
You are no stranger to the unstable power of the Legendary Super Saiyan flowing through you. Indeed, you have struggled with it in the past, but no longer. Bringing that overflowing energy under your control may have been the hardest thing you’ve ever done, but you managed it, condensing that energy into a singular point until it no longer threatened to overwhelm you.
- Racial Requirement: Saiyan
- Transformation Type: Legendary Form
- Prerequisite(s): Access to Legendary Super Saiyan 1
- Transformation Line: Legendary Saiyan
- Transformation Stage: 1
- Stress Test Requirement: 26
- Tier of Power Requirement: 4+
- Aspects: Enhanced Save (Impulsive/Corporeal), Raging (LV2), High Speed (LV3), Armored, Graded, Glowing, Dedicated, Variant (Legendary Super Saiyan 1), Strainless
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +3(T) | +2(T) | +2(T) | – | +2(T) | +2(T) | – |
Power Redefined (Unlimited Power): You redistribute your intense power, bringing it to heel under your control.
-[Passive]: Increase the maximum number of Battle Born stacks for each Combat Roll by 1.
-[Passive]: Increase the Attribute Modifier Bonus (AG/FO/TE/MA) of this Transformation by G(T).
-[Triggered/Transform]: This Transformation gains the Growth (LV 1) Aspect.
-[Triggered/Power, 1/Round, 3/Encounter]: Spend 5(bT) Life Points to use a Power Surge as an Out-of-Sequence Maneuver.
-[Graded]: Condensed Legendary Super Saiyan has 3 Grades:
- Each Grade after the first increases the Stress Test Requirement of this Transformation by 2.
- Each Grade requires the user to have access to the corresponding Stage of the Super Saiyan Transformation Line to enter that Grade. For example, to enter Grade 2 and 3, the user requires access to Super Saiyan 2 and Super Saiyan 3 respectively.
- Each Grade grants an additional Condensed Trait that can only be used while G matches or exceeds that Grade. The Condensed Traits are listed below, along with their required Grade listed in brackets.
Focused Power of the Legendary Demon (Unstable Demon): Through intense focus and mental discipline, you bring the raging beast inside under control.
-[Automatic/Start of Turn]: Make a Stress Test. If you fail that Stress Test, instead of leaving this Transformation and suffering from Stress Exhaustion, you use the Transformation Maneuver to enter Legendary Super Saiyan 1 as an Out-of-Sequence Maneuver. You automatically succeed at this Stress Test, but your roll for the effects of the Rampaging Aspect upon entering the Transformation is 1.
-[Triggered, 1/Encounter]: If you enter into a Clash, you may spend Life Points equal to 1/2 of your Might to increase your Clash Checks for that Clash by 1/4 (rounded up) of your Might.
-[Triggered, 1/Encounter]: When making an Attacking Maneuver, you may spend Life Points equal to your Might to increase your Wound Roll for that Attacking Maneuver by your Might and you may either:
- Apply up to 3 ranks of the Power Burst Advantage onto that Attacking Maneuver (ignoring all prerequisites).
- Apply up to 2 Energy Charges to that Attacking Maneuver.
Condensed Traits
Your Super Saiyan 1 (Grade 1): You’ve taken control of the power of the Super Saiyan, making it your own.
-[Triggered, 1/Round]: If you hit an Opponent with an Attacking Maneuver, increase your Wound Roll by G(T) for the duration of that Attacking Maneuver.
-[Triggered, 1/Round]: If you are targeted by an Opponent’s Attacking Maneuver, increase your Defense Value by G(T) for the duration of that Attacking Maneuver.
Your Super Saiyan 2 (Grade 2): Lightning crackles around you, signifying the awe-inspiring power of a Super Saiyan 2.
-[Passive]: Increase your Initiative by G(T).
-[Triggered, 1/Round]: If you successfully dodge an Opponent’s Attacking Maneuver, you may use the Basic Attack Maneuver targeting that Opponent as an Out-of-Sequence Maneuver.
-[Triggered, 2/Round]: If you hit an Opponent with an Attacking Maneuver that possesses a Ki Wager of 5(bT) or more, increase the Damage Category of that Attacking Maneuver by 1 Category.
Your Super Saiyan 3 (Grade 3): The intense, raw power of a Super Saiyan 3 fills you, amplified by your Legendary Super Saiyan power.
-[Passive]: Increase the Wound Roll of any Attacking Maneuver you make with a Ki Wager by 1/2 of the amount of Ki Points spent on the Ki Wager.
-[Passive]: Double the bonus to your Maximum Ki Points and Max Capacity from Super Saiyan Heritage’s third effect.
-[Triggered, 2/Round]: If you hit an Opponent with an Attacking Maneuver that possesses a Ki Wager of 5(bT) or more, double the bonus to your Wound Rolls from your Battle Born stacks for the duration of that Attacking Maneuver.
Mastery Trait
Compressed and Controlled: Reining in your rampant power becomes second nature to you.
-[Permanent, Passive]: Upon gaining this Mastery Trait, you can choose to apply this effect: for each Stage of the Super Saiyan Transformation Line you do not possess access to, this Transformation gains a level of the Scaling Aspect. If you do apply this effect, you cannot gain any additional stages of the Super Saiyan Transformation Line.
-[Passive]: Ignore the first effect of Focused Power of the Legendary Demon.
-[Passive]: You do not have to spend Life Points to use the 4th effect of Power Redefined.
Legendary Trait
Sparks of Super Saiyan: The Super Saiyan power flowing through you helps you keep your momentum in a fight.
-[Passive]: While you are in a Transformation that’s part of the Super Saiyan Transformation Line, increase the Dice Score of your Steadfast Checks by 2.
-[Triggered, 1/Encounter]: If you use the Transformation Maneuver while in a Transformation that’s part of the Super Saiyan Transformation Line to enter a Transformation that’s part of the Legendary Saiyan Transformation Line, increase your Stress Bonus by 2 for that Stress Test.
Exceed Trait
A Power No-one can Stop!: The overwhelming power you’ve brought into control flows through every vein of your body, making you virtually unstoppable.
-[Passive]: For each stack of Power you possess, increase your Wound Rolls and Soak Value by 1(T).
-[Triggered]: If you use a Power Surge, gain a stack of Power until the end of your next turn.
-[Triggered/Exceed, Triggered/Start of Turn]: You may use the Power Up Maneuver or Energy Charge Maneuver as an Out-of-Sequence Maneuver.