perfection can be gained any number of ways and it is up to you and your ARC to discuss the method through which you enter these higher stages of evolution. Do you need to consume certain beings? Is training enough to satiate your need to evolve? Perhaps it is an emotional change, brought on by the loss of those important to you? Whatever the case, discuss these triggers during Character Creation and set down a rule for how you will gain this Manifested Power.
- Racial Requirement: Bio-Android
- Transformation Type: Awakening
- Awakening Type: Greater
- Awakening Origin: Body
- Prerequisite(s): N/A
- Maximum No of Stacks: 2
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +1 | +1 | – | +1 | +1 | – |
A Semi-Perfect Step Forward (1): Your body has evolved, bringing you ever closer to the sublime image of perfection you were created to be.
(1)-[Passive]: Increase your maximum number of Adaptation Points by Z.
(2)-[Passive]: Each time you gain a stack of Perfection, gain access to a Perfection Trait.
(3)-[Choice]: Depending on your choice for the 4th effect of Artificial Warrior, gain access to the following effects:
- Genetic Survivor [Passive]: While in the Healthy Health Threshold, increase your Combat Rolls and Soak Value by Z(T).
- Genetic Aggressor [Passive]: Increase your Strike and Wound Rolls by Z(T).
- Genetic Agility [Passive]: Increase your Dodge Rolls and Wound Rolls by Z(T).
- Pursuit of Perfection [Passive]: While you have a stack of Absorption, increase your Combat Rolls and Surgency by Z(T).
(4)-[Choice]: Depending on your choice for the 4th effect of Artificial Warrior, gain access to the following effects:
- Genetic Survivor [Passive]: While below the Healthy Health Threshold, increase your Surgency by Z(T).
- Genetic Aggressor [Triggered, 1/Round]: If you deal Damage to an Opponent with an Attacking Maneuver, you may spend 2 Adaptation Points to use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must target that Opponent with this Attacking Maneuver.
- Genetic Agility [Triggered, 1/Round]: If you successfully Dodge an Opponent’s Attacking Maneuver, you may spend 1 Adaptation Point to use the Movement Maneuver as an Out-of-Sequence Maneuver. If you do, this movement does not trigger the Exploit Maneuver.
- Pursuit of Perfection [Passive]: Increase the Dice Score of your Cognitive Saves for the 5th effect of Assimilated Power by 1(T).
Long-Awaited Perfection (2): You have become a being of resplendent perfection.
(1)-[Passive]: Increase your Maximum Life Points and Maximum Ki Points by 2 for each Power Level reached.
(2)-[Passive]: Reduce the Critical Target of your Combat Rolls by 1.
(3)-[Triggered/Start of Turn]: Gain 1 Adaptation Point.
(4)-[Triggered/Start of Turn, 1/Encounter]: You may spend 3 Adaptation Points to gain 1 Action.
Perfect Traits
Critical Perfection: You strike your enemies’ weak points with perfect efficacy.
(1)-[Passive]: Increase the Dice Score of any Combat Roll that you score a Critical Result on by 1(T).
(2)-[Triggered, 1/Round]: If you roll a Combat Roll, you may increase the Natural Result of that Combat Roll by 1 after seeing the Natural Result.
Genetic Zenkai: Brought back from the brink of death, your power grows beyond measure.
(1)-[Passive]: While you are below the Injured Health Threshold, increase your Wound Rolls and Soak Value by 1(T).
(2)-[Triggered, 1/Encounter]: If you have used a [Triggered/Defeated] effect this Combat Encounter and are not Defeated after its use, increase your Tier of Power by 1 (see — Breakthrough) until the end of your next turn.
Karyon Core: You are able to regenerate even from apparent death, allowing you to stand back up in the face of what would otherwise be defeat.
(1)-[Passive]: Increase your Surgency by 1(T).
(2)-[Triggered/Defeated]: At the start of your next turn, instead of skipping your turn, use a Healing Surge as an Out-of-Sequence Maneuver, stop being Defeated, and take your turn as normal. This effect cannot be triggered if the Attacking Maneuver that Defeated you dealt Damage exceeding 1/3 of your Maximum Life Points.
Junior Creation: You are able to produce miniature versions of yourself.
(1)-[Passive]: Increase your Maximum Ki Points by 1 for each Power Level reached.
(2)-[1/Round]: As a Standard Maneuver with a Variable Action Cost (1~3 Actions) and a Variable Ki Cost (4(bT) for each Action spent), create a Duplicate Minion on a square adjacent to you for each Action spent on this Maneuver. This Minion’s base Size Category is Small, or, if your base Size Category is Small or less – then that Minion’s Size Category is 1 Size Category smaller than yours.
Perfect Defense: You are unerringly adept at avoiding being struck.
(1)-[Passive]: Reduce the Critical Target of your Strike and Dodge Rolls by 1.
(2)-[Triggered, 1/Encounter]: If you are hit by an Attacking Maneuver made through the Basic Attack Maneuver, you may spend your maximum number of Adaptation Points to instead dodge that Attacking Maneuver. If that Attacking Maneuver was an Absolute Attack, do not still apply the Wound Roll. You cannot trigger this effect in response to an Attacking Maneuver made by a Character in the Determined State.
Perfect Guard: Your sturdy build grows tougher to damage the longer you fight.
(1)-[Passive]: Increase your Soak Value by 1(T).
(2)-[Triggered, 1/Encounter]: If you use the Direct Hit or Guard option of the Defend Maneuver, increase your Damage Reduction by 1/2 of your Soak Value (before modification due to the effects of the Defend Maneuver) for the duration of that Maneuver.
Perfect Offense: Your strongest techniques pack a greater punch.
(1)-[Passive]: Increase your Wound Rolls by 1(T).
(2)-[Triggered, 1/Encounter]: If you use an Ultimate Signature Technique and spend 3+ Adaptation Points on the Wound Roll of that Attacking Maneuver, apply an Energy Charge to that Attacking Maneuver.