
- Evolved Stage Type: Generic
- Transformation Type: Same as Original Form
- Prerequisite(s): Shinjin Race, Technique Master Talent
- Stress Test Requirement: +4
- Tier of Power Requirement: 4+
- Aspects: Enhanced Save (Cognitive/Morale), Perfect Ki Control, Peaked
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1(T) | – | – | +1(T) | +1(T) | – |
Prismatic Light: You have reached such a refined mastery of Ki to create weapons on the fly.
(1)-[Passive]: Increase the amount of Life and Ki Points you regain from Combat Recovery by 1d6(T).
(2)-[Passive]: Your Signature Techniques are considered Counter Maneuvers for your effects.
(3)-[Triggered/Start of Turn]: You may spend 2 Counter Actions to create a Signature Technique with a TP Cost up to 40. You lose access to this Signature Technique at the start of your next turn.
(4)-[Triggered, 1/Round]: If you do not trigger the 1st effect of Energy Control when using a Signature Technique, you may apply an Energy Charge to that Attacking Maneuver.
(5)-[Triggered, 1/Round]: If you knock an Opponent through a Health Threshold with the Damage from one of your Signature Techniques, at the start of the next Combat Round, gain a Counter Action and then you may trigger the 6th effect of Prismatic Light without counting towards its [1/Encounter] limitation (as long as no Opponents are within your Melee Range).
(6)-[Triggered/Start of Combat Round, 1/Encounter]: If no Opponents are within your Melee Range, you may use Combat Recovery (as if you spent 1 Action) as an Out-of-Sequence Maneuver. You may spend up to 2 Counter Actions to increase the amount of Actions you are considered to have spent through this use of Combat Recovery by an equal amount.