
Races are used to refer to the various species that inhabit the Dragon Ball Universe. They vary in many ways, but each one tends to have unique and interesting abilities. One of the core aspects of any character will be the chosen race for them, which will be decided at Character Creation.
Attribute Score Increases. Every race grants an Attribute Score Increase of +2 to two Attributes and +1 to an additional third Attribute.
Racial Life Modifier. Each race has a Racial Life Modifier, shown at the top of their page, that represents the general vitality of the race. At Character Creation, and then each time you gain a Power Level, increase your Life Points by the Racial Life Modifier (this is also explained in Character Creation).
If any effect increases your Racial Life Modifier, it applies retroactively (meaning that you increase your Life Points as if you always had that increase to your Racial Life Modifier from Character Creation).
Racial Saving Throws Bonus. Each Race has a Saving Throw that they are more particularly focused into, listed at the top of their page. Increase the listed Saving Throw by 1(T) and reduce its Critical Target by 1.
Racial Skills. Each race has a number of Skill Ranks that, when choosing the race, you can apply to any Skill you choose (you cannot choose the same Skill twice – this is also explained in Character Creation). This represents the race’s skills found typically outside of combat.
Racial Traits. Racial Traits are the primary ability for each race and usually the main reason to want to play one! You gain access to all Primary & Secondary Racial Traits listed on your race, unless otherwise stated.
Racial Trait Categories. All Racial Traits are split between the Body and Mind Categories, representing that trait being either due to biology or upbringing. Additionally, all Racial Traits are separated into Primary or Secondary Traits, representing how vital they are to the core identity of the species.
Subrace Traits. There are some Racial Traits that are only gained by one of multiple Subraces. At Character Creation, when deciding your race, some races may have a Subrace – you must select one of the listed Subraces at Character Creation. While you gain all of the Racial Traits listed above the Subraces, you only gain the traits from your listed Subrace unless specified otherwise.
These Subrace Traits are considered Primary Traits.
Losing Racial Traits. If you lose a Racial Trait, through any means, you no longer benefit from its effects. However, if those effects grant you a Talent or any number of Technique Points, you do not lose that Talent or those Technique Points upon losing the Racial Trait. If you would regain it, you do not, however, gain additional Technique Points through any retroactive application of its effects – at least, not any that you would have already gained the previous time you possessed the Racial Trait.
If the Racial Trait gives you access to a Profile you have added to a Signature Technique, you lose access to that Signature Technique and regain any Technique Points spent on it.
Abilities. Some Racial Traits will grant you Unique Abilities. You do not need to meet the Requirements to use these Unique Abilities and you do not need to spend any Technique Points to gain them.
Unnatural. Some races have a unique biology that allows them to survive dangerous habitats. A Character that is Unnatural cannot gain the Suffocating or Poisoned Combat Conditions.