A bolt of thunderous lightning, an orb of radiant light, a wreathe of burning flames; whatever you choose, you have specialized in a specific type of elemental power. Your extreme specialty allows you to use that elemental power in ways no one else can, and your prowess leaves your enemies quaking in their boots.
- Racial Requirement: Any
- Transformation Type: Enhancement Power
- Prerequisite(s): Elemental Dragon effect of Supernatural Powers, Elemental Demon effect of Dark Magic, Elemental Assault Racial Trait, or Elemental Expert Wizarding Trait
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Dedicated, Aura Dependent, Draining (Level 2)
AG | FO | TE | SC | IN | MA | PE |
---|---|---|---|---|---|---|
– | +2(T) | – | – | – | +2(T) | – |
Elemental Aptitude: You choose to specialize in a given elemental power, taking it farther than anyone else.
-[Permanent]: Upon gaining access to this Transformation, select one of the Traits listed as a Prerequisite for this Transformation that you have access to. The ‘Elemental’ Profile you selected for that Trait becomes your Chosen Elemental.
-[Passive]: Gain access to the Elemental Trait whose name has the name of your Chosen Elemental in brackets after its own name.
Focused Elemental: You can freely manipulate your chosen element, and your skill with it allows you to hit harder and faster.
-[Triggered, 1/Round]: When using a Signature Technique of your Chosen Elemental Profile, apply a qualifying Advantage with a TP Cost of 10 or less to that Attacking Maneuver.
-[Triggered, 1/Encounter]: When using a Signature Technique of your Chosen Elemental Profile, score a Critical Result on the Strike and Wound Rolls regardless of their Natural Results.
Burst Limit
Burst Mode: You call a massive burst of your specialized element, striking a huge area and leaving your mark on the battlefield.
-[Triggered/Transform]: Until the end of your next turn, any Attacking Maneuvers of your Chosen Elemental Profile:
- Gains either a Large Line AoE or a Large Cone AoE (decide upon activating this effect) if they did not already possess an AoE.
- Have their Damage Category increased by 1.
Elemental Traits
Land Master (Earth): You have mastered the very ground beneath your feet, using it to attack and block your enemies’ attacks.
-[Passive]: While in the Standard Environment, if there is a Feature between you and an Opponent, treat yourself as if you’re in Cover for their Attacking Maneuvers (they do not become Oblivious unless you actually enter Cover and win the Clash).
-[1/Round]: As an Instant Maneuver, move any number of Features a number of Squares up to 1/2 of your Might. If a Feature would move into a Square occupied by another Character, make a Clash (Strike vs Dodge) against them. If you win, they take the Collision Damage from that Feature and move a Square in the same direction the Feature moved. A Character can only take Collision Damage from this effect once per Combat Round.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver of your Chosen Elemental Profile, apply the Ground Battle Weather and the Earthquake Weather Effect in a Large Sphere AoE (centered on that Opponent) until the end of your next turn.
Sky Master (Wind): You have mastered the air around you, using it to redirect attacks and manipulate opponents.
-[Passive]: While in the Sky Environment, increase your Defense Value by 1(T).
-[1/Round]: As an Instant Maneuver, target a Square on the Battlefield. Make a Might Clash against all Opponents in the Standard Environment within a Large Sphere AoE (centered on that Square). If you win, they are moved into the Sky Environment.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver of your Chosen Elemental Profile, apply the Wind Battle Weather and the Galeforce Wind Weather Effect in a Large Sphere AoE (centered on that Opponent) until the end of your next turn.
Darkness Master (Dark): You have mastered the darkness, allowing you to see your opponents, but not allowing them to see you.
-[Passive]: Your Visibility is always Normal Sight and cannot be changed.
-[1/Round]: As an Instant Maneuver, reduce your Life Points by 2(bT) to use the Energy Charge Maneuver as an Out-of-Sequence Maneuver.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver of your Chosen Elemental Profile, all Opponents within a Large Sphere AoE (centered on that Opponent) suffer from the effects of Limited Sight until the end of your next turn.
Brightness Master (Light): You have mastered the light, allowing you to draw on the light within to empower yourself and damage your enemies.
-[Passive]: Your Visibility is always Normal Sight and cannot be changed.
-[1/Round]: You can use the Power Up Maneuver as an Instant Maneuver.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver of your Chosen Elemental Profile, all Opponents within a Large Sphere AoE (centered on that Opponent) have their Life Points reduced by your Might.
Blaze Master (Fire): You have mastered the sizzling flames, scorching all enemies in your reach.
-[Passive]: Increase your Wound Rolls by 2(T) against Opponents with the Broken Combat Condition.
-[1/Round]: As an Instant Maneuver, target a Square on the Battlefield. Make a Might Clash against all Opponents in the Standard Environment within a Large Sphere AoE (centered on that Square). If you win, those Opponents suffer from the Broken Combat Condition until the end of your turn.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver of your Chosen Elemental Profile, apply the Smoldering Battle Weather and the High Temperatures Weather Effect in a Large Sphere AoE (centered on that Opponent) until the end of your next turn.
Frost Master (Ice): You have mastered the freezing cold, sentencing all who face you to succumb to winter’s icy kiss of death.
-[Passive]: Increase your Wound Rolls by 2(T) against Opponents with the Slowed Combat Condition.
-[1/Round]: As an Instant Maneuver, target an Opponent within your Melee Range. Make a Might Clash against that Opponent. If you win, that Opponent suffers from the Slowed Combat Condition until the end of their turn.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver of your Chosen Elemental Profile, apply the Blizzard Battle Weather and the Freezing Climate Weather Effect in a Large Sphere AoE (centered on that Opponent) until the end of your next turn.
Ocean Master (Water): You have mastered the very waters of the rivers and oceans, letting you rain down your fury on all who oppose you.
-[Passive]: Increase your Strike Rolls by 1(T) against Opponents with the Prone Combat Condition.
-[1/Round]: As an Instant Maneuver, target an Opponent within your Melee Range. Make a Might Clash against that Opponent. If you win, that Opponent is knocked Prone.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver of your Chosen Elemental Profile, apply the Storm Battle Weather and the Blinding Rain Weather Effect in a Large Sphere AoE (centered on that Opponent) until the end of your next turn.
Bolt Master (Lightning): You have mastered the striking lightning, bringing a storm of despair down upon your enemies.
-[Passive]: Increase your Strike Rolls by 1(T) against Opponents with the Impediment Combat Condition.
-[1/Round]: As an Instant Maneuver, target a Square on the Battlefield. Make a Might Clash against all Opponents in the Standard Environment within a Large Sphere AoE (centered on that Square). If you win, those Opponents suffer from the Impediment Combat Condition until the end of your turn.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver of your Chosen Elemental Profile, apply the Storm Battle Weather and the Lightning Storm Weather Effect in a Large Sphere AoE (centered on that Opponent) until the end of your next turn. Instead of selecting one Opponent within this Battle Weather, select all Opponents within this effect for the sake of Lightning Storm’s effects.