Divinity Unleashed

Empowered by the divine energies of the heavens, and emboldened by the purpose given them by their positions, some Kaio ascend to divinity and tap into the true essence of creation. With this vision manifested in their form, they attain a state of holy perfection: Divinity Unleashed.

To gain access to the Divinity Unleashed Legendary Form, you must be Tier of Power 4 or higher, and receive a divine purpose from someone within the divine hierarchy (such as the Supreme Kai or the God of Destruction).  Once per Combat Encounter, when both conditions are met, you may attempt the Stress Test for Divinity Unleashed.  If you succeed, transform into Divinity Unleashed.

Once you have transformed into Divinity Unleashed, you may access it again at will.

  • Race. Shinjin (Kaio subrace)
  • Transformation. Legendary Form
  • Stage. One
  • Stress Test. 28
  • Tier of Power Requirement. 4+
  • Aspects. Enhanced Save (Cognitive), Perfect Ki Control, Dedicated Transformation, High Speed Form (Level 2), Durable Form (Level 3), God Ki
AGFOTESCINSPPE
+4(T)+4(T)+2(T)+4(T)

Otherworldly Revelation. When you first transform into Divinity Unleashed, gain 20 TP to be spent immediately on the creation of a Signature Technique, Magical Ability or the purchase of a Magical Ability from the Spellbook.

You gain a separate Ki Point Pool equal to the total Technique Point cost of all of your Magical Abilities and Signature Techniques added together. This includes all Signature Techniques or Magical Abilities you gained without spending Technique Points, such as through the Arcane Affinity Racial Trait or the Magical Adept Talent. You may only use the Ki Points from this Ki Point Pool once per Combat Round and only to:

  • Pay the Ki Point cost of the second Signature Technique or Magical Ability that has been used again due to the effects of the Divine Halo Enhancement Power, True Divinity trait or the Archwizard Talent.
  • Add a Ki Wager onto one of your attacks. This isn’t limited by your Capacity but you can only use up to 1/4 (rounded down) of this separate Ki Point Pool’s maximum amount for any singular Ki Wager.
  • Transfer to another character through the Empower Maneuver. Increase the maximum amount of Ki Points you can transfer by 2x.

Cosmic Flow. Once per Combat Round, when you restore only Life Points or only Ki Points, you may restore the other by an equal amount. If an opponent is currently suffering from a Negative Combat Condition you inflicted when this effect activates, gain Superiority on Combat Rolls until the end of the turn.

True Divinity. Once per Combat Round, when you use a Signature Technique or a Magical Ability while your opponent has a Negative Combat Condition, you may copy the action and target another opponent with the same Signature Technique or Magical Ability. You must still pay the Ki Point Cost for the copy, but this does not cost an additional action. If you successfully strike (hit) either target, you may roll an Opposed Impulsive Saving Throw against an opponent you hit (your choice, if both). If you lose, nothing happens. If you win, inflict the Slowed Combat Condition until the end of that opponent’s next turn.

Heavenly Wrath. Whenever you inflict a Negative Combat Condition on an opponent, restore Life Points or Ki Points, or successfully use a Parry Maneuver to avoid damage, you may increase either your Dodge or Wound Rolls by +1d6 until the end of your next turn, to a max of +1d6(T).

Divinity Unleashed Mastery.  When you gain Mastery for the Divinity Unleashed transformation, you gain the following effects:

  • Sacred Body. Divinity Unleashed gains the Natural Form Aspect.
  • Divine Knowledge. You gain 12 Technique Points that must be spent immediately to add any number of Advantage(s) or remove any Disadvantage(s) from any of your Signature Techniques.

Legendary Trait

Divine Ascension. You may choose a Foundation of Magical Abilities and a Signature Technique Profile. When using a Signature Technique or Magical Ability of the chosen type, you may gain a free Ki Wager equal to 1/2 (rounded down) of its Technique Point Cost or regain a number of Life Points equal to 1/2 (rounded down) of its Technique Point Cost respectively.

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