Sometimes the power you have isn’t enough. As the culmination of pure, unadulterated grudge energy, even you have your limits. You simply can’t possibly reach the ever-rising power of your allies and enemies. Pure anger isn’t enough to grant you the power to reach your goals. But what if it was? Whether by harnessing both the grudge energy that lies inside you, your friends and foes alike; you find a brilliant scientist that can augment your body to a whole other level; or simply by awakening the sleeping power within by some alternative means, you become something more. With all the energy harnessed by whatever means, you reach new heights: Super Grudge Amplification.
All-Consuming Grudge. If you successfully strike (hit) an opponent with the Attacking Maneuver gained through Tuffle Rebuke, you may increase your Wound Roll by your Tier of Power Extra Dice. You may use the effects of Tuffle Rebuke once per Combat Round, regardless of its usual limit, while in this Transformation.
When calculating your Tier of Power Extra Dice for any Attacking Maneuvers made while in this Transformation, treat your Tier of Power as if it was +1 higher for each Health Threshold you are currently below.
Revenge Amplification. Once per Combat Round, when your current number of Revenge Points reaches your maximum number of Revenge Points, you may use the Energy Charge Maneuver as an Out-of-Sequence Action. If you do, the declared Attacking Maneuver for that Energy Charge Maneuver gains +2(T) to Wound Rolls from every 1(T) Revenge Points spent on it. If that Attacking Maneuver is a Hatred Attack, you may also treat it as if it was an Attacking Maneuver gained through Tuffle Rebuke for the effects of All-Consuming Grudge.
Gain +1(T) Revenge Points at the start of each Combat Round.
Endless Hate. Once per Combat Round, when making any type of Attacking Maneuver, you may declare that it is a Hatred Attack. If you successfully strike (hit) an opponent with a Hatred Attack and inflict damage, they lose -1 stack of every Resource they currently possess (if that Resource is assigned to Combat Rolls, they choose which Combat Roll is affected).
Tuffle Superiority can be applied to all Extra Dice, except those gained through Tier of Power, for any Hatred Attack.
Delightful Fear. If an opponent within your Melee Range gains the Shaken Combat Condition, you may use the effects of Tuffle Rebuke as if they had successfully struck (hit) you with an Attacking Maneuver that dealt damage.
Opponents with the Shaken Combat Condition cannot Ki Wager more than 4(T) Ki Points on any type of Attacking Maneuver that includes you as a target.
Super Grudge Amplification Mastery. When you gain Mastery for the Super Grudge Amplification Transformation, you gain the following benefits:
Terrifying Vengeance. When you spend 2(T)+ Revenge Points on any type of Attacking Maneuver, the target(s) of that Attacking Maneuver must roll an Opposed Morale Saving Throw against you. If they win, nothing happens. If you win, the target(s) of that Attacking Maneuver suffer from the Shaken Combat Condition until the start of your next turn.
Increase your maximum number of Revenge Points to 4(T).