
Under the heavy weights you constantly wear, your strength and agility build over time, as your body adjusts to the increased weight it carries over time. Now, you can tap into your body’s newfound strength and speed by becoming Unburdened.
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Special
- Initial Enhancement: Agile Style
- Prerequisite(s): N/A
- Stress Test Requirement: *
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Impulsive), High Speed, Dedicated, Peaked
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| * | * | – | – | +1(T) | * | – |
Burden of Training: The weights you regularly wear may slow you down and lessen the impact of your blows, but once they’re removed, your freedom of movement is greater than it ever was.
(1)-[Constant]: If you doff Weights, you may use the Transformation Maneuver as an Out-of-Sequence Maneuver to enter this Transformation.
(2)-[Permanent]: You cannot enter this Transformation while you are wearing Apparel of the Weights Apparel Category.
(3)-[Permanent]: You can only enter this Transformation through the 1st effect of Burden of Training.
(4)-[Permanent]: The Stress Test Requirement for this Transformation is 5x the Craftsmanship Grade of the Weights you doffed to trigger the 1st effect of Burden of Training.
(5)-[Passive]: The Attribute Modifier Bonuses (AG/FO/MA) of this Transformation are x(T), where x is equal to the Craftsmanship Grade of the Weights you doffed to trigger the 1st effect of Burden of Training.
(6)-[Passive]: While in this Transformation, you cannot lose your Doff Bonus. You do not gain a Doff Bonus for doffing Apparel while in this Transformation.
(7)-[Automatic]: Upon leaving this Transformation, lose your Doff Bonus.
Proof of Effort: Wearing weights so often has paid dividends, making you stronger, faster, and more resilient.
(1)-[Passive]: Increase your Surgency by 1/2 of your Doff Bonus.
(2)-[Passive]: Increase the Dice Score of your Steadfast Checks by 1.
(3)-[Passive]: Increase the Dice Score of your Might Clashes initiated through the Pinned Combat Condition or an Opponent by 1(T).
(4)-[Passive]: Increase the Wound Rolls of your Signature Techniques by 1/2 of your Doff Bonus.
(5)-[Passive]: Increase your Soak Value by 1/2 of your Doff Bonus (after all calculations) for the duration of Attacking Maneuvers that you used the Direct Hit or Guard option of the Defend Maneuver in response to.
(6)-[Triggered, 1/Encounter]: If you succeed at the Steadfast Check for a Health Threshold, you may use a Healing Surge as an Out-of-Sequence Maneuver.
Burst Limit
Round 2 Starts Now!: Until your weights come off, you don’t go all out, instead testing the waters against your foes.
(1)-[Triggered/Transform]: Use a Healing Surge as an Out-of-Sequence Maneuver. If this brings your Life Points above a Health Threshold, you may enter the Superior State until the start of your next turn.