
Also referred to as Soul Reapers. You’ve either trained extensively, been gifted, or awakened the powers of the spiritual balancers. Clad in black and white robes and armed with a weapon forged as an extension of your very soul, you help maintain the balance of reality.
- Racial Requirement: Any
- Maximum Factor: 1
- Prerequisite(s): N/A
Factor Trait
Soul Reaper (Body): Flowing through you is the power to balance souls, you can send souls to the proper afterlife and cleanse those that have been corrupted. Though that’s not all there is to it…
(1)-[Passive]: You gain the Asauchi Weapon and the Shihakushou Apparel.
(2)-[Addendum]: Please refer to the ‘Zanpakutou’ textbox.
(3)-[Passive]: Increase the Dice Score of your Steadfast Check by 1.
(4)-[Multi-Option/2]: Upon gaining access to this Factor Trait, select and gain access to 2 of the following effects:
- Immense Pressure [Passive]: Increase your Might and Soak Value by 1(T).
- Zanjutsu Specialist [Passive]: Increase the Strike and Wound Rolls of your Armed Physical Attacks by 1(T).
- Hakuda Specialist [Passive]: Increase the Strike and Wound Rolls of your Unarmed Physical Attacks by 1(T).
- Hohou Specialist [Passive]: Increase your Boosted Speed and Defense Value by 1(T).
- Kidou Specialist [Passive]: Increase the Strike and Wound Rolls of your Energy and Magic Attacks by 1(T).
(5)-[Choice]: Depending on your choices for the Multi-Option effect of Soul Reaper, gain access to the following effects:
- Immense Pressure [Triggered, 1/Round]: If you win the Clash for the Spiritual Pressure Maneuver, that Character is knocked Prone.
- Zanjutsu Specialist [Passive]: Upon gaining access to this Factor, gain access to any Talent of the Weapon Talent Category that you meet the Prerequisites for.
- Hakuda Specialist [Triggered, 1/Round]: If you use a Signature Technique that is an Unarmed Physical Attack, you may apply an Energy Charge to that Attacking Maneuver.
- Hohou Specialist [Passive]: Gain access to the Flash Step Unique Ability.
- Kidou Specialist [Passive]: Reduce the TP Cost of all Magical Unique Abilities and your Magic Signature Techniques by 2 and reduce the Ki Point Cost of all Magical Unique Abilities and your Magic Attacks by 1(T).
Shihakushou Apparel
Shihakushou
Category: Combat Clothing
Craftsmanship Grade: 4
Durable: This particular piece of apparel is extremely hard to damage.
–Apparel Category: All
–Prerequisites: This piece of Apparel does not have the Lightweight Apparel Quality
–Quality Slots: 1
–Effects: Increase the maximum Break Value for this piece of Apparel by 3.
Asauchi Weapon
Asauchi
- Category: Slashing
- Craftsmanship Grade: 5
- Size: (You decide)
- Qualities: Artisan (1 Slot), Durable, Duelist, Flexible (Piercing), Regenerating
Zanpakutou
The Asauchi gained through the 1st effect of Soul Reaper is known as your Zanpakutou. You are always aware of where your Zanpakutou is, and you can only access certain Transformations while you are wielding your Zanpakutou.
Flash Step Unique Ability
Flash Step
Channeling your energy into your legs and feet, you’re able to launch yourself at speeds faster than the naked eye can track in a single bound!
–Ability Type: Technical
–Prerequisites: Hohou Specialist effect of Soul Reaper Factor Trait
–TP Cost: N/A
–KP Cost: 4(bT)
–Maneuver Type: Standard
–Action Cost: 1 Action
–Passive Bonus: You have access to the Afterimage Unique Ability, even if you do not meet the prerequisites. If you already had access to Afterimage upon gaining this Unique Ability, regain Technique Points equal to its TP Cost.
–Effect: Select a Square within range of your Normal Speed. Move to that Square, but this movement does not trigger the Exploit Maneuver. If that Square was adjacent to an Opponent, make a Clash (Impulsive vs Impulsive/Cognitive) against that Opponent. If you win, they gain the Guard Down Combat Condition until the end of the next Attacking Maneuver that targets them, or until the end of the current turn (whichever occurs first).
Flash Step Advancements
Distant Step
You’ve improved your skill with Flash Step and are able to travel much further before taking another step.
–Prerequisites: Agility Score of 8+
–TP Cost: 5
–Effect: You may use your Boosted Speed instead of your Normal Speed for the effect of Flash Step.
Flash Master
Your usage of Flash Step is nearly second nature, able to travel at high speeds without much thought.
–Prerequisites: Agility Score of 10+
–TP Cost: 10
–Effect: The Flash Step Unique Ability becomes an Instant Maneuver.
Flash Blossom
Your mastery of Flash Step is so great that you can use it as more than just a tool to maneuver around the battlefield, and are now able to use it as a tool for offense.
–Prerequisites: Flash Master
–TP Cost: 15
–Effect: If you win the Clash through the effects of Flash Step, you may use the Basic Attack Maneuver as an Out-of-Sequence Maneuver. If you do, you must target the Opponent you won the Clash against with that Attacking Maneuver.
Afterimage Advancements
Cicada Shell
By moving at such high speeds that you leave an afterimage and by throwing off a piece of your clothing, you’re able to trick the senses of your opponent so as to better avoid harm. Though, your clothes aren’t so lucky
–Prerequisites: Flash Master Advancement
–TP Cost: 10
–Effect: If you are hit by an Attacking Maneuver you used the Afterimage Special Maneuver in response to, you may destroy your Top Layer of Apparel to reroll your Dodge Roll against that Attacking Maneuver and increase the Dice Score by an additional 2(T).
This effect can only be used once per Combat Encounter.