
- Evolved Stage Type: Unique (Monster Form)
- Transformation Type: Legendary
- Prerequisite(s): Fully Mastered Monster Form
- Stress Test Requirement: +9
- Tier of Power Requirement: 4+
- Aspects: Scaling (LV2), Pinnacle (LV1), Peaked
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | +1(T) | +1(T) | – |
Measured Monstrosity: A
(1)-[Passive]: While above the Injured Health Threshold, increase your Soak Value by 1(T).
(2)-[Passive]: Increase your Surgency by 2(T).
(3)-[Passive]: Increase your Combat Rolls by 1(T) for the duration of any Attacking Maneuver made by Weakened Prey, or any of your Attacking Maneuvers that target at least 1 Weakened Prey.
(4)-[Passive]: If there is at least 1 Weakened Prey in the Combat Encounter, reduce the Ki Point Cost of your Vile Technique by 2(T).
(5)-[Triggered, 1/Round]: If you knock an Opponent through a Health Threshold with an Attacking Maneuver, you may regain Life Points equal to your Surgency. If that Opponent is Weakened Prey after calculating the Damage from that Attacking Maneuver, also reduce their Life Points by 1/2 of your Surgency.
(6)-[Triggered/Start of Turn, 1/Encounter]: If there are no Weakened Prey in the Combat Encounter, use a Healing Surge as an Out-of-Sequence Maneuver.
Legendary Trait
Monstrous Instincts: A
(1)-[Ruling]: Opponents that are below a Health Threshold that you are not are known as ‘Weakened Prey’.
(2)-[Passive]: You always have access to your Vile Technique.
(3)-[Passive]: Increase your Maximum Life Points by 2 for each Power Level reached.
(4)-[Triggered, 1/Round]: If you target at least 1 Weakened Prey with your Vile Technique, apply an Energy Charge to that Attacking Maneuver.