
- Racial Requirement: Shinjin
- Transformation Type: Awakening
- Awakening Type: Greater
- Awakening Origin: Mind
- Prerequisite(s): N/A
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1 | +1 | – | – | +2 | +1 | – |
Spited Divinity:
(1)-[Passive]: Increase the Wound Rolls of Attacking Maneuvers made through the Exploit Maneuver by 1(T).
(2)-[Passive]: While below the Bruised Health Threshold, increase your Combat Rolls and Soak Value by 1(T).
(3)-[Passive]: Increase your Strike and Dodge Rolls by 1(T) while in the Healthy Health Threshold, but increase your Wound Rolls by 2(T) while below the Bruised Health Threshold.
(4)-[Passive]: While below the Injured Health Threshold, increase the Dice Category of your Energy Charges by 1 Category.
(5)-[1/Round]: If you are not in the Multiple Arms Special State, you may spend 2 Counter Actions to use the Basic Attack Maneuver as an Instant Maneuver.
(6)-[Triggered]: You may forgo gaining any Life Points through the 4th effect of Skill of the Watcher to double the amount of Ki Points regained.
(7)-[Triggered, 2/Round]: If you are targeted by an Opponent’s Attacking Maneuver, this triggers your Exploit Maneuver.
(8)-[Triggered/Start of Turn, 1/Encounter]: Target an Opponent. Until the start of your next turn, any Maneuver they use triggers your Exploit Maneuver.