
A Saibaking is a Saibaman above other Saibamen, a true ruler of his kind. Whether they came about from multiple Saibamen merging into one, or a lone Saibaman simply growing in both power and intelligence, one thing is certain: the Saibaking is both strong and caring. They do the best they can to properly ensure their subjects survive, and much like Saibamen themselves, are quite ferocious and fearsome.
- Racial Requirement: Saibaman
- Transformation Type: Awakening
- Awakening Type: Greater
- Awakening Origin: Body
- Prerequisite(s): Minion No More Factor
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +1 | +1 | +1 | +1 | +1 | +1 |
Saibaruler: Standing at the pinnacle of your kind, you embolden your underlings with your mere presence on the battlefield.
(1)-[Passive]: Increase your Racial Life Modifier by 1.
(2)-[Passive]: Increase your Combat Rolls and Soak Value by 1(T).
(3)-[Passive]: Your Minions of the Saibaman Race have their Combat Rolls and Soak Value increased by 1(T).
(4)-[Passive]: Your Minions of the Saibaman Race have their Racial Life Modifier increased by 1.
(5)-[Passive]: You gain access to the Saibacall Special Maneuver.
(6)-[Passive, Ruling]: Upon gaining access to this Awakening, design a ‘Saiba Minion’. Your Saiba Minion is a Minion of the Saibaman Minion Race, but it is not created, instead serves as a blueprint for the Saibacall Special Maneuver. Each time you would gain a Power Level, increase the Power Level of your Saiba Minion. Your Saiba Minion can gain Transformations from the ARC, but each time you reach a new base Tier of Power, your Saiba Minion gains a Lesser Awakening of your choice.
(7)-[Passive]: You may use the Signature Technique Maneuver instead of the Basic Attack Maneuver through the 1st effect of Savagery.
(8)-[Triggered, 1/Round]: If you would increase your Racial Life Modifier through an effect, use a Healing Surge as an Out-of-Sequence Maneuver.
(9)-[Triggered/Power, 1/Encounter]: If you are below the Bruised Health Threshold, increase your Racial Life Modifier by 1 (this does not retroactively increase your Life Points) for the remainder of the Combat Encounter.
(10)-[Triggered/Start of Turn, 1/Encounter]: You may enter the Surging State until the end of your turn.
Saibacall Special Maneuver
Saibacall Maneuver [1/Round]: You summon powerful minions to your side.
–Maneuver Type: Standard Maneuver
–Action Cost: Variable (1~3 Actions)
–Minions: N/A
–KP Cost: Variable (4(bT) for each Action spent)
–Exploitable: All Opponents within your Melee Range.
–Effect: Create a Saiba Minion for each Action Spent within a Large Sphere AoE (centered on you).