Unofficial Tabletop Role-Playing Game
A mix of genetics and upbringing can make quite the impact on a character, especially when your father is the strongest mortal in the universe! Through this set of Optional Rules, you can apply additional benefits to characters based on their upbringing!
Creating a New Generation
After deciding to create a character that belongs to a new generation (referred to henceforth as an NG Character), a child of pre-existing characters, the first thing to do is go through Character Creation as usual. However, Power Level 1 is slightly different for characters of a new generation. Instead of gaining 2x Character Perk, 2x Talent Addition, Attribute Addition and a Skill Improvement:
This represents the initial upbringing and genetics that come from your character’s parents. Generally, this will be a slight incline towards greater power than a traditional character, but with slightly less freedom in terms of character creation – though, this is only for the first Power Level. Anything beyond this point represents your character’s individual growth.
If a character is the child of a species that procreates without the help of another character (such as Namekians), simply follow typical Character Creation rules.
Transformation Synergy. If an NG Character has a parent that has access to an Alternate Form when they are created, they automatically gain access to that Alternate Form. However, this only applies to the first stage of any Alternate Form and only to Alternate Forms that have a Tier of Power Requirement of 2 or lower.
The NG Character still follows all typical rules for using that Transformation, such as needing to meet the Tier of Power Requirement to enter that Transformation.
Namekian Reincarnation. When Defeated, a Namekian is able to spend all of their remaining Karma Points to spit out an egg carrying their soul, ending their life. The new Namekian character that will be created from this action takes time to grow (like a typical Namekian, rather than a Dark Vassal) and is best sent to some distance away or to a trusted friend, but this new Namekian will possess the Reincarnated Power Manifested Power using their parent as their Past Life and will retain the Signature Techniques and Magical Abilities possessed by their parent, but they do not gain any Signature Techniques, Magical Abilities or Technique Points from Power Level 1 of Character Creation.
This will not count as dying for the sake of the Fission rules regarding Namekians.
Hybrids
Making a Hybrid between two races is generally ill-advised and not something that fits within the balance of most DBU campaigns. In many cases, it doesn’t make much sense, either. Many races found in the Dragon Universe seem relatively self-contained and while there are certainly exceptions (such as Saiyan and Human compatibility), it seems unlikely that an Android Construct and a Shinjin could have a child with one another, for example. However, in the spirit of keeping things as open as possible and how the rules of what race may make a NG Character with another may vary from table to table, you may follow the below rulings when making a NG Character from two separate races.
Halfling. To create a Hybrid Race between two existing Races, work in tandem with your ARC. You and your ARC will work together to select a number of Racial Traits from both Races that comes to a total of 1 less Racial Trait than the lowest number of Racial Traits belonging to a Race between the two Races (max. 5). The lesser number of Racial Traits is intended to make up for the ability to pick and choose from various powerful traits, something that could easily get out of hand.
If possible, it is best to have at least 2 Mind-Category Racial Traits, one from each Race, to represent the upbringing the character may have had (if both parents were present for it).
Hybrids are considered to be members of both Races, but only benefit from the Attribute Score Bonuses, Health Modifier, Proficiencies and Skill Ranks of a singular Race from among those they belong to – decided at Character Creation.
Half-Saiyan Redux. To create a typical (Saiyan/Earthling) Half-Saiyan with this change in mind, it’s relatively simple. You may swap the Warrior’s Pride Racial Trait and/or the Explosive Potential Racial Traits for one (for each swap) of either the Perseverance, Earthling Resolve or Quick to Master Racial Traits.
Hybrid Transformations. When using a Transformation that references a Racial Trait that a Hybrid lacks, change that effect to: ‘Increase the Attribute Modifier Bonus (FO/SP) of this Transformation by +1(bT)’.
Bio-Androids
Bio-Androids are different from most NG Characters, as they can have any number of ‘parents’, those whose DNA was harvested to create them. While generally only three races remain dominant, it’s possible for any number of races to be used in their creation – though, Bio-Androids do not follow the rules for Hybrids shown above. When following the rules above for Power Level 1 when creating a NG Character, instead of ‘each’ parent, you must select only two of your parents for each option (shown through the bullet points above).
If following the Generations System, the Optional Rule for Cellular Memory generally should be allowed (as it functions similarly and hinges on a similar concept), though your ARC may disagree so always be sure to ask your ARC, even if they have already approved this Optional Rule.
Additional System Tools for NG Characters
Furious Potential |
– Once per Combat Encounter, if you use the Power Up Maneuver, you may enter Rage until the end of your next turn. |
– While in Rage, reduce the Critical Target of your Strike and Wound Rolls by -2. |
Prerequisite – NG Character, Must be taken at Character Creation by being taken instead of the Frenzy Talent (gained from a parent) with ARC Permission |
NG Warrior |
– Once per Combat Encounter, if you are within the Melee Range of one or both of your parents, you may use the Combat Recovery Maneuver as an Out-of-Sequence Action. If you do, your parent may spend one Counter Action to prevent your Combat Recovery Maneuver from triggering Counter Actions. |
– If your parent is Defeated by the Attacking Maneuver of an Opponent in this Combat Encounter, your Combat Rolls gain an Extra Dice equal to your parent’s Tier of Power Extra Dice (min. 1d4) for the remainder of this Combat Encounter. This effect does not stack. |
Prerequisite – NG Character |