
Sometimes the power you have isn’t enough. As the culmination of pure, unadulterated grudge energy, even you have your limits. You simply can’t possibly reach the ever-rising power of your allies and enemies. Pure anger isn’t enough to grant you the power to reach your goals. But what if it was? Whether by harnessing both the grudge energy that lies inside you, your friends and foes alike; you find a brilliant scientist that can augment your body to a whole other level; or simply by awakening the sleeping power within by some alternative means, you become something more. With all the energy harnessed by whatever means, you reach new heights: Super Grudge Amplification.
- Racial Requirement: Neo-Tuffle
- Transformation Type: Form
- Form Type: Legendary
- Prerequisite(s): N/A
- Stress Test Requirement: 25
- Tier of Power Requirement: 4+
- Aspects: Enhanced Save (Impulsive/Corporeal/Cognitive), Armored, Raging, Difficult (LV1), Draining (LV2)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +4(T) | +4(T) | +4(T) | – | +2(T) | +4(T) | – |
All-Consuming Grievance: Your drive for revenge consumes your mind.
(1)-[Passive]: Increase your Combat Rolls by 1(T) against your Inferior.
(2)-[Passive]: Increase your Soak Value by 2(T) for the duration of any Attacking Maneuver made by your Inferior.
(3)-[Passive]: Apply an Energy Charge to all of your Attacking Maneuvers that target your Inferior.
(4)-[Triggered]: If an Opponent hits you with an Attacking Maneuver, they become your Inferior for the remainder of the Combat Round.
(5)-[Triggered]: If your Inferior hits you with an Attacking Maneuver, you may spend an Action to use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must target that Inferior with this Attacking Maneuver, but that Attacking Maneuver has its Damage Category increased by 1 Category.
(6)-[Triggered/Start of Combat Round]: Your turn becomes the last turn in the Initiative Order.
(7)-[Triggered/Start of Turn, 1/Encounter]: If an Inferior is within a Large Sphere AoE (centered on you), use a Vengeful Surge as an Out-of-Sequence Maneuver.
(8)-[Triggered, 1/Encounter]: If you use the 6th effect of All-Consuming Grievance, gain 1 Action and 1 Counter Action.
Vengeful Being: Your loathing for those who destroyed your predecessors knows no bounds.
(1)-[Passive]: Increase your maximum amount of Revenge Points by 1.
(2)-[Passive]: If you use a Vengeful Surge, increase the Life Point reduction applied to your Inferiors by 1/2 of your Surgency.
(3)-[Triggered, 1/Round]: If you spend a Revenge Point(s), increase your Surgency by 2(T) until the end of your turn.
(4)-[Triggered, 1/Round]: If you use a Vengeful Surge, enter the Surging State until the end of your turn.
(5)-[Triggered/Start of Turn]: For each Inferior you have, gain a Revenge Point (min. 2).
(6)-[Triggered/Power, 1/Encounter]: If you are below the Injured Health Threshold, use a Vengeful Surge as an Out-of-Sequence Maneuver. If you do, double the amount of Life Points and Ki Points regained.
Mastery Trait
Surging Grudge (1): Your hatred grows even deeper, granting you further strength.
(1)-[Permanent]: Super Grudge Amplification loses M levels of the Draining Aspect and gains M levels of the Scaling Aspect.
(2)-[Passive]: Increase the Magnitude for the AoE listed in the effects of your Vengeful Surge by M Magnitudes.
(3)-[Passive]: You cannot gain the Fatigued Combat Condition.
(4)-[Passive]: Treat the Surging State as the Raging State for the effects of the Raging Aspect.
(5)-[Passive]: Increase your maximum amount of Revenge Points by M.
(6)-[Triggered/Start of Turn, 1/Round]: If you are below the Injured Health Threshold and have not used a Vengeful Surge during this Combat Round, you may use a Vengeful Surge as an Out-of-Sequence Maneuver.
Break the Inferior (2): Your seething disgust for the destroyers of your race expands, as you have become superior to all other life forms, bar none.
(1)-[Permanent]: Super Grudge Amplification gains the Natural (LV1) Aspect.
(2)-[Passive]: Increase the amount of Revenge Points gained through the 5th effect of Vengeful Being by 1 (or 2 if you are below the Injured Health Threshold).
(3)-[Passive]: Double the bonus to your Combat Rolls from the 1st effect of All-Consuming Grievance.
(4)-[Passive]: Increase the Dice Score of your Vengeful Surges by 1d6(T).
Legendary Trait
Endless Vengeance: Your awakened wrath is a terrifying sight to witness, leaving all who end up on the receiving end battered and broken.
(1)-[Triggered, 1/Encounter]: If you gain a Revenge Point(s) through the 1st effect of Energy of Revenge, you may use a Vengeful Surge as an Out-of-Sequence Maneuver.
(2)-[Triggered, Ruling]: If you would use any type of Surge, you may choose to use a ‘Vengeful Surge’ instead (detailed below). Vengeful Surges are considered to be both a Healing Surge and a Ki Surge for the effects of any Traits.
- Vengeful Surge: Regain 1d10(T) Life Points and Ki Points. Then, all Opponents within a Large Sphere AoE (centered on you) have their Life Points reduced by the Dice Score (discounting your Surgency).