
You’ve trained in the arts of teamwork and role-specialization, taking on an additional role- or more- to help provide for your team’s needs. While each role might feel disjointed and disconnected from the others, you’ve found a way to combine these disparate teachings into a cohesive style around which your companions can rally.
- Racial Requirement: Any
- Transformation Type: Awakening
- Awakening Type: Lesser
- Awakening Origin: Mind
- Prerequisite(s): Konatsian Race or Konatsian-Raised Factor Trait
- Maximum No of Stacks: 7
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | – | – | – | – | – | – |
Additional Vocation: You’ve taken on additional training, learning to wield the skills of another role besides your original training.
(1)-[Passive, Ruling]: Each time you gain a stack of this Awakening, select a Vocation (see — Konatsians) you do not possess. These Vocations are known as your ‘Extra Vocations’. While you are not in a Combat Encounter, you have access to all of your Extra Vocations.
(2)-[Addendum]: Please refer to the ‘Vocation AMB’ textbox below.
(3)-[Passive]: Each time you gain a stack of this Awakening, gain 1 Attribute Point to be spent immediately and 5 Technique Points.
(4)-[Passive]: Increase your Maximum Life Points by 1/2 of Z (rounded up) for each Power Level reached.
(5)-[Triggered/Start of Turn]: Select and gain access to one of your Extra Vocations. You cannot have access to more than 1 Extra Vocation at a time. If you use this effect while you have access to an Extra Vocation, you may lose access to that Extra Vocation to gain access to a different Extra Vocation you possess.
Vocation AMB
The Attribute Modifier Bonuses (AMB) of Vocation Gain are different to most other Awakenings. Each stack of Vocation Gain applies its own AMB, instead of applying the AMB of the Transformation again.
The AMB of each stack of Vocation Gain depends on the Vocation selected for that stack through the 1st effect of Additional Vocation:
- Warrior: +1 to FO/TE/MA
- Mage: +1 to IN/MA
- Martial Artist: +1 to AG/FO
- Priest: +1 to IN/MA
- Thief: +1 to AG/IN
- Ranger: +2 to AG
- Dancer: +2 to PE
- Gadabout: +1 to an Attribute of your choice and 1 random Attribute (roll 1d8 to decide that Attribute: 1 is AG, 2 is FO, 3 is TE, 4 is SC, 5 is IN, 6 is MA, 7 is PE, 8 is any Attribute of your choice)