
Always on the front lines, you lead the charge against any enemies you and your friends encounter. While this often means you’re the first to fall, it also means you have learned how to provide support to your allies even when you’re no longer in battle.
- Racial Requirement: Any Race
- Transformation Type: Manifested Power
- Prerequisite(s): Jump Start Talent
- Maximum No of Stacks: 1
- Tier of Power Requirement. 1+
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +1 | +2 | – | – | +1 | – |
Combat Lead: You rush headlong into battle, always leading the charge.
-[Passive]: While you are above the Bruised Health Threshold, increase your Defense Value and Soak Value by 1(T).
-[Passive]: If you have no allies or if your turn is taken first among your Allies in the Initiative Order, increase your Strike and Wound Rolls by 1(T) and 2(T) respectively.
-[Triggered/Start of Combat Round, 2/Encounter]: Select your Ally with the highest Initiative. Take your turn directly before their turn in the Initiative Order. This does not change your Initiative Value.
Resilient Ally: You are able to hold your own against even the strongest opponents, and when you go down, you still find a way to help your team.
-[Passive]: If you are in the Melee Range of an Opponent and no Allies are within the Melee Range of that Opponent, reduce that Opponent’s Strike and Dodge Rolls against the Attacking Maneuvers of your Allies by 1(T).
-[Passive]: If an Opponent is currently targeting you through the effects of the Compelled Combat Condition, all of your Allies are treated as if they are outside of that Opponent’s Melee Range, regardless of their position in the Battlefield.
-[1/Round]: As an Instant Maneuver, make a Clash (Morale) against an Opponent you are within the Melee Range of. If you win, they gain the Compelled Combat Condition with you as their target until the end of their turn.
-[Triggered/Defeated]: Transfer 1/2 (rounded up) of your remaining Ki Points to an Ally who is not at Long Range.