
Thanks to the malleable, unnatural goo that your body is built from, you are able to perform strange acts, shape your body in uncanny ways, and make attacks that seemed certain to strike suddenly miss. Your unpredictable nature makes you an impossible foe to defeat in ordinary combat.
- Racial Requirement: Majin
- Transformation Type: Enhancement Power
- Prerequisite(s): N/A
- Stress Test Requirement: 12
- Tier of Power Requirement. 2+
- Aspects: Enhanced Save (Corporeal/Morale), Transcendent, Strainless
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | +1(T) | – | – | +1(T) | – |
Wild and Wondrous: Your whimsical, ever-shifting nature allows you to constantly change your abilities and fighting style, letting you confuse and mystify your enemies and amaze your allies.
-[Permanent, Passive]: Upon gaining access to this Enhancement Power, select 3 Majin Secondary Racial Traits that you do not possess. These become known as your Wild Cards. If the third effect of The Ultimate Majin would change which Majin Secondary Racial Traits you have access to, immediately pick 3 different Wild Cards to replace those you had previously.
-[Triggered/Transform]: Select a Wild Card and gain access to that Wild Card until you leave this Transformation.
-[1/Encounter]: As an Instant Maneuver, you can lose access to a Wild Card you possess to gain access to another Wild Card until you leave this Transformation.
Majin Mishaps: Your malleable, gooey body shifts in unpredictable ways, giving you combat advantages no one can see coming.
-[Triggered, 1/Round]: If you miss an Opponent with an Attacking Maneuver, make a Clash (Morale) against that Opponent. If you win, reroll your Strike Roll against the result of the Dodge Roll that won against you and increase your Dice Score by 2(T).
-[Triggered, 1/Round]: If you are hit by an Opponent’s Attacking Maneuver, make a Clash (Corporeal) against that Opponent. If you win, reroll your Dodge Roll against the result of the Strike Roll that won against you and increase your Dice Score by 2(T).
-[Triggered, 1/Round]: If you use a Healing Surge, apply one of the following effects:
- Use the Basic Attack Maneuver as an Out-of-Sequence Maneuver.
- Use the Movement Maneuver as an Out-of-Sequence Maneuver.
- Create a Goop on a Square adjacent to you.
Burst Limit
Wild Round: You can temporarily confound and stupefy your enemies with even more tricks than normal.
-[Triggered/Transform]: Gain access to all of your Wild Cards. At the end of your next turn, lose access to 2 of these Wild Cards (you decide).
Unlimited Trait
Wild Fun: You become even more unpredictable and chaotic, embodying pure chaos incarnate.
-[Passive]: This Transformation gains the Unpredictable Trait (see — Pure Form).
-[1/Round]: As an Instant Maneuver, you may lose access to one of your Wild Cards to gain access to another.
-[Triggered]: Each time you gain access to a Wild Card, you may use the Power Up Maneuver as an Out-of-Sequence Maneuver.