
No longer content to stand aside the gods, you’ve pushed forward into a new echelon of power, standing tall in a class of your own. Your overwhelming agility and unwavering strength have catapulted you beyond the realm of the gods into a whole new category, granting you the Ultimate Class Up.
- Racial Requirement: Any
- Transformation Type: Manifested Power
- Prerequisite(s): 2 stacks of God Class Up, access to Autonomous Ultra Instinct
- Maximum No of Stacks: 2
- Tier of Power Requirement. 6+ (7 for the second Stack)
| AG | FO | TE | SC | IN | MA | PE |
|---|---|---|---|---|---|---|
| – | +2 | – | – | – | +2 | – |
Redefining Prowess: Your skills can no longer be measured in any meaningful way, leaving others to only gawk and stare at your imaginable capabilities in your chosen combat path.
-[Passive]: Select 2 God Maneuvers. While you are in Autonomous Ultra Instinct, you may use those selected God Maneuvers.
-[Triggered, 1/Encounter]: If you trigger the Burst Limit for Autonomous Ultra Instinct, you may also enter the Superior State until the end of your turn.
-[Choice]: Depending on your choice for the Option effect of Class Selection, gain the following effects:
- Hero [Passive]: Increase the Attribute Modifier Bonus (TE) of this Transformation by 2.
- Elite [Passive]: Increase the Attribute Modifier Bonus (AG) of this Transformation by 2.
- Berserker [Passive]: Increase the Attribute Modifier Bonus (IN) of this Transformation by 2.
Ultimate Class: Through zealous pursuit of your chosen path, you have honed your abilities to a razor’s edge, one that can cut through even the gods themselves.
-[Passive]: While you have 2+ stacks of Power, increase your Strike and Dodge Rolls by Z(bT).
-[Triggered/Start of Turn]: If you are in Autonomous Ultra Instinct, regain Z(bT) Divine Ki Points.
-[Choice]: Depending on your choice for the Option effect of Class Selection, gain the following effects:
- Hero [Triggered, 1/Round]: When you gain a stack of Power, regain 4Z(bT) Life and Ki Points.
- Elite [Triggered, 1/Round]: When you spend a Counter Action, increase the Strike and Wound Roll of your next Attacking Maneuver made before the end of your next turn by Z(bT).
- Berserker [Triggered, 1/Round]: When you use the Energy Charge Maneuver, you may apply Z ranks of Power Shot to that Attacking Maneuver.