
(something about drawing the power out of a Dark Dragon Ball)
- Racial Requirement: Any
- Transformation Type: Enhancement
- Enhancement Type: Standard
- Prerequisite(s): N/A
- Stress Test Requirement: 13
- Tier of Power Requirement. 1+
- Aspects: Variant (Evil Aura), Enhanced Save (Corporeal/Cognitive), Raging, Peaked
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | – | +1(T) | – |
Dark Dragon Ball Power (Villainous Form): L
(1)-[Passive]: Your maximum number of Evil Points is 13(bT).
(2)-[Passive]: Increase your Tier of Power Extra Dice by 1 Dice Category.
(3)-[Passive]: Increase the Dice Score of your Duel Clashes by 1(T).
(3)-[Triggered, 1/Round]: If you make a Might Clash, you may spend 3(bT) Evil Points to increase your Dice Score by 1(T).
(4)-[Triggered, 1/Round]: If you spend 3(bT) or more Evil Points on the Wound Roll of a Signature Technique, you may apply an Energy Charge to that Attacking Maneuver.
(5)-[Triggered/Power, 1/Round]: You may spend 3(bT) Evil Points to enter the Raging State until the start of your next turn.
(6)-[Triggered/Raging, 1/Encounter]: Enter the Surging State until the start of your next turn.