
Under the heavy weights you constantly wear, your strength and agility build over time, as your body adjusts to the increased weight it carries over time. Now, you can tap into your body’s newfound strength and speed by becoming Unburdened.
- Racial Requirement: Any Race
- Transformation Type: Enhancement Power
- Prerequisite(s): Benefiting from Doff Bonus due to doffing Weights
- Stress Test Requirement: 10
- Tier of Power Requirement. 3+
- Aspects: Strainless, High Speed (LV*), Special (Agile Style) Dedicated, Peaked
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| +1(T) | +1(T) | – | – | – | +1(T) | – |
Burden of Training: The weights you regularly wear may slow you down and lessen the impact of your blows, but once they’re removed, your freedom of movement is greater than it ever was.
-[Ruling]: For the effects of Unburdened, the different Apparel Grades for your doffed Weights (which you are benefiting from the Doff Bonus of when entering this Transformation) are ranked from Low (1) to High (3). When an effect is referring to the Apparel Grade as a number in this manner, Apparel Grade is represented by the letters ApG. For example, ApG would be 2 if your Apparel Grade is Standard.
-[Constant]: If you doff Weights, use the Transformation Maneuver to enter this Transformation as an Out-of-Sequence Maneuver.
-[Passive]: Increase the Stress Test Requirement of this Transformation by double your ApG.
-[Passive]: While in this Transformation, you cannot lose your Doff Bonus.
-[Triggered/Transform]: If the Maneuver immediately before you used the Transformation Maneuver to enter this Transformation was the removal of your Weights, you may use the Throw Maneuver as an Out-of-Sequence Maneuver. If you do, you must use your Weights for the Throw Maneuver.
Proof of Effort: Wearing weights so often has paid dividends, making you stronger and faster.
-[Passive]: The level of the High Speed Aspect is equal to ApG.
-[Triggered, 1/Round]: If you make a Might Clash through one of your Opponents effects or the effect of the Pinned Combat Condition, increase your Might by ApG(T) for the duration of that Might Clash.
-[Triggered, 3/Round]: If you make a Combat Roll, you may increase the Dice Score by ApG(T).
-[Triggered, 1/Encounter]: If you use an Ultimate Signature Technique, it may gain ApG Energy Charges and increase its Wound Roll by ApG(T). After using that Attacking Maneuver, you immediately leave this Transformation and lose any Doff Bonus you are benefiting from. You do not suffer from Stress Exhaustion if you leave the Transformation through this method.
Burst Limit
Round 2 starts now!: Until your weights come off, you don’t go all out, instead testing the waters against your foes.
[Triggered/Transform]: Regain Life Points and Ki Points equal to five times ApG(bT). Additionally, set the Attribute Modifier Bonus (AG/FO/MA) to ApG(T) until the end of your next turn.