
Whether one or more Dark Dragon Balls are embedded directly into your flesh, or whether you were empowered by the entity that sprang forth from them, you can draw out this newfound power and push it to its maximum.
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: 13
- Tier of Power Requirement. 1+
- Aspects: Variant (Evil Aura), Enhanced Save (Corporeal/Cognitive), Raging, Peaked
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | – | +1(T) | – |
Dark Dragon Ball Power (Villainous Form): Your dark energy swells, letting you overpower anyone who’d try to stop you.
(1)-[Passive]: Your maximum number of Evil Points is 13(bT).
(2)-[Passive]: Increase your Tier of Power Extra Dice by 1 Dice Category.
(3)-[Passive]: Increase the Dice Score of your Duel Clashes by 1(T).
(3)-[Triggered, 1/Round]: If you make a Might Clash, you may spend 3(bT) Evil Points to increase your Dice Score by 1(T).
(4)-[Triggered, 1/Round]: If you spend 3(bT) or more Evil Points on the Wound Roll of a Signature Technique, you may apply an Energy Charge to that Attacking Maneuver.
(5)-[Triggered/Power, 1/Round]: You may spend 3(bT) Evil Points to enter the Raging State until the start of your next turn.
(6)-[Triggered/Raging, 1/Encounter]: Enter the Surging State until the start of your next turn.