
The ultimate force from the future has arrived, delivering justice! With your stylish battle armor and your heroic mask, you seek out injustice and right wrongs with a vengeance. Your unwavering dedication to fighting evil and protecting the innocent has become a source of hope and inspiration for the masses.
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Special
- Initial Enhancement: Hero
- Prerequisite(s): N/A
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Transcendent, Enhanced Save (Morale), Battle Uniform, Natural (LV1)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | +1(T) |
Style of Justice: Whether you wield a powerful weapon that appears in your hands when you transform into your heroic state, or you pummel evil into submission with just your fists, you bring justice to all.
(1)-[Passive]: You may use your Personality Modifier as the Damage Attribute for Attacking Maneuvers.
(2)-[Passive]: You cannot use the Hype Maneuver, and ignore the effects of being Hyped.
(3)-[Triggered, 1/Round]: If you use a Signature Technique that has 3+ Energy Charges applied to it, you may increase the Wound Roll of that Attacking Maneuver by 1/2 of your Personality Modifier.
(4)-[Permanent, Option]: Upon gaining access to this Transformation, select and gain access to one of the following effects:
- Weapon of Justice [Permanent, Ruling]: Upon gaining access to this effect, design a Weapon with a Craftsmanship Grade of 5. This Weapon also gains the Justice Edge Special Weapon Quality without taking up any Quality slots. This Weapon is known as your ‘Heroic Weapon’.
- Fists of Justice [Passive]: While you are not wielding a Weapon, increase your Combat Rolls by 1/4 (rounded up) of your Personality Modifier.
-[Choice]: Depending on your choice for the Option effect of Style of Justice, gain the following effects:
- Weapon of Justice [Triggered/Transform]: Create a copy of your Heroic Weapon that is destroyed upon leaving this Transformation, or apply the Justice Edge Special Weapon Quality to a Weapon you possess without taking up any Quality Slots until you leave this Transformation (if you do, that Weapon is considered your Heroic Weapon for any of your effects while it possesses Justice Edge).
- Fists of Justice [Triggered/Power, 1/Round]: If you are not wielding a Weapon, you may use the Energy Charge Maneuver as an Out-of-Sequence Maneuver.
Justice Edge Special Weapon Quality
Justice Edge: This Weapon was specially designed to cut down evil.
–Weapon Type: All
–Prerequisites: Currently in Future Hero Enhancement
–Quality Slots: 1
–Effects: For each Energy Charge applied to an Attacking Maneuver made with this Weapon, apply 1/4 of your Personality Modifier to the Wound Roll of that Attacking Maneuver. This increase to the Wound Roll cannot exceed your full Personality Modifier.
End Justifies the Means: You are willing to do almost anything to ensure that justice is served and the innocent are safe.
(1)-[Triggered/Transform, Triggered/Start of Turn, Resource]: You may spend up to 9(bT) Ki Points to gain a stack of Justice Charge for every 3(bT) Ki points spent. You can only possess up to 3 stacks of Justice Charge, and any Ki Points spent through this effect do not reduce your Capacity.
(2)-[1/Round]: During your turn, you may spend a Justice Charge to use the Power Up Maneuver, Movement Maneuver, or Energy Charge Maneuver as an Out-of-Sequence Maneuver.
(3)-[Triggered, 1/Round]: If you are hit by an Attacking Maneuver, you may spend any number of Justice Charges to reduce the Damage you received by 1/2 of your Personality Modifier for each Justice Charge spent.
(4)-[Triggered, 1/Round]: If you use the Signature Technique Maneuver, you can spend a Justice Charge to apply an Energy Charge to that Attacking Maneuver.
(5)-[Triggered, 1/Encounter]: If you do not trigger the 4th effect of End Justifies the Means in response to using an Ultimate Signature Technique, you may use this effect to spend up to 2 Justice Charges to apply an Energy Charge to that Attacking Maneuver for each Justice Charge spent.
Burst Limit
Hero with No Name: When you arrive on the scene to deliver justice, your superb willpower overwhelms evildoers, letting you strike them down with ease.
(1)-[Triggered/Transform]: Gain 3 Justice Charges. Additionally, enter the Surging State until the end of your next turn. If you do, ignore the 2nd effect of the Surging State.
Mastery Trait
Believe Yourself: You are an everlasting wellspring of hope for others, all because of your steadfast belief in your ability to protect them.
(1)-[Passive]: While you are below the Injured Health Threshold, increase the Dice Category of your Energy Charges by 1 Category.
(2)-[Passive]: The 3rd and 4th effects of End Justifies the Means lose their [1/Round] Keywords.
(3)-[Triggered/Injured]: Use a Ki Surge as an Out-of-Sequence Maneuver.
(4)-[Triggered/Power, 1/Round]: You may spend a Justice Charge to stop suffering from a Combat Condition of your choice (except Pinned, Transfigured, or Suffocating).
(5)-[Choice]: Depending on your choice for the Option effect of Style of Justice, gain the following effects:
- Weapon of Justice [Passive]: Increase your Combat Rolls by 1/4 (rounded up) of your Personality Modifier.
- Fists of Justice [Passive]: Reduce the amount of Ki Points that must be spent to gain a stack of Justice Charge through the 1st effect of End Justifies the Means by 1(bT).
Transcendent Trait
Hero Revolution: You awaken your heroic spirit, soaring to new heights of power in the pursuit of justice and peace.
(1)-[Permanent]: Future Hero gains the Scaling (LV2) Aspect.
(2)-[Passive]: Increase your maximum number of Justice Charges to 5 and increase the amount of Ki Points you can spend through the 1st effect of End Justifies the Means to 15(bT).
(3)-[Passive]: Increase the number of Justice Charges you can spend through the 5th effect of End Justifies the Means by 1.
(4)-[Triggered]: If you would gain any number of stacks for the Fatigued Combat Condition, you may spend an equal number of Justice Charges to not gain those stacks of Fatigued and instead gain an equal number of Power stacks
(5)-[Triggered/Start of Turn]: You may spend 2 Justice Charges to enter the Surging State until the end of your turn.
Battle Uniform
Category: Armor
Craftsmanship Grade: 4
Accessories: Flowing Fashion, Helmet
Dead or Alive: This sleek armor gets tougher with each blow you take.
–Apparel Category: Armor
–Prerequisites: N/A
–Quality Slots: 2
–Effects: For each Health Threshold you’re below, increase your Apparel Bonus by 1(bT). Additionally, increase your Personality Modifier by 1(T) if you are below the Injured Health Threshold.
Combat Ready: This set of clothing gives you such wonderful freedom of movement, it’s like you’re wearing nothing at all.
–Apparel Category: All (Except Weights)
–Prerequisites: N/A
–Quality Slots: 1
–Effects: Increase your Strike and Dodge Rolls by 1/2 (rounded up) of your Apparel Bonus.